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{{< boards-section "brick-breaker" "Brick Breaker" "/games/brick-breaker" "./brick-breaker.webp" "Written in Python in a week. (Runs anywhere Python can, like web browsers, Windows, Linux, and macOS)" >}}
-{{< boards-section "maze-cubed" "MAZECUBED" "/games/maze-cubed" "/games/maze-cubed/maze-cubed.webp" "3D Maze game made in Unreal Engine 4.21. (Runs Windows, and Linux, Could run on macOS, but no builds)." >}}
+{{< boards-section "maze-cubed" "MAZECUBED" "/games/maze-cubed" "./maze_cubed.webp" "3D Maze game made in Unreal Engine 4.21. (Runs Windows, and Linux, Could run on macOS, but no builds)." >}}
{{< boards-section "collect-coin" "Collect The Coin" "/games/collect-the-coin" "" "Written in Python. (Runs anywhere Python can, Windows, Linux, and macOS, except for web browsers due to performance issues)" >}}
@@ -71,13 +71,13 @@ head3 {
{{< boards-section "wardog" "Project Wardog" "/games/wardog" "./Wardog.webp" "I built out the tooling to take the dialog that was written in a spreadsheet by the designers and generate a Python file that assigns the dialog text to a variable that can be used by the programmers in-game." >}}
-{{< boards-section "tfttar" "Tales From Teren: The Approaching Rot" "/games/tfttar" "/games/tfttar/TFTTAR.webp" "The framework that _Tales From Teren_ is built on uses a very limited custom language. To get around many of the issues I had, like having functions that you can’t pass variables into, I modeled out a system that allows you to store variables in global memory, exactly like how CPUs do it at a low level." >}}
+{{< boards-section "tfttar" "Tales From Teren: The Approaching Rot" "/games/tfttar" "./TFTTAR.webp" "The framework that _Tales From Teren_ is built on uses a very limited custom language. To get around many of the issues I had, like having functions that you can’t pass variables into, I modeled out a system that allows you to store variables in global memory, exactly like how CPUs do it at a low level." >}}
{{< dots >}}
### 5. Demonstrate development skills using multiple programming languages, development environments, and platforms, including advanced and/or experimental topics in game programming.
-{{< boards-section "tfttar" "Tales From Teren: The Approaching Rot" "/games/tfttar" "/games/tfttar/TFTTAR.webp" "Web-based visual novel that needed to run on desktop and mobile browsers." >}}
+{{< boards-section "tfttar" "Tales From Teren: The Approaching Rot" "/games/tfttar" "./TFTTAR.webp" "Web-based visual novel that needed to run on desktop and mobile browsers." >}}
{{< boards-section "pytris" "Pytris" "/games/pytris" "./Pytris.webp" "One of the more complex engines I’ve written in Python due to a lack of time constraints. Contains things like Godot-like signals, GUI objects, global data, and high framerates for an interpreted language." >}}
@@ -85,7 +85,7 @@ head3 {
### 6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
-{{< boards-section "tfttar" "Tales From Teren: The Approaching Rot" "/games/tfttar" "/games/tfttar/TFTTAR.webp" "I was the main developer for _Tales From Teren_ for its first semester and implemented many features that the designers, writers, and artists needed, some of which never made it into the project." >}}
+{{< boards-section "tfttar" "Tales From Teren: The Approaching Rot" "/games/tfttar" "./TFTTAR.webp" "I was the main developer for _Tales From Teren_ for its first semester and implemented many features that the designers, writers, and artists needed, some of which never made it into the project." >}}
{{< boards-section "biomines" "Biomines" "" "./biomines.webp" "I worked as a programming advisor for the first semester of the project. I advised how the repos should be set up, including file structure, how the project settings should be, and more." >}}
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