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Valve Index and/or support for generic OpenVR headsets #12

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pointshader opened this issue Jul 22, 2019 · 2 comments
Open

Valve Index and/or support for generic OpenVR headsets #12

pointshader opened this issue Jul 22, 2019 · 2 comments

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@pointshader
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I'm trying to use this software with the newly released Valve Index. It seems this project is based in OpenVR, as the keyboard model appears, and keyboard keys have the proper animation when pressed, etc., but the view is very skewed. My first guess is that right now the software isn't compensating for the wider FOV of the Valve Index.

Echoing issue #11 , without source code there's not an easy way to add this in as an option manually. Will 11 be resolved, and the source code released? If that's not possible, can some configuration options be added for FOV, resolution etc? It's understandable if the hand tracking wouldn't work for anything but the Vive and vive pro, but just having the actual keyboard with depressed key animations would be incredible.

@akehoe
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akehoe commented Jul 22, 2019 via email

@jbhurst
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jbhurst commented Dec 3, 2019

The two interests I have for it are development and gaming. For gaming, using the latest VR Desktop builds, wireless to a Quest provides a pretty nice experience, and the ability to use a keyboard in that space would allow for WASD in addition to controller gaming.

For development, I think a lot of developers have the "Minority Report"dream of a vast 3D surface to put debug windows, outputs, multiple projects, etc. on. In the real world, having a lot of monitors gets messy, and you can't drag and move them around at will. I think ultimately we'll get to where we can have 8k+ desktop area in VR that we can arrange around us at will, and we'll want to have our mice and keyboards with us.

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