From 81656cb9e35e3a67798ef089c08c85396fc319ad Mon Sep 17 00:00:00 2001 From: MegaDaimond <158335048+MegaDaimond@users.noreply.github.com> Date: Thu, 10 Oct 2024 04:48:28 +0700 Subject: [PATCH] =?UTF-8?q?Dualwield=20=D1=81=D0=BF=D1=80=D0=B0=D0=B9?= =?UTF-8?q?=D1=82=D1=8B=20(#253)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Dualwield спрайты * Update revolvers.yml * Revert "Update revolvers.yml" This reverts commit d7e76adaa08d545cb32ccaa7e1b6f6566e2b7956. --------- Co-authored-by: Evgencheg <73418250+Evgencheg@users.noreply.github.com> --- .../Weapons/Guns/Shotguns/shotguns.yml | 11 +--- .../Objects/Weapons/Guns/Pistols/pistols.yml | 6 +- .../Weapons/Guns/Revolvers/revolvers.yml | 4 +- .../carbinenogl.rsi/equipped-SUITSTORAGE.png | Bin 0 -> 1578 bytes .../Guns/Rifles/carbinenogl.rsi/meta.json | 60 +++++++++++------- .../carbinenogl.rsi/wielded-inhand-left.png | Bin 0 -> 913 bytes .../carbinenogl.rsi/wielded-inhand-right.png | Bin 0 -> 917 bytes .../Weapons/Guns/Rifles/jackdaw.rsi/meta.json | 8 +++ .../jackdaw.rsi/wielded-inhand-left.png | Bin 0 -> 804 bytes .../jackdaw.rsi/wielded-inhand-right.png | Bin 0 -> 794 bytes .../Weapons/Guns/Rifles/vulcan.rsi/meta.json | 8 +++ .../Rifles/vulcan.rsi/wielded-inhand-left.png | Bin 0 -> 696 bytes .../vulcan.rsi/wielded-inhand-right.png | Bin 0 -> 629 bytes .../Guns/Shotguns/db_shotgun.rsi/meta.json | 8 +++ .../db_shotgun.rsi/wielded-inhand-left.png | Bin 0 -> 296 bytes .../db_shotgun.rsi/wielded-inhand-right.png | Bin 0 -> 302 bytes .../Guns/Shotguns/enforcer.rsi/meta.json | 8 +++ .../enforcer.rsi/wielded-inhand-left.png | Bin 0 -> 301 bytes .../enforcer.rsi/wielded-inhand-right.png | Bin 0 -> 303 bytes .../Weapons/Guns/Shotguns/pump.rsi/meta.json | 8 +++ .../Shotguns/pump.rsi/wielded-inhand-left.png | Bin 0 -> 296 bytes .../pump.rsi/wielded-inhand-right.png | Bin 0 -> 302 bytes .../Snipers/ceremonial_grand.rsi/meta.json | 8 +++ .../wielded-inhand-left.png | Bin 0 -> 667 bytes .../wielded-inhand-right.png | Bin 0 -> 619 bytes .../Guns/Snipers/grand_rifle.rsi/meta.json | 8 +++ .../grand_rifle.rsi/wielded-inhand-left.png | Bin 0 -> 667 bytes .../grand_rifle.rsi/wielded-inhand-right.png | Bin 0 -> 619 bytes .../Weapons/Guns/Rifles/ak.rsi/meta.json | 18 ++++-- .../Rifles/ak.rsi/wielded-inhand-left.png | Bin 0 -> 1198 bytes .../Rifles/ak.rsi/wielded-inhand-right.png | Bin 0 -> 1192 bytes .../Weapons/Guns/Rifles/carbine.rsi/meta.json | 8 +++ .../carbine.rsi/wielded-inhand-left.png | Bin 0 -> 913 bytes .../carbine.rsi/wielded-inhand-right.png | Bin 0 -> 917 bytes .../Weapons/Guns/Rifles/lecter.rsi/meta.json | 12 +++- .../Rifles/lecter.rsi/wielded-inhand-left.png | Bin 0 -> 832 bytes .../lecter.rsi/wielded-inhand-right.png | Bin 0 -> 822 bytes .../Guns/Shotguns/blunderbuss.rsi/meta.json | 10 ++- .../blunderbuss.rsi/wielded-inhand-left.png | Bin 0 -> 949 bytes .../blunderbuss.rsi/wielded-inhand-right.png | Bin 0 -> 964 bytes .../Guns/Shotguns/bulldog.rsi/meta.json | 12 +++- .../bulldog.rsi/wielded-inhand-left.png | Bin 0 -> 802 bytes .../bulldog.rsi/wielded-inhand-right.png | Bin 0 -> 803 bytes .../Guns/Snipers/bolt_gun_wood.rsi/meta.json | 12 +++- .../bolt_gun_wood.rsi/wielded-inhand-left.png | Bin 0 -> 714 bytes .../wielded-inhand-right.png | Bin 0 -> 733 bytes .../Snipers/heavy_sniper.rsi/inhand-left.png | Bin 1719 -> 531 bytes .../Snipers/heavy_sniper.rsi/inhand-right.png | Bin 1665 -> 567 bytes .../Guns/Snipers/heavy_sniper.rsi/meta.json | 12 +++- .../heavy_sniper.rsi/wielded-inhand-left.png | Bin 0 -> 1719 bytes .../heavy_sniper.rsi/wielded-inhand-right.png | Bin 0 -> 1665 bytes .../Weapons/Guns/Rifles/M4A1.rsi/meta.json | 8 +++ .../Rifles/M4A1.rsi/wielded-inhand-left.png | Bin 0 -> 700 bytes .../Rifles/M4A1.rsi/wielded-inhand-right.png | Bin 0 -> 739 bytes .../Guns/Rifles/arg-rifle.rsi/mag-0.png | Bin 255 -> 299 bytes .../Guns/Rifles/arg-rifle.rsi/meta.json | 8 +++ .../arg-rifle.rsi/wielded-inhand-left.png | Bin 0 -> 920 bytes .../arg-rifle.rsi/wielded-inhand-right.png | Bin 0 -> 920 bytes .../Weapons/Guns/Rifles/stg.rsi/meta.json | 8 +++ .../Rifles/stg.rsi/wielded-inhand-left.png | Bin 0 -> 1093 bytes .../Rifles/stg.rsi/wielded-inhand-right.png | Bin 0 -> 1410 bytes 61 files changed, 194 insertions(+), 51 deletions(-) create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/carbinenogl.rsi/equipped-SUITSTORAGE.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/carbinenogl.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/carbinenogl.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/jackdaw.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/jackdaw.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/vulcan.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/vulcan.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Nyanotrasen/Objects/Weapons/Guns/Snipers/ceremonial_grand.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Nyanotrasen/Objects/Weapons/Guns/Snipers/ceremonial_grand.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Nyanotrasen/Objects/Weapons/Guns/Snipers/grand_rifle.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Nyanotrasen/Objects/Weapons/Guns/Snipers/grand_rifle.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Rifles/carbine.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Rifles/carbine.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Shotguns/blunderbuss.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Shotguns/blunderbuss.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Shotguns/bulldog.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Shotguns/bulldog.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Snipers/heavy_sniper.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Guns/Snipers/heavy_sniper.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Guns/Rifles/M4A1.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Guns/Rifles/M4A1.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Guns/Rifles/arg-rifle.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Guns/Rifles/arg-rifle.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Guns/Rifles/stg.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/_LostParadise/Objects/Weapons/Guns/Rifles/stg.rsi/wielded-inhand-right.png diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index d1635f49791..3948437f60c 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -115,8 +115,7 @@ size: Normal shape: - 0,0,4,0 - sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi - heldPrefix: db + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi - type: Gun fireRate: 2 fireOnDropChance: 0.5 @@ -171,8 +170,6 @@ size: Normal shape: - 0,0,4,0 - sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi - heldPrefix: pump - type: Sprite sprite: DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi # Delta-V - type: Clothing @@ -197,8 +194,7 @@ sprite: DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi # Delta-V - type: Item size: Small - sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi - heldPrefix: sawn + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi # Delta-V - type: Gun fireRate: 4 fireOnDropChance: 0.5 @@ -285,8 +281,7 @@ size: Normal shape: - 0,0,4,0 - sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi - heldPrefix: improvised + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi - type: Gun fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways. fireOnDropChance: 1 diff --git a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Pistols/pistols.yml b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Pistols/pistols.yml index 6f1d59465af..a04583b4065 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Pistols/pistols.