diff --git a/Content.Client/Construction/UI/ConstructionMenuPresenter.cs b/Content.Client/Construction/UI/ConstructionMenuPresenter.cs index 9a09436176..ddcf954fed 100644 --- a/Content.Client/Construction/UI/ConstructionMenuPresenter.cs +++ b/Content.Client/Construction/UI/ConstructionMenuPresenter.cs @@ -62,7 +62,7 @@ private bool WindowOpen else _constructionView.OpenCentered(); - if(_selected != null) + if (_selected != null) PopulateInfo(_selected); } else @@ -171,7 +171,7 @@ private void OnViewPopulateRecipes(object? sender, (string search, string catago if (recipe.Category != category) continue; } - + recipe.Name = Loc.TryGetString($"construction-graph-name-{recipe.ID}", out var name) ? name : recipe.Name; recipes.Add(recipe); } @@ -218,7 +218,9 @@ private void PopulateInfo(ConstructionPrototype prototype) { var spriteSys = _systemManager.GetEntitySystem(); _constructionView.ClearRecipeInfo(); - _constructionView.SetRecipeInfo(prototype.Name, prototype.Description, spriteSys.Frame0(prototype.Icon), prototype.Type != ConstructionType.Item); + _constructionView.SetRecipeInfo(Loc.TryGetString($"construction-graph-name-{prototype.ID}", out var name) ? name : prototype.Name, + Loc.TryGetString($"construction-graph-desc-{prototype.ID}", out var desc) ? desc : prototype.Description, + spriteSys.Frame0(prototype.Icon), prototype.Type != ConstructionType.Item); var stepList = _constructionView.RecipeStepList; GenerateStepList(prototype, stepList); @@ -236,7 +238,7 @@ private void GenerateStepList(ConstructionPrototype prototype, ItemList stepList var text = entry.Arguments != null ? Loc.GetString(entry.Localization, entry.Arguments) : Loc.GetString(entry.Localization); - if (entry.EntryNumber is {} number) + if (entry.EntryNumber is { } number) { text = Loc.GetString("construction-presenter-step-wrapper", ("step-number", number), ("text", text)); diff --git a/Content.Server/RandomMetadata/RandomMetadataSystem.cs b/Content.Server/RandomMetadata/RandomMetadataSystem.cs index 0c254c52ac..3a80230ce5 100644 --- a/Content.Server/RandomMetadata/RandomMetadataSystem.cs +++ b/Content.Server/RandomMetadata/RandomMetadataSystem.cs @@ -1,4 +1,4 @@ -using Content.Shared.Dataset; +using Content.Shared.Dataset; using JetBrains.Annotations; using Robust.Shared.Prototypes; using Robust.Shared.Random; @@ -48,9 +48,9 @@ public string GetRandomFromSegments(List segments, string? separator) foreach (var segment in segments) { if (_prototype.TryIndex(segment, out var proto)) - outputSegments.Add(_random.Pick(proto.Values)); + outputSegments.Add(Loc.GetString(_random.Pick(proto.Values))); else if (Loc.TryGetString(segment, out var localizedSegment)) - outputSegments.Add(localizedSegment); + outputSegments.Add(Loc.GetString(segment)); else outputSegments.Add(segment); } diff --git a/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs b/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs index eec8d89b80..a577d94803 100644 --- a/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs +++ b/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs @@ -11,7 +11,7 @@ public sealed partial class MaterialConstructionGraphStep : EntityInsertConstruc { // TODO: Make this use the material system. // TODO TODO: Make the material system not shit. - [DataField("material", required:true, customTypeSerializer:typeof(PrototypeIdSerializer))] + [DataField("material", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))] public string MaterialPrototypeId { get; private set; } = "Steel"; [DataField("amount")] public int Amount { get; private set; } = 1; @@ -45,7 +45,7 @@ public override ConstructionGuideEntry GenerateGuideEntry() return new ConstructionGuideEntry() { Localization = "construction-presenter-material-step", - Arguments = new (string, object)[]{("amount", Amount), ("material", material.Name)}, + Arguments = new (string, object)[] { ("amount", Amount), ("material", Loc.TryGetString($"stack-name-{material.ID}", out var locname) ? locname : material.Name) }, Icon = material.Icon, }; } diff --git a/Resources/Locale/ru-RU/_LostParadise/Construction/Graphs.ftl b/Resources/Locale/ru-RU/_LostParadise/Construction/Graphs.ftl new file mode 100644 index 0000000000..eb066aff39 --- /dev/null +++ b/Resources/Locale/ru-RU/_LostParadise/Construction/Graphs.ftl @@ -0,0 +1,2 @@ +#construction-graph-name- = <перевод> +#construction-graph-desc- = <перевод> diff --git a/Resources/Locale/ru-RU/_LostParadise/stack/stacks.ftl b/Resources/Locale/ru-RU/_LostParadise/stack/stacks.ftl new file mode 100644 index 0000000000..5108011a41 --- /dev/null +++ b/Resources/Locale/ru-RU/_LostParadise/stack/stacks.ftl @@ -0,0 +1,149 @@ +stack-name-LPPZipties = кабельные стяжки +stack-name-MetalRod = стержень +stack-name-Telecrystal = телекристалл +stack-name-PrizeTicket = призовой билет +stack-name-ArtifactFragment = фрагмент артефакта +stack-name-Credit = кредиты +stack-name-Fulton = фултон +stack-name-InflatableWall = надувная баррикада +stack-name-InflatableDoor = надувная дверь +stack-name-Pancake = блинчик +stack-name-PizzaBox = коробка пиццы +stack-name-PaperRolling = пачка сигаретной бумаги +stack-name-CigaretteFilter = сигаретный фильтр +stack-name-GroundTobacco = измельчённый табак +stack-name-GroundCannabis = измельчённая конопля +stack-name-LeavesTobaccoDried = сушёные листья табака +stack-name-LeavesCannabisDried = сушёные листья конопли + +# материалы +stack-name-WoodPlank = деревяная доска +stack-name-Biomass = биомасса +stack-name-Cardboard = картон +stack-name-Cloth = ткань +stack-name-Durathread = дюраткань +stack-name-Diamond = алмаз +stack-name-Cotton = хлопок +stack-name-Bananium = бананиум +stack-name-MeatSheets = мясные пластины +stack-name-WebSilk = шёлк +stack-name-Bones = кость +stack-name-Gold = золотой слиток +stack-name-Silver = серебрянный слиток +stack-name-Paper = бумага +stack-name-Plasma = плазма +stack-name-Plastic = пластик +stack-name-Uranium = уран +stack-name-Steel = сталь +stack-name-Plasteel = пласталь +stack-name-Brass = бронза +stack-name-Bluespace = блюспейс кристал +stack-name-Glass = стекло +stack-name-ReinforcedGlass = бронестекло +stack-name-PlasmaGlass = плазменное стекло +stack-name-ReinforcedPlasmaGlass = плазменное бронестекло +stack-name-UraniumGlass = урановое стекло + +# руды +stack-name-GoldOre = золотая руда +stack-name-SteelOre = железная руда +stack-name-PlasmaOre = плазменная руда +stack-name-SilverOre = серебрянная руда +stack-name-SpaceQuartz = космический кварц +stack-name-UraniumOre = урановая руда +stack-name-BananiumOre = бананиумовая руда +stack-name-Coal = уголь +stack-name-SaltOre = соль + +# кабели +stack-name-Cable = НВ кабель +stack-name-CableMV = СВ кабель +stack-name-CableHV = ВВ кабель + +# Медикаменты +stack-name-Ointment = мазь +stack-name-AloeCream = алоэ крем +stack-name-Gauze = марлевый бинт +stack-name-Brutepack = набор для ушибов +stack-name-Bloodpack = пакет крови +stack-name-MedicatedSuture = медицинская нить +stack-name-RegenerativeMesh = регенеративная сеть + +# тайлы +stack-name-FloorTileGrassDark = плитка тёмной трава +stack-name-FloorTileGrassLight = плитка светлой трава +stack-name-FloorTileDirt = плитка грязи +stack-name-FloorTileBedrock = плитка коренной породы +# stack-name-FloorTileSteel +# stack-name-FloorTileMetalDiamond +# stack-name-FloorTileWood +# stack-name-FloorTileWhite +# stack-name-FloorTileDark +# stack-name-FloorTileTechmaint +# stack-name-FloorTileFreezer +# stack-name-FloorTileShowroom +# stack-name-FloorTileGCircuit +# stack-name-FloorTileGold +# stack-name-FloorTileReinforced +# stack-name-FloorTileMono +# stack-name-FloorTileBrassFilled +# stack-name-FloorTileBrassReebe +# stack-name-FloorTileLino +# stack-name-FloorTileHydro +# stack-name-FloorTileLime +# stack-name-FloorTileDirty +# stack-name-FloorTileStackShuttleWhite +# stack-name-FloorTileStackShuttleBlue +# stack-name-FloorTileStackShuttleOrange +# stack-name-FloorTileStackShuttlePurple +# stack-name-FloorTileStackShuttleRed +# stack-name-FloorTileStackShuttleGrey +# stack-name-FloorTileStackShuttleBlack +# stack-name-FloorTileStackEighties +# stack-name-FloorTileStackArcadeBlue +# stack-name-FloorTileStackArcadeBlue2 +# stack-name-FloorTileStackArcadeRed +# stack-name-FloorCarpetRed +# stack-name-FloorCarpetBlack +# stack-name-FloorCarpetBlue +# stack-name-FloorCarpetGreen +# stack-name-FloorCarpetOrange +# stack-name-FloorCarpetSkyBlue +# stack-name-FloorCarpetPurple +# stack-name-FloorCarpetPink +# stack-name-FloorCarpetCyan +# stack-name-FloorCarpetWhite +# stack-name-FloorTileStackCarpetClown +# stack-name-FloorTileStackCarpetOffice +# stack-name-FloorTileStackBoxing +# stack-name-FloorTileStackGym +# stack-name-FloorTileElevatorShaft +# stack-name-FloorTileRockVault +# stack-name-FloorTileBlue +# stack-name-FloorTileMining +# stack-name-FloorTileMiningDark +# stack-name-FloorTileMiningLight +# stack-name-FloorTileBar +# stack-name-FloorTileClown +# stack-name-FloorTileMime +# stack-name-FloorTileKitchen +# stack-name-FloorTileLaundry +# stack-name-FloorTileConcrete +# stack-name-FloorTileGrayConcrete +# stack-name-FloorTileOldConcrete +# stack-name-FloorTileSilver +# stack-name-FloorTileBCircuit +# stack-name-FloorTileGrass +# stack-name-FloorTileGrassJungle +# stack-name-FloorTileSnow +# stack-name-FloorTileWoodPattern +# stack-name-FloorTileFlesh +# stack-name-FloorTileSteelMaint +# stack-name-FloorTileGratingMaint +# stack-name-FloorTileWeb +# stack-name-FloorTileAstroGrass +# stack-name-FloorTileMowedAstroGrass +# stack-name-FloorTileJungleAstroGrass +# stack-name-FloorTileAstroIce +# stack-name-FloorTileAstroSnow +# stack-name-FloorTileWoodLarge diff --git a/Resources/Locale/ru-RU/deltav/chat/managers/chat_manager.ftl b/Resources/Locale/ru-RU/deltav/chat/managers/chat_manager.ftl index e2a5869c11..64b814bb83 100644 --- a/Resources/Locale/ru-RU/deltav/chat/managers/chat_manager.ftl +++ b/Resources/Locale/ru-RU/deltav/chat/managers/chat_manager.ftl @@ -3,7 +3,7 @@ chat-speech-verb-vulpkanin-1 = рычит chat-speech-verb-vulpkanin-2 = лает chat-speech-verb-vulpkanin-3 = гавкает chat-speech-verb-vulpkanin-4 = тяфкает -chat-speech-verb-name-felinid = Феленид +chat-speech-verb-name-felinid = Фелинид chat-speech-verb-felinid-1 = шипит chat-speech-verb-felinid-2 = мурлыкает chat-speech-verb-felinid-3 = мяукает diff --git a/Resources/Locale/ru-RU/lathe/recipes.ftl b/Resources/Locale/ru-RU/lathe/recipes.ftl deleted file mode 100644 index efd13329ed..0000000000 --- a/Resources/Locale/ru-RU/lathe/recipes.ftl +++ /dev/null @@ -1,8 +0,0 @@ -lathe-recipe-Medkit-name = аптечка первой помощи (пусто) -lathe-recipe-MedkitBurn-name = набор для лечения физических травм (пусто) -lathe-recipe-MedkitToxin-name = набор для лечения токсинов (пусто) -lathe-recipe-MedkitO2-name = набор для лечения кислородного голодания (пусто) -lathe-recipe-MedkitBrute-name = набор для лечения механических травм (пусто) -lathe-recipe-MedkitAdvanced-name = продвинутая аптечка первой помощи (пусто) -lathe-recipe-MedkitRadiation-name = набор для выведения радиации (пусто) -lathe-recipe-MedkitCombat-name = боевая аптечка (пусто) diff --git a/Resources/Locale/ru-RU/nyanotrasen/species/species.ftl b/Resources/Locale/ru-RU/nyanotrasen/species/species.ftl index 03ed2b235d..4505cf7204 100644 --- a/Resources/Locale/ru-RU/nyanotrasen/species/species.ftl +++ b/Resources/Locale/ru-RU/nyanotrasen/species/species.ftl @@ -1,2 +1,2 @@ species-name-oni = Они -species-name-felinid = Феленид +species-name-felinid = Фелинид diff --git a/Resources/Locale/ru-RU/paper/story-generation.ftl b/Resources/Locale/ru-RU/paper/story-generation.ftl index a809836a7f..7cdb3aa490 100644 --- a/Resources/Locale/ru-RU/paper/story-generation.ftl +++ b/Resources/Locale/ru-RU/paper/story-generation.ftl @@ -51,70 +51,70 @@ story-gen-book-appearance24 = тиснёный story-gen-book-appearance25 = неправильный story-gen-book-appearance26 = позолоченный story-gen-book-appearance27 = странный -story-gen-book-character1 = клоун -story-gen-book-character2 = мим -story-gen-book-character3 = репортёр -story-gen-book-character4 = мясник -story-gen-book-character5 = бармен -story-gen-book-character6 = уборщик -story-gen-book-character7 = инженер -story-gen-book-character8 = учёный -story-gen-book-character9 = стражник -story-gen-book-character10 = врач -story-gen-book-character11 = химик -story-gen-book-character12 = заключённый -story-gen-book-character13 = исследователь -story-gen-book-character14 = торговец -story-gen-book-character15 = капитан -story-gen-book-character16 = унатх -story-gen-book-character17 = ниан -story-gen-book-character18 = диона -story-gen-book-character19 = кошкомальчик -story-gen-book-character20 = кот +story-gen-book-character1 = клоуне +story-gen-book-character2 = миме +story-gen-book-character3 = репортёре +story-gen-book-character4 = мяснике +story-gen-book-character5 = бармене +story-gen-book-character6 = уборщике +story-gen-book-character7 = инженере +story-gen-book-character8 = учёном +story-gen-book-character9 = стражнике +story-gen-book-character10 = враче +story-gen-book-character11 = химике +story-gen-book-character12 = заключённом +story-gen-book-character13 = исследователе +story-gen-book-character14 = торговце +story-gen-book-character15 = капитане +story-gen-book-character16 = унатхе +story-gen-book-character17 = ниане +story-gen-book-character18 = дионе +story-gen-book-character19 = кошкомальчике +story-gen-book-character20 = коте story-gen-book-character21 = корги -story-gen-book-character22 = пёс -story-gen-book-character23 = опоссум -story-gen-book-character24 = ленивец -story-gen-book-character25 = агент Синдиката -story-gen-book-character26 = ревенант -story-gen-book-character27 = крысиный король +story-gen-book-character22 = псе +story-gen-book-character23 = опоссуме +story-gen-book-character24 = ленивце +story-gen-book-character25 = агенте Синдиката +story-gen-book-character26 = ревенанте +story-gen-book-character27 = крысином короле story-gen-book-character28 = ниндзя -story-gen-book-character29 = космический дракон -story-gen-book-character30 = революционер -story-gen-book-character31 = ядерный оперативник -story-gen-book-character32 = культист Нар'си -story-gen-book-character33 = культист Ратвара -story-gen-book-character34 = грейтайдер -story-gen-book-character35 = арахнид -story-gen-book-character36 = вокс -story-gen-book-character37 = дворф -story-gen-book-character38 = вор -story-gen-book-character39 = волшебник -story-gen-book-character40 = слайм -story-gen-book-character-trait1 = глупый -story-gen-book-character-trait2 = умный -story-gen-book-character-trait3 = смешной -story-gen-book-character-trait4 = привлекательный -story-gen-book-character-trait5 = очаровательный -story-gen-book-character-trait6 = противный -story-gen-book-character-trait7 = умирающий -story-gen-book-character-trait8 = старый -story-gen-book-character-trait9 = молодой -story-gen-book-character-trait10 = богатый -story-gen-book-character-trait11 = бедный -story-gen-book-character-trait12 = популярный -story-gen-book-character-trait13 = рассеянный -story-gen-book-character-trait14 = суровый -story-gen-book-character-trait15 = харизматичный -story-gen-book-character-trait16 = стоический -story-gen-book-character-trait17 = милый -story-gen-book-character-trait18 = дворфийский -story-gen-book-character-trait19 = пахнущий пивом -story-gen-book-character-trait20 = радостный -story-gen-book-character-trait21 = страшно красивый -story-gen-book-character-trait22 = роботизированный -story-gen-book-character-trait23 = голографический -story-gen-book-character-trait24 = истерически смеющийся +story-gen-book-character29 = космическом драконе +story-gen-book-character30 = революционере +story-gen-book-character31 = ядерном оперативнике +story-gen-book-character32 = культисте Нар'си +story-gen-book-character33 = культисте Ратвара +story-gen-book-character34 = грейтайдере +story-gen-book-character35 = арахниде +story-gen-book-character36 = воксе +story-gen-book-character37 = дворфе +story-gen-book-character38 = воре +story-gen-book-character39 = волшебнике +story-gen-book-character40 = слайме +story-gen-book-character-trait1 = глупом +story-gen-book-character-trait2 = умном +story-gen-book-character-trait3 = смешном +story-gen-book-character-trait4 = привлекательном +story-gen-book-character-trait5 = очаровательном +story-gen-book-character-trait6 = противном +story-gen-book-character-trait7 = умирающем +story-gen-book-character-trait8 = старом +story-gen-book-character-trait9 = молодом +story-gen-book-character-trait10 = богатом +story-gen-book-character-trait11 = бедном +story-gen-book-character-trait12 = популярном +story-gen-book-character-trait13 = рассеянном +story-gen-book-character-trait14 = суровом +story-gen-book-character-trait15 = харизматичном +story-gen-book-character-trait16 = стоическом +story-gen-book-character-trait17 = милом +story-gen-book-character-trait18 = дворфийском +story-gen-book-character-trait19 = пахнущем пивом +story-gen-book-character-trait20 = радостном +story-gen-book-character-trait21 = страшно красивом +story-gen-book-character-trait22 = роботизированном +story-gen-book-character-trait23 = голографическом +story-gen-book-character-trait24 = истерически смеющемся story-gen-book-event1 = нашествия зомби story-gen-book-event2 = ядерного взрыва story-gen-book-event3 = массового убийства diff --git a/Resources/Prototypes/Entities/Objects/Misc/books.yml b/Resources/Prototypes/Entities/Objects/Misc/books.yml index 043ea4b0fe..e58ec80e94 100644 --- a/Resources/Prototypes/Entities/Objects/Misc/books.yml +++ b/Resources/Prototypes/Entities/Objects/Misc/books.yml @@ -55,7 +55,7 @@ color: "#0a2a6b" - state: decor_wingette color: "#082561" - - state: icon_text + - state: icon_text color: gold - state: icon_planet color: "#42b6f5" @@ -367,7 +367,7 @@ description: Each book is unique! What is hidden in this one? components: - type: RandomMetadata - nameSegments: + nameSegments: - book_hint_appearance - book_type - type: RandomSprite @@ -416,7 +416,7 @@ icon_skull: "" icon_text: "" icon_text2: "" - icon_text3: "" + icon_text3: "" overlay: overlay_blood: "" overlay_dirt: Sixteen @@ -431,19 +431,24 @@ components: - type: PaperRandomStory storySegments: - - "This is a " + #- "This is a " + - "Это " #Ru-ru - book_genre - - " about a " + #- " about a " + - " о " #Ru-ru - book_character_trait - " " - book_character - - " and " + #- " and " + - " и " #Ru-ru - book_character_trait - " " - book_character - - ". Due to " + #- ". Due to " + - ". Из-за " #Ru-ru - book_event - - ", they " + #- ", they " + - ", они " #Ru-ru - book_action_trait - " " - book_action @@ -453,11 +458,12 @@ - book_location - ". \n\n" - book_story_element - - " is " + #- " is " + - " " #Ru-ru - book_story_element_trait - "." storySeparator: "" - + - type: entity parent: BookBase id: BookAtmosDistro @@ -536,4 +542,4 @@ - state: icon_corner color: gold - type: Paper - content: book-text-atmos-vents \ No newline at end of file + content: book-text-atmos-vents diff --git a/Resources/Prototypes/Recipes/Lathes/medical.yml b/Resources/Prototypes/Recipes/Lathes/medical.yml index 631829ed53..97b8c347d0 100644 --- a/Resources/Prototypes/Recipes/Lathes/medical.yml +++ b/Resources/Prototypes/Recipes/Lathes/medical.yml @@ -144,7 +144,6 @@ - type: latheRecipe id: Medkit result: Medkit - name: first aid kit (empty) completetime: 2 materials: Plastic: 300 @@ -152,7 +151,6 @@ - type: latheRecipe id: MedkitBurn result: MedkitBurn - name: burn treatment kit (empty) completetime: 2 materials: Plastic: 300 @@ -160,7 +158,6 @@ - type: latheRecipe id: MedkitToxin result: MedkitToxin - name: toxin treatment kit (empty) completetime: 2 materials: Plastic: 300 @@ -168,7 +165,6 @@ - type: latheRecipe id: MedkitO2 result: MedkitO2 - name: oxygen deprivation treatment kit (empty) completetime: 2 materials: Plastic: 300 @@ -176,7 +172,6 @@ - type: latheRecipe id: MedkitBrute result: MedkitBrute - name: brute trauma treatment kit (empty) completetime: 2 materials: Plastic: 300 @@ -184,7 +179,6 @@ - type: latheRecipe id: MedkitAdvanced result: MedkitAdvanced - name: advanced first aid kit (empty) completetime: 2 materials: Plastic: 300 @@ -192,7 +186,6 @@ - type: latheRecipe id: MedkitRadiation result: MedkitRadiation - name: radiation treatment kit (empty) completetime: 2 materials: Plastic: 300 @@ -200,7 +193,6 @@ - type: latheRecipe id: MedkitCombat result: MedkitCombat - name: combat medical kit (empty) completetime: 2 materials: Plastic: 300 @@ -243,4 +235,3 @@ materials: Steel: 600 Plastic: 300 - diff --git a/Resources/Prototypes/Stacks/floor_tile_stacks.yml b/Resources/Prototypes/Stacks/floor_tile_stacks.yml index c5e37013b8..e68c5d20f1 100644 --- a/Resources/Prototypes/Stacks/floor_tile_stacks.yml +++ b/Resources/Prototypes/Stacks/floor_tile_stacks.yml @@ -88,7 +88,7 @@ spawn: FloorTileItemBrassFilled maxCount: 30 itemSize: 5 - + - type: stack id: FloorTileBrassReebe name: smooth brass plate @@ -507,4 +507,4 @@ id: FloorTileWoodLarge name: large wood floor spawn: FloorTileItemWoodLarge - maxCount: 30 \ No newline at end of file + maxCount: 30 diff --git a/Resources/Prototypes/_LostParadise/Recipes/Construction/AtmosDeviceFanTiny.yml b/Resources/Prototypes/_LostParadise/Recipes/Construction/AtmosDeviceFanTiny.yml index 813f5d832a..ba7fe232f8 100644 --- a/Resources/Prototypes/_LostParadise/Recipes/Construction/AtmosDeviceFanTiny.yml +++ b/Resources/Prototypes/_LostParadise/Recipes/Construction/AtmosDeviceFanTiny.yml @@ -14,4 +14,4 @@ canRotate: false canBuildInImpassable: false conditions: - - !type:TileNotBlocked \ No newline at end of file + - !type:TileNotBlocked diff --git a/Resources/Prototypes/_LostParadise/Stacks/security_stacks.yml b/Resources/Prototypes/_LostParadise/Stacks/security_stacks.yml index 04fd3c0c75..4ac3d4b29f 100644 --- a/Resources/Prototypes/_LostParadise/Stacks/security_stacks.yml +++ b/Resources/Prototypes/_LostParadise/Stacks/security_stacks.yml @@ -19,7 +19,7 @@ - type: stack id: LPPZipties - name: zipties + name: stack-name-LPPZipties icon: { sprite: "/Textures/Objects/Misc/zipties.rsi", state: cuff } spawn: Zipties maxCount: 10