-
-
Notifications
You must be signed in to change notification settings - Fork 265
Rgb48Color object API
Rgb48Color represents a color object that is represented by Red, Green, Blue component values.
There are three properties that represent the component values Red, Green, and Blue. The values range from 0 to 65535. Black would 0,0,0 and white would be 65535,65535,65535.
uint16_t R;
uint16_t G;
uint16_t B;
There are also a few constant properties that are helpful to use. These are..
The highest value for a single color element.
const static uint16_t Max = 65535;
The number of color elements. Useful when accessing the elements using the [] operators.
const static size_t Count = 3;
Constructs a Rgb48Color using Red, Green, and Blue color component values.
- r - value of Red component (0 - 65535)
- g - value of Green component (0 - 65535)
- b - value of Blue component (0 - 65535)
Constructs a Rgb48Color using a single brightness value(0 - 65535). This works well for creating gray tone colors.
- brightness - brightness value where (0) = black, (32767) = gray, (65535) = white
Construct a Rgb48Color using HtmlColor, converting the Html single value to Rgb component values
- color - an HtmlColor object
Construct a Rgb48Color using HslColor, converting the Hsl to Rgb
- color - an HslColor object
Construct a Rgb48Color using HsbColor, converting the Hsb to Rgb
- color - an HsbColor object
Construct a Rgb48Color that will have its values set in latter operations.
CAUTION: The R,G,B members are not initialized and may not be consistent until set.
CalculateBrightness will calculate the overall brightness.
NOTE: This is a simple linear brightness
Dim will return a new color that is blended to black with the given ratio.
NOTE: This is a simple linear change.
- ratio - (0-65535) where 65535 will return the original color and 0 will return black.
Brighten will return a new color that is blended to white with the given ratio.
NOTE: This is a simple linear change.
- ratio - (0-65535) where 65535 will return the original color and 0 will return white.
Darken will adjust the color by the given delta toward black.
NOTE: This is a simple linear change.
- delta - (0-65535) the amount to dim the color by.
Lighten will adjust the color by the given delta toward white.
NOTE: This is a simple linear change.
- delta - (0-65535) the amount to lighten the color by.
This will blend between two colors by the amount defined by the progress variable.
- left - the color to start the blend at.
- right - the color to end the blend at.
- progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
Rgb48Color results = Rgb48Color::LinearBlend(Rgb48Color(255,0,0), Rgb48Color(0,255,0), 0.33f);
This will blend between two colors by the amount defined by the progress variable.
- left - the color to start the blend at.
- right - the color to end the blend at.
- progress - (0 - 255) value where 0 will return left and 255 will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
Rgb48Color results = Rgb48Color::LinearBlend(Rgb48Color(255,0,0), Rgb48Color(0,255,0), 85);
static Rgb48Color BilinearBlend(Rgb48Color c00, Rgb48Color c01, Rgb48Color c10, Rgb48Color c11, float x, float y);
This will blend between four colors by the amount defined by 2d weighting values.
- c00 - upper left quadrant color
- c01 - upper right quadrant color
- c10 - lower left quadrant color
- c11 - lower right quadrant color
- x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
- y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
The index operator allows accessing the R, G, and B properties using an index. There are both read only and read write versions.
uint16_t green = color[1];