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Pistols/pistols.yml @@ -1,7 +1,7 @@ - type: entity name: desert eagle - parent: BaseWeaponPistol + parent: WeaponPistolUniversal id: LPPWeaponPistolDesertEagle description: A favorite of gangsters and big gun enthusiasts, uses .35 caliber cartridges. components: @@ -46,7 +46,7 @@ - type: entity name: camo desert eagle - parent: BaseWeaponPistol + parent: WeaponPistolUniversal id: LPPWeaponPistolDesertEagleCamo description: A special gold piece with a lemited brindle pattern, highly coveted by collectors and crime bosses, chambered in .35 caliber. components: @@ -68,7 +68,7 @@ - type: entity name: gold desert eagle - parent: BaseWeaponPistol + parent: WeaponPistolUniversal id: LPPWeaponPistolDesertEagleGold description: A symbol of high status in the criminal world and beyond, uses .35 caliber cartridges. components: diff --git a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml index 50656e8401a..eaa6b7aa240 100644 --- a/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml +++ b/Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml @@ -90,7 +90,7 @@ - type: entity name: scarlet lawyer - parent: BaseWeaponSniper + parent: LPPBaseWeaponLeverSniper id: LPPWeaponRevolverAmina description: Used by Amina Ignatieva, in case of "important litigation", the recoil of this weapon is so lethal that a person can barely stand on his feet. Uses .60 anti-materiel rounds. components: @@ -123,7 +123,7 @@ - type: entity name: Judge - parent: BaseWeaponSniper + parent: LPPBaseWeaponLeverSniper id: LPPWeaponRevolverJudge description: There is only one sentence with this revolver - death, the recoil of this weapon is so lethal that a person can hardly stand on his feet. 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b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/carbinenogl.rsi/meta.json @@ -7,29 +7,41 @@ "y": 32 }, "states": [ - { - "name": "icon" - }, - { - "name": "base" - }, - { - "name": "mag-0" - }, - { - "name": "bolt-open" - }, - { - "name": "inhand-left", - "directions": 4 - }, - { - "name": "inhand-right", - "directions": 4 - }, - { - "name": "equipped-BACKPACK", - "directions": 4 - } + { + "name": "icon" + }, + { + "name": "base" + }, + { + "name": "bolt-open" + }, + { + "name": "mag-0" + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + }, + { + "name": "equipped-BACKPACK", + "directions": 4 + }, + { + "name": "equipped-SUITSTORAGE", + "directions": 4 + }, + { + "name": "wielded-inhand-left", + "directions": 4 + }, + { + "name": "wielded-inhand-right", + "directions": 4 + } ] } diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/carbinenogl.rsi/wielded-inhand-left.png 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https://github.com/tgstation/tgstation/pull/41393/commits/1e56473177d0994d163c9edca3d13d6e5b640cc4, https://github.com/tgstation/tgstation/tree/master/icons/obj/weapons/guns backpack sprite by Peptide (copy of carbine), backpack sling sprite edited by Boaz1111", + "copyright": "Taken/modified from tgstation at https://github.com/tgstation/tgstation/pull/41393/commits/1e56473177d0994d163c9edca3d13d6e5b640cc4, https://github.com/tgstation/tgstation/tree/master/icons/obj/weapons/guns backpack sprite by Peptide (copy of carbine), backpack sling sprite edited by Boaz1111, wield sprites by RiceMar1244", "size": { "x": 32, "y": 32 @@ -27,11 +27,19 @@ "name": "inhand-right", "directions": 4 }, + { + "name": "wielded-inhand-left", + "directions": 4 + }, + { + "name": "wielded-inhand-right", + "directions": 4 + }, { "name": "equipped-BACKPACK", "directions": 4 }, - { + { "name": "equipped-SUITSTORAGE", "directions": 4 } diff --git 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