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There is no bomb when more than 2 people on the server. Also have error in console, not sure if its related or not.
20:34:34 [EROR] (cssharp:Core) Error invoking callback
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Runtime.InteropServices.Marshal.ReadInt64(IntPtr ptr, Int32 ofs)
at CounterStrikeSharp.API.Core.CBasePlayerPawn.get_WeaponServices() in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Objects.g.cs:line 4757
at CS2Retake.Managers.WeaponManager.RemoveWeapons(CCSPlayerController player)
at CS2Retake.Managers.WeaponManager.b__15_1(CCSPlayerController x)
at System.Collections.Generic.List1.ForEach(Action1 action)
at CS2Retake.CS2Retake.OnRoundStart(EventRoundStart event, GameEventInfo info)
at InvokeStub_GameEventHandler`1.Invoke(Object, Object, IntPtr*)
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at CounterStrikeSharp.API.Core.FunctionReference.<>c__DisplayClass3_0.<.ctor>b__0(fxScriptContext* context) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/FunctionReference.cs:line 82
The text was updated successfully, but these errors were encountered:
I am sorry that it took me a few days. I have just released a new version that has this bug and many others fixed. Stability should be way higher now. This bug should hopefully be resolved now finally. The plugin will try to reset itself, when no bomb is handed out.
Could you please update to the newest version and give me a bit of feedback. Very thankful for that.
There is no bomb when more than 2 people on the server. Also have error in console, not sure if its related or not.
20:34:34 [EROR] (cssharp:Core) Error invoking callback
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Runtime.InteropServices.Marshal.ReadInt64(IntPtr ptr, Int32 ofs)
at CounterStrikeSharp.API.Core.CBasePlayerPawn.get_WeaponServices() in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Objects.g.cs:line 4757
at CS2Retake.Managers.WeaponManager.RemoveWeapons(CCSPlayerController player)
at CS2Retake.Managers.WeaponManager.b__15_1(CCSPlayerController x)
at System.Collections.Generic.List
1.ForEach(Action
1 action)at CS2Retake.CS2Retake.OnRoundStart(EventRoundStart event, GameEventInfo info)
at InvokeStub_GameEventHandler`1.Invoke(Object, Object, IntPtr*)
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at CounterStrikeSharp.API.Core.FunctionReference.<>c__DisplayClass3_0.<.ctor>b__0(fxScriptContext* context) in /home/runner/work/CounterStrikeSharp/CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/FunctionReference.cs:line 82
The text was updated successfully, but these errors were encountered: