This is a simple example that show how to create a simple effect, this doesn't use any custom uniform.
This example is a ray marching example still use a pure shader and some uniform time.
This will draw a cube map made of 6 texture and an apple (simple just albedo).
This example show how you can get an normal map from a simple depth texture.
This is a test of the point cloud rendering ability of the software, it use an arcball to move around.
This is using image based rendering this use an env map from the enviroment map to decide where the light come from.