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Speed up visibility computations #1

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minitoine opened this issue Jul 25, 2022 · 0 comments
Open

Speed up visibility computations #1

minitoine opened this issue Jul 25, 2022 · 0 comments
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enhancement New feature or request

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@minitoine
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minitoine commented Jul 25, 2022

Speed up chains visibility computations in the viewmap via

  1. Use OpenGL Occlusion Queries if chains length are above a size threshold, and a certain number of pixels are visible otherwise fallback to bvh raycasting
  2. Compute ray casts on the GPU (supported in WebGL ?)

Some info/references:

@minitoine minitoine added the enhancement New feature or request label Jul 25, 2022
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