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Is your issue present in the latest beta/pre-release?
This issue is present in the latest pre-release
Describe the Bug
With Nvidia’s new DLSS frame generation versions 310.1 and 310.2 the incoming frame rate on the client is only the "real" frames and not the generated frames. Therefore the framerate boost from DLSS FG is not working when streaming using DLSS FG *.dll newer than 3.8.1.
When forcing DLSS FG version 3.8.1 using DLSS Swapper the expected behavior is restored and frame rate incoming matches the rendered frame rate of the game running.
Expected Behavior
Transmission of all frames displayed on the host’s display also on the clients display.
Additional Context
I’m using a very specific setup:
Host NVIDIA GeForce 4090 with Sunshine on windows 11 2023H2 using capture settings default. Host pc has a g-sync LG TV via HDMI connected and Ethernet.
Client is a M4 Mac mini using HDMI with VRR (!) and Ethernet. Before DLSS FG 310.1 the stream was working with VRR up to 120hz without tearing on the client Mac. Since 310.1 the client only shows incoming frame rate of ~1/2 of the actual game fps (comparison host/client or afterburner fps overlay vs incoming frame rate overlay from moonlight).
Probable cause:
NVIDIA changed two things as far as the press is reporting:
50 series gpus now have a flip metering done on the gpu using frame generation and they reduced the VRAM impact/performance impact of DLSS FG with the newest drivers/dlls.
Host Operating System
Windows
Operating System Version
2023H2
Architecture
amd64/x86_64
Sunshine commit or version
v2025.130.210222
Package
Windows - installer (recommended)
GPU Type
NVIDIA
GPU Model
NVIDIA RTX 4090
GPU Driver/Mesa Version
572.16 WHQL and DLSS FG 310.1/310.2
Capture Method
Desktop Duplication API (Windows)
Config
Apps
Relevant log output
not relevant?
The text was updated successfully, but these errors were encountered:
566.36 captures generated frames with G-Sync + V-Sync and Frame Rate Limit in host machine set via NVCP.
572.16 captures generated frames only with same settings (G + V Sync on), but new driver lowers host and client frame rate to below max frame rate (116fps down to 80-110) with v-sync and g-sync on.
Disabled V-Sync restores host performance to 116fps but does not capture generated frames (= client only 60-70fps)
Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the latest beta/pre-release?
This issue is present in the latest pre-release
Describe the Bug
With Nvidia’s new DLSS frame generation versions 310.1 and 310.2 the incoming frame rate on the client is only the "real" frames and not the generated frames. Therefore the framerate boost from DLSS FG is not working when streaming using DLSS FG *.dll newer than 3.8.1.
When forcing DLSS FG version 3.8.1 using DLSS Swapper the expected behavior is restored and frame rate incoming matches the rendered frame rate of the game running.
Expected Behavior
Transmission of all frames displayed on the host’s display also on the clients display.
Additional Context
I’m using a very specific setup:
Host NVIDIA GeForce 4090 with Sunshine on windows 11 2023H2 using capture settings default. Host pc has a g-sync LG TV via HDMI connected and Ethernet.
Client is a M4 Mac mini using HDMI with VRR (!) and Ethernet. Before DLSS FG 310.1 the stream was working with VRR up to 120hz without tearing on the client Mac. Since 310.1 the client only shows incoming frame rate of ~1/2 of the actual game fps (comparison host/client or afterburner fps overlay vs incoming frame rate overlay from moonlight).
Probable cause:
NVIDIA changed two things as far as the press is reporting:
50 series gpus now have a flip metering done on the gpu using frame generation and they reduced the VRAM impact/performance impact of DLSS FG with the newest drivers/dlls.
Host Operating System
Windows
Operating System Version
2023H2
Architecture
amd64/x86_64
Sunshine commit or version
v2025.130.210222
Package
Windows - installer (recommended)
GPU Type
NVIDIA
GPU Model
NVIDIA RTX 4090
GPU Driver/Mesa Version
572.16 WHQL and DLSS FG 310.1/310.2
Capture Method
Desktop Duplication API (Windows)
Config
Apps
Relevant log output
not relevant?
The text was updated successfully, but these errors were encountered: