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crabgame_mod_template.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>crabgame_mod_template</AssemblyName>
<Description>a crabgame mod template made by lualt</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<BepInExDirectory>C:\Program Files\Steam\steamapps\common\Crab Game\BepInEx</BepInExDirectory>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<Reference Include="0Harmony">
<HintPath>$(BepInExDirectory)\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(BepInExDirectory)\unhollowed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(BepInExDirectory)\unhollowed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BepInExDirectory)\unhollowed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BepInExDirectory)\unhollowed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BepInExDirectory)\unhollowed\Il2Cppmscorlib.dll</HintPath>
</Reference>
</ItemGroup>
</Project>