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script.js
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let canvas=document.getElementById('mycanvas')
let pen=canvas.getContext('2d');
let gh=400
let gw=500
let gameover=false;
let playerimg=new Image;
playerimg.src='images/pika.png';
let obstacleimg=new Image;
obstacleimg.src='images/gengar.png';
let endpointimg = new Image;
endpointimg.src='images/ball.png';
let player={
x:10,
y:200,
w:60,
h:60,
moving:false,
speed:5
}
let obstacle={
x:150,
y:150,
w:60,
h:60,
speed:5
}
let endpoint={
x:gw-100,
y:200,
w:60,
h:60,
}
canvas.addEventListener('mouseup',function(e){
player.moving=false;
})
canvas.addEventListener('mousedown',function(e){
player.moving=true;
})
function tochecktouch(r1,r2){
let first=Math.abs(r1.x-r2.x)<=50;
let second=Math.abs(r1.y-r2.y)<=50
if(first&&second)
{
return true;
}
else return false;
}
function update()
{
obstacle.y+=obstacle.speed;
if(obstacle.y>=gh-obstacle.h-10 ||obstacle.y<=10){
obstacle.speed=obstacle.speed*-1;
}
if(player.moving==true){
player.x+=player.speed;
}
if(tochecktouch(player,obstacle)==true){
alert("GAME OVER ..!!")
gameover=true;
}
if(tochecktouch(player,endpoint)==true)
{
alert("Congratualtions you won ..!!")
gameover=true;
}
}
function draw(){
pen.clearRect(0,0,gw,gh);
pen.drawImage(playerimg,player.x,player.y,player.w,player.h);
pen.drawImage(obstacleimg,obstacle.x,obstacle.y,obstacle.w,obstacle.h);
pen.drawImage(endpointimg,endpoint.x,endpoint.y,endpoint.w,endpoint.h);
}
function startgame(){
draw();
update();
if(gameover==false)
{
window.requestAnimationFrame(startgame);
}
}
startgame();