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QOpenGLDemo.py
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QOpenGLDemo.py
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# # -*-coding: utf-8 -*-
# __author__ = 'LC'
#
# import sys
# from PyQt4.QtGui import *
# from PyQt4.QtCore import *
# from PyQt4.QtOpenGL import *
#
#
# class Tetrahedron(QGLWidget):
# def __init__(self, parent=None):
# super(Tetrahedron, self).__init__(parent)
#
# self.setFormat(QGLFormat(QGL.DoubleBuffer | QGL.DepthBuffer))
#
# self._rotationX = -21.0
# self._rotationY = -21.0
# self._rotationZ = -21.0
# faceColors = [Qt.red, Qt.green, Qt.blue, Qt.yellow]
#
# def initializeGL(self):
# self.qglClearColor(Qt.black)
#
#!/usr/bin/env python
"""PyQt4 port of the opengl/hellogl example from Qt v4.x"""
import sys
import math
from PyQt4 import QtCore, QtGui, QtOpenGL
try:
from OpenGL import GL
except ImportError:
app = QtGui.QApplication(sys.argv)
QtGui.QMessageBox.critical(None, "OpenGL hellogl",
"PyOpenGL must be installed to run this example.")
sys.exit(1)
class Window(QtGui.QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget()
self.xSlider = self.createSlider()
self.ySlider = self.createSlider()
self.zSlider = self.createSlider()
self.xSlider.valueChanged.connect(self.glWidget.setXRotation)
self.glWidget.xRotationChanged.connect(self.xSlider.setValue)
self.ySlider.valueChanged.connect(self.glWidget.setYRotation)
self.glWidget.yRotationChanged.connect(self.ySlider.setValue)
self.zSlider.valueChanged.connect(self.glWidget.setZRotation)
self.glWidget.zRotationChanged.connect(self.zSlider.setValue)
mainLayout = QtGui.QHBoxLayout()
mainLayout.addWidget(self.glWidget)
mainLayout.addWidget(self.xSlider)
mainLayout.addWidget(self.ySlider)
mainLayout.addWidget(self.zSlider)
self.setLayout(mainLayout)
self.xSlider.setValue(15 * 16)
self.ySlider.setValue(345 * 16)
self.zSlider.setValue(0 * 16)
self.setWindowTitle("Hello GL")
@staticmethod
def createSlider(self):
slider = QtGui.QSlider(QtCore.Qt.Vertical)
slider.setRange(0, 360 * 16)
slider.setSingