From 6de0d6a2762e3721b035b733dca87608ddd58e15 Mon Sep 17 00:00:00 2001 From: sven-n Date: Tue, 20 Aug 2024 22:06:59 +0200 Subject: [PATCH] Fixed ancient discriminators I looked at all which had a 2 and compared that with the SetItemType.txt of some other server files. Webzen did not follow a simple pattern, which I had previously assumed... --- .../VersionSeasonSix/Items/AncientSets.cs | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/Persistence/Initialization/VersionSeasonSix/Items/AncientSets.cs b/src/Persistence/Initialization/VersionSeasonSix/Items/AncientSets.cs index 026d036e9..6a791c315 100644 --- a/src/Persistence/Initialization/VersionSeasonSix/Items/AncientSets.cs +++ b/src/Persistence/Initialization/VersionSeasonSix/Items/AncientSets.cs @@ -73,7 +73,7 @@ public override void Initialize() (5, ItemGroups.Boots, Stats.TotalVitality, 2), (5, ItemGroups.Helm, Stats.TotalVitality, 2), (5, ItemGroups.Pants, Stats.TotalVitality, 2), - (0, ItemGroups.Shields, Stats.TotalVitality, 2)); // Small Shield + (0, ItemGroups.Shields, Stats.TotalVitality, 1)); // Small Shield var hyperion = this.AddAncientSet( "Hyperion", // Bronze @@ -99,9 +99,9 @@ public override void Initialize() mist.SetGuid(0, 2); this.AddItems( mist, - (0, ItemGroups.Gloves, Stats.TotalVitality, 2), + (0, ItemGroups.Gloves, Stats.TotalVitality, 1), (0, ItemGroups.Pants, Stats.TotalVitality, 2), - (0, ItemGroups.Helm, Stats.TotalVitality, 2)); + (0, ItemGroups.Helm, Stats.TotalVitality, 1)); var eplete = this.AddAncientSet( "Eplete", // Scale @@ -137,8 +137,8 @@ public override void Initialize() (6, ItemGroups.Pants, Stats.TotalVitality, 2), (6, ItemGroups.Armor, Stats.TotalVitality, 2), (6, ItemGroups.Helm, Stats.TotalVitality, 2), - (6, ItemGroups.Gloves, Stats.TotalVitality, 2), - (6, ItemGroups.Boots, Stats.TotalVitality, 2)); + (6, ItemGroups.Gloves, Stats.TotalVitality, 1), + (6, ItemGroups.Boots, Stats.TotalVitality, 1)); var garuda = this.AddAncientSet( "Garuda", // Brass @@ -167,7 +167,7 @@ public override void Initialize() this.AddItems( cloud, (8, ItemGroups.Pants, Stats.TotalVitality, 2), - (8, ItemGroups.Helm, Stats.TotalVitality, 2)); + (8, ItemGroups.Helm, Stats.TotalVitality, 1)); var kantata = this.AddAncientSet( "Kantata", // Plate @@ -198,8 +198,8 @@ public override void Initialize() rave.SetGuid(9, 2); this.AddItems( rave, - (9, ItemGroups.Helm, Stats.TotalVitality, 2), - (9, ItemGroups.Pants, Stats.TotalVitality, 2), + (9, ItemGroups.Helm, Stats.TotalVitality, 1), + (9, ItemGroups.Pants, Stats.TotalVitality, 1), (9, ItemGroups.Armor, Stats.TotalVitality, 2)); var hyon = this.AddAncientSet( @@ -272,7 +272,7 @@ public override void Initialize() barnake, (2, ItemGroups.Helm, Stats.TotalVitality, 2), (2, ItemGroups.Pants, Stats.TotalVitality, 2), - (2, ItemGroups.Boots, Stats.TotalVitality, 2)); + (2, ItemGroups.Boots, Stats.TotalVitality, 1)); var evis = this.AddAncientSet( "Evis", // Bone @@ -305,9 +305,9 @@ public override void Initialize() this.AddItems( sylion, (4, ItemGroups.Armor, Stats.TotalVitality, 2), - (4, ItemGroups.Gloves, Stats.TotalVitality, 2), + (4, ItemGroups.Gloves, Stats.TotalVitality, 1), (4, ItemGroups.Boots, Stats.TotalVitality, 2), - (4, ItemGroups.Helm, Stats.TotalVitality, 2)); + (4, ItemGroups.Helm, Stats.TotalVitality, 1)); var heras = this.AddAncientSet( "Heras", // Sphinx @@ -411,7 +411,7 @@ public override void Initialize() this.AddItems( drake, (10, ItemGroups.Boots, Stats.TotalVitality, 2), - (10, ItemGroups.Armor, Stats.TotalVitality, 2), + (10, ItemGroups.Armor, Stats.TotalVitality, 1), (10, ItemGroups.Helm, Stats.TotalVitality, 2), (10, ItemGroups.Pants, Stats.TotalVitality, 2)); @@ -445,7 +445,7 @@ public override void Initialize() fase, (11, ItemGroups.Gloves, Stats.TotalVitality, 2), (11, ItemGroups.Pants, Stats.TotalVitality, 2), - (11, ItemGroups.Boots, Stats.TotalVitality, 2)); + (11, ItemGroups.Boots, Stats.TotalVitality, 1)); var odin = this.AddAncientSet( "Odin", // Wind