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Cargo.toml
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[package]
name = "solis_2d"
authors = ["Lorenz Mielke"]
description = "2D global illumination with optimized radiance cascade"
keywords = ["illumination", "bevy", "light", "graphics", "shader"]
version = "0.1.1"
edition = "2021"
repository = "https://github.com/Lommix/solis_2d"
license = "MIT OR Apache-2.0"
categories = ["Game development", "Graphics", "Rendering"]
readme = "README.md"
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
[dependencies]
bevy = { version = "0.15", default-features = false, features = [
"bevy_sprite", "bevy_window",
] }
bitflags = "2.5.0"
bytemuck = "1.15.0"
rand = "0.8.5"
[dev-dependencies]
bevy_egui = "0.32"
egui_extras = { version = "0.30", features = ["all_loaders"] }
image = "0.25.2"
bevy = { version = "0.15", default-features = false, features = [
"bevy_sprite",
"bevy_ui",
"bevy_asset",
"png",
"wayland",
] }
[features]
dev = ["bevy/file_watcher", "bevy/embedded_watcher", "bevy/multi_threaded"]
[[example]]
name = "light"
path = "examples/light.rs"
[[example]]
name = "simple"
path = "examples/simple.rs"