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This repository has been archived by the owner on Jun 15, 2024. It is now read-only.
It's generating only 72 bites for the total mesh. Compared to a normal asset generation, it looks like it's failing at when it tries to process the jointed collision model. (I might be wrong tho lol) I'm not sure why only those 2 assets seems to be impacted though.
When compiling these some accessories it gives the error "Error loading model." in the Half-Life model viewer.
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