You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Speed up chains visibility computations in the viewmap via
Use OpenGL Occlusion Queries if chains length are above a size threshold, and a certain number of pixels are visible otherwise fallback to bvh raycasting
Compute ray casts on the GPU (supported in WebGL ?)
Speed up chains visibility computations in the viewmap via
Some info/references:
The text was updated successfully, but these errors were encountered: