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room4.asc
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room4.asc
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// Endscreen (Familie Pantz)
// Danach wird das Spiel beendet
/****************************
* Raum-Funktionen
****************************/
function room_AfterFadeIn()
{
Mouse.Visible = false;
gMaingui.Visible = false;
gAction.Visible = false;
Credits[0].CreditStyle = eCreditStatic;
Credits[0].DefaultTitleY = 50;
Credits[0].DefaultCreditY = 75;
Credits[0].DefaultCreditFont = Game.SpeechFont;
Credits[0].DefaultTitleFont = 2;
Credits[0].DefaultTitleColour = 21526; // 80, 130, 180 Stahlblau
Credits[0].DefaultCreditColour = 59008; // 230, 210, 0
Credits[0].DefaultTitleStartTransition = eCreditSimple;
Credits[0].DefaultCreditStartTransition = eCreditSimple;
Credits[0].DefaultTitleStartTransition = eCreditSlideTop;
Credits[0].StaticSpecialChars="[]~";
Credits[0].AddTitle("Bernard Starterpack]");
Credits[0].AddCredit("LucasFan");
Credits[0].AddTitle("]BETA-Tester]");
Credits[0].AddCredit("Rulaman");
Credits[0].AddTitle("]Graphiken]");
Credits[0].AddCredit("LucasFan");
Credits[0].AddTitle("]Übersetzung für AGS 3.2]");
Credits[0].AddCredit("ZAK");
Credits[0].AddTitle("]AdventureGameStudio 3.2]");
Credits[0].AddCredit("Chris Jones");
Credits[0].AddTitle("]Credit-Modul:]");
Credits[0].AddCredit("SSH");
// Bitte erst ab hier ändern oder neues einfügen
Credits[0].AddTitle("]Diese Episode:~");
Credits[0].AddCredit("<Autor>");
Credits[0].AddTitle(" [Idee:]");
Credits[0].AddCredit("<Autor>");
Credits[0].AddTitle("] [zusätzliche Grafiken:]");
Credits[0].AddCredit("<Autor>");
Credits[0].AddTitle("] [zusätzliches Skripting:]");
Credits[0].AddCredit("<Autor>");
// bis hierher
Credits[0].AddTitle("] [gewidmet:]");
// Credits[0].AddCredit("allen Adevnture-Freunden");
Credits[0].AddCredit("allen Adventure-Freunden"); // letzte zu ändernde Zeile in diesem Raum
Credits[0].AddTitle("]~");
Credits[0].Run();
}
function room_RepExec()
{
if ( Credits[0].IsRunning()==eCreditFinished )
{
Wait(40);
QuitGame(0);
}
}
function Room_Load()
{
aMusic1.Play();
}