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Copy pathTomb1Main_gameflow_ub.json5
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Tomb1Main_gameflow_ub.json5
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{
// NOTE: bad changes to this file may result in crashes.
"savegame_fmt": "saveuba.%d",
"enable_game_modes": true,
"levels": [
// level 0
{
"title": "Return to Egypt",
"file": "data\\egypt.phd",
"type": "normal",
"music": 59,
"sequence": [
{"type": "start_game"},
{"type": "loop_game"},
{"type": "stop_game"},
{"type": "level_stats", "level_id": 0},
{"type": "exit_to_level", "level_id": 1},
],
"strings": {"key1": "Gold Key"},
},
// level 1
{
"title": "Temple of the Cat",
"file": "data\\cat.phd",
"type": "normal",
"music": 59,
"sequence": [
{"type": "start_game"},
{"type": "loop_game"},
{"type": "stop_game"},
{"type": "level_stats", "level_id": 1},
{"type": "exit_to_level", "level_id": 2},
],
"strings": {"key1": "Ornate Key"},
},
// level 2
{
"title": "Atlantean Stronghold",
"file": "data\\end.phd",
"type": "normal",
"music": 60,
"sequence": [
{"type": "start_game"},
{"type": "loop_game"},
{"type": "stop_game"},
{"type": "level_stats", "level_id": 2},
{"type": "exit_to_level", "level_id": 3},
],
"strings": {},
},
// level 3
{
"title": "The Hive",
"file": "data\\end2.phd",
"type": "normal",
"music": 60,
"sequence": [
{"type": "start_game"},
{"type": "loop_game"},
{"type": "stop_game"},
{"type": "level_stats", "level_id": 3},
{"type": "display_picture", "picture_path": "data\\end"},
{"type": "display_picture", "picture_path": "data\\cred0"},
{"type": "display_picture", "picture_path": "data\\cred1"},
{"type": "display_picture", "picture_path": "data\\cred2"},
{"type": "display_picture", "picture_path": "data\\cred3"},
{"type": "exit_to_title"},
],
"strings": {},
},
// level 4
{
"title": "Title",
"file": "data\\title.phd",
"type": "title",
"music": 2,
"sequence": [{"type": "exit_to_title"}],
"strings": {},
},
// level 5
// This level is necessary to read TombATI's save files!
// OG has a special level called LV_CURRENT to handle save/load logic.
// T1M does away without this hack. However, the existing save games
// expect the level count to match, otherwise the game will crash.
// Hence this dummy level.
{
"title": "Current Position",
"file": "data\\current.phd",
"type": "current",
"music": 0,
"sequence": [{"type": "exit_to_title"}],
"strings": {},
},
],
"strings": {
"HEADING_INVENTORY": "INVENTORY",
"HEADING_GAME_OVER": "GAME OVER",
"HEADING_OPTION": "OPTION",
"HEADING_ITEMS": "ITEMS",
"PASSPORT_SELECT_LEVEL": "Select Level",
"PASSPORT_SELECT_MODE": "Select Mode",
"PASSPORT_MODE_NEW_GAME": "New Game",
"PASSPORT_MODE_NEW_GAME_PLUS": "New Game+",
"PASSPORT_MODE_JAPANESE_NEW_GAME": "Japanese NG",
"PASSPORT_MODE_JAPANESE_NEW_GAME_PLUS": "Japanese NG+",
"PASSPORT_NEW_GAME": "New Game",
"PASSPORT_LOAD_GAME": "Load Game",
"PASSPORT_SAVE_GAME": "Save Game",
"PASSPORT_EXIT_GAME": "Exit Game",
"PASSPORT_EXIT_TO_TITLE": "Exit to Title",
"DETAIL_SELECT_DETAIL": "Select Detail",
"DETAIL_LEVEL_HIGH": "High",
"DETAIL_LEVEL_MEDIUM": "Medium",
"DETAIL_LEVEL_LOW": "Low",
"DETAIL_PERSPECTIVE_FMT": "Perspective %s",
"DETAIL_BILINEAR_FMT": "Bilinear %s",
"DETAIL_VIDEO_MODE_FMT": "Game Video Mode %s",
"SOUND_SET_VOLUMES": "Set Volumes",
"CONTROL_DEFAULT_KEYS": "Default Keys",
"CONTROL_USER_KEYS": "User Keys",
"KEYMAP_RUN": "Run",
"KEYMAP_BACK": "Back",
"KEYMAP_LEFT": "Left",
"KEYMAP_RIGHT": "Right",
"KEYMAP_STEP_LEFT": "Step Left",
"KEYMAP_STEP_RIGHT": "Step Right",
"KEYMAP_WALK": "Walk",
"KEYMAP_JUMP": "Jump",
"KEYMAP_ACTION": "Action",
"KEYMAP_DRAW_WEAPON": "Draw Weapon",
"KEYMAP_LOOK": "Look",
"KEYMAP_ROLL": "Roll",
"KEYMAP_INVENTORY": "Inventory",
"STATS_TIME_TAKEN_FMT": "TIME TAKEN %s",
"STATS_SECRETS_FMT": "SECRETS %d OF %d",
"STATS_PICKUPS_FMT": "PICKUPS %d",
"STATS_KILLS_FMT": "KILLS %d",
"MISC_ON": "On",
"MISC_OFF": "Off",
"MISC_EMPTY_SLOT_FMT": "- EMPTY SLOT %d -",
"MISC_DEMO_MODE": "Demo Mode",
"INV_ITEM_MEDI": "Small Medi Pack",
"INV_ITEM_BIG_MEDI": "Large Medi Pack",
"INV_ITEM_PUZZLE1": "Puzzle",
"INV_ITEM_PUZZLE2": "Puzzle",
"INV_ITEM_PUZZLE3": "Puzzle",
"INV_ITEM_PUZZLE4": "Puzzle",
"INV_ITEM_KEY1": "Key",
"INV_ITEM_KEY2": "Key",
"INV_ITEM_KEY3": "Key",
"INV_ITEM_KEY4": "Key",
"INV_ITEM_PICKUP1": "Pickup",
"INV_ITEM_PICKUP2": "Pickup",
"INV_ITEM_LEADBAR": "Lead Bar",
"INV_ITEM_SCION": "Scion",
"INV_ITEM_PISTOLS": "Pistols",
"INV_ITEM_SHOTGUN": "Shotgun",
"INV_ITEM_MAGNUM": "Magnums",
"INV_ITEM_UZI": "Uzis",
"INV_ITEM_GRENADE": "Grenade",
"INV_ITEM_PISTOL_AMMO": "Pistol Clips",
"INV_ITEM_SHOTGUN_AMMO": "Shotgun Shells",
"INV_ITEM_MAGNUM_AMMO": "Magnum Clips",
"INV_ITEM_UZI_AMMO": "Uzi Clips",
"INV_ITEM_COMPASS": "Compass",
"INV_ITEM_GAME": "Game",
"INV_ITEM_DETAILS": "Detail Levels",
"INV_ITEM_SOUND": "Sound",
"INV_ITEM_CONTROLS": "Controls",
"INV_ITEM_GAMMA": "Gamma",
"INV_ITEM_LARAS_HOME": "Lara's Home",
},
}