From e59b7490e78c0a25ca9c756af1affde61120bb03 Mon Sep 17 00:00:00 2001 From: snake-biscuits <36507175+snake-biscuits@users.noreply.github.com> Date: Fri, 11 Nov 2022 23:37:16 +1000 Subject: [PATCH] Done copying entities from @catornot `entites.ent` --- pilot/r2/entities.ent | 332 ------------------------------------------ 1 file changed, 332 deletions(-) delete mode 100644 pilot/r2/entities.ent diff --git a/pilot/r2/entities.ent b/pilot/r2/entities.ent deleted file mode 100644 index b8bb849..0000000 --- a/pilot/r2/entities.ent +++ /dev/null @@ -1,332 +0,0 @@ - - - - - - - - - -Used for spawning player when match starts. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. -Use this for Attrition? -Use this for Bounty Hunt? -Use this for Coliseum(The gamemode)? -Use this for Amped hardpoint? -Use this for Capture the flag? -Use this for Marked for death? -Use this for Pilots vs Pilots? -Use this for Campaign? -Use this for Skirmish? -Use this for Live fire? -Use this for Free for all? -Use this for Free agents? -Use this for One in the chamber? -Use this for Competitive CTF? -Use this for Fastball? -Use this for Gun game? -Use this for The hidden? -Use this for Hide and seek? -Use this for Infection? -Use this for Amped killrace? -Use this for Sticks and stones? --------- NOTES -------- -Place slightly above the ground to avoid getting stuck in the floor. - - - - -Used for respawning players. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. -Use this for Attrition? -Use this for Bounty Hunt? -Use this for Coliseum(The gamemode)? -Use this for Amped hardpoint? -Use this for Capture the flag? -Use this for Marked for death? -Use this for Pilots vs Pilots? -Use this for Campaign? -Use this for Skirmish? -Use this for Live fire? -Use this for Free for all? -Use this for Free agents? -Use this for One in the chamber? -Use this for Competitive CTF? -Use this for Fastball? -Use this for Gun game? -Use this for The hidden? -Use this for Hide and seek? -Use this for Infection? -Use this for Amped killrace? -Use this for Sticks and stones? --------- NOTES -------- -Place slightly above the ground to avoid getting stuck in the floor. - - - -Used for spawning player when match starts. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. -Use this for Attrition? -Use this for Bounty Hunt? -Use this for Coliseum(The gamemode)? -Use this for Amped hardpoint? -Use this for Capture the flag? -Use this for Marked for death? -Use this for Pilots vs Pilots? -Use this for Campaign? -Use this for Skirmish? -Use this for Live fire? -Use this for Free for all? -Use this for Free agents? -Use this for One in the chamber? -Use this for Competitive CTF? -Use this for Fastball? -Use this for Gun game? -Use this for The hidden? -Use this for Hide and seek? -Use this for Infection? -Use this for Amped killrace? -Use this for Sticks and stones? - - - - -Used for spawning player when match starts. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. -Use this for Attrition? -Use this for Bounty Hunt? -Use this for Coliseum(The gamemode)? -Use this for Amped hardpoint? -Use this for Capture the flag? -Use this for Marked for death? -Use this for Pilots vs Pilots? -Use this for Campaign? -Use this for Skirmish? -Use this for Live fire? -Use this for Free for all? -Use this for Free agents? -Use this for One in the chamber? -Use this for Competitive CTF? -Use this for Fastball? -Use this for Gun game? -Use this for The hidden? -Use this for Hide and seek? -Use this for Infection? -Use this for Amped killrace? -Use this for Sticks and stones? --------- NOTES -------- -Place slightly above the ground to avoid getting stuck in the floor. - - - - -Used for spawning player when match starts. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. -Use this for Attrition? -Use this for Bounty Hunt? -Use this for Coliseum(The gamemode)? -Use this for Amped hardpoint? -Use this for Capture the flag? -Use this for Marked for death? -Use this for Pilots vs Pilots? -Use this for Campaign? -Use this for Skirmish? -Use this for Live fire? -Use this for Free for all? -Use this for Free agents? -Use this for One in the chamber? -Use this for Competitive CTF? -Use this for Fastball? -Use this for Gun game? -Use this for The hidden? -Use this for Hide and seek? -Use this for Infection? -Use this for Amped killrace? -Use this for Sticks and stones? --------- NOTES -------- -Place slightly above the ground to avoid getting stuck in the floor. - - - - -Used to spawn the flags in ctf. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. - - - - -Used to spawn the flag in live fire. --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. - - - - - - - -Used to spawn the hardpoints in amped hardpoints --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -UNIQUE Target name -Individual control of PITCH, YAW, and ROLL. -used to indicate the hardpoint name (A,B,C) -Value used to scale the ents model, hitboxes DO NOT scale. --------- NOTES -------- -Model can be anything, including the old Titanfall 1 terminals -Model must be set! - - - - - - --------- KEYS -------- -The target name of the zipline -The second point of the zipline -Set this to 1 -Number of subdivisions between each rope segment. Higher values make smoother ropes, but are slower to render. -How much extra length the rope has (by default it has the length between its two endpoints in the editor). -Move Speed --------- NOTES -------- -You can also use move_rope and keyframe_rope to make decorative cables -Titanfall ziplines use a generic texture, unlike the Yellow texture used in Apex -Source Engine guides recommend using one move_rope then a series of keyframe_rope for each key -IIRC move_rope ends can be used to create loose cable ends - - - - - - - - - - -can be used to spawn the menu lobby in mp matches with the appropriate script names -also can be used as a reference for clients -this is basically a clientside target ent. --------- KEYS -------- -The target name of the menu ent -Individual control of PITCH, YAW, and ROLL. -The script name of the clientside ent --------- NOTES -------- -the clients have access to this target ent. - - - - - - -used to spawn prop_dynamic --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -Target name -Individual control of PITCH, YAW, and ROLL. -The model for the entity -the type of collision it has : 0 = no collision, 2 = bounding box, 6 = use vPhysics, 8 = hitboxes only -The editorclass for the entity -Value used to scale the ents model, hitboxes DO NOT scale. - - - -used to spawn mover script --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -Target name -Individual control of PITCH, YAW, and ROLL. -The model for the entity -the type of collision it has : 0 = no collision, 2 = bounding box, 6 = use vPhysics, 8 = hitboxes only -set 1 for it to become a bad physics object -the speed at which the mover travels on its path -I think it activates its path idk -The editorclass for the entity -Value used to scale the ents model, hitboxes DO NOT scale. --------- NOTES -------- -Teamnum of 4 means no crushing of npcs/players when the mover is moving. - - - - - - -target ent --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -Target name -The editorclass for the entity - - - -ref script --------- KEYS -------- -TEAM_ANY = -1; TEAM_BOTH = 4; TEAM_MILITIA = 3, TEAM_IMC = 2 -Target name -The editorclass for the entity -Individual control of PITCH, YAW, and ROLL. - - -