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What we can do in the short term is to silence this validation notification until the resource state transitioning is more precise, i.e. works on a per-subresource level rather than a per-resource level. I assume that would be D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE which we can add here at D3D12Device.cpp:192.
I get this validation error after the
CreateTexture
method call when the texture has theGenerateMips
flag.The error occurs after the
Dispatch
method call here:LLGL/sources/Renderer/Direct3D12/Texture/D3D12MipGenerator.cpp
Lines 282 to 286 in 2232eb6
P.S.
Here's the texture descriptor:
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