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Examples

00 Japanese Flag

Screenshot of the japanese flag app.

This is a simple example that show how to create a simple effect, this doesn't use any custom uniform.

01 Ray Marching

Screenshot of the ray marching app.

This example is a ray marching example still use a pure shader and some uniform time.

02 Scene Simple

Screenshot of the ray marching app.

This will draw a cube map made of 6 texture and an apple (simple just albedo).

03 Depth Normal

Screenshot of the depth normal app.

This example show how you can get an normal map from a simple depth texture.

04 Point Cloud

Screenshot of the depth point cloud app.

This is a test of the point cloud rendering ability of the software, it use an arcball to move around.

05 Image Based Rendering

Screenshot of the image based rendering app.

This is using image based rendering this use an env map from the enviroment map to decide where the light come from.