diff --git a/content/blog/2022/Project-1-gpe338/MultiThreadTest.gif b/content/blog/2022/Project-1-gpe338/MultiThreadTest.gif deleted file mode 100644 index 79acab9..0000000 Binary files a/content/blog/2022/Project-1-gpe338/MultiThreadTest.gif and /dev/null differ diff --git a/content/blog/2022/Project-1-gpe338/MultiThreadTest.webp b/content/blog/2022/Project-1-gpe338/MultiThreadTest.webp new file mode 100644 index 0000000..ee2430a Binary files /dev/null and b/content/blog/2022/Project-1-gpe338/MultiThreadTest.webp differ diff --git a/content/blog/2022/Project-1-gpe338/index.md b/content/blog/2022/Project-1-gpe338/index.md index 06b726f..4076321 100644 --- a/content/blog/2022/Project-1-gpe338/index.md +++ b/content/blog/2022/Project-1-gpe338/index.md @@ -112,7 +112,7 @@ In the `ThreadFunction()`, I put a lock on the code to ensure the function canno Here is what `counter` looks like in the Unity editor: -{{< centerimg title="Choppy, low-quality gif of count incrementing to 1000 in one second" width="40%" src="./MultiThreadTest.gif" >}} +{{< centerimg title="Choppy, low-quality gif of count incrementing to 1000 in one second" width="50%" src="./MultiThreadTest.webp" >}} ## Conclusion: It's my first time writing something of this style, and I think I did, at best, ok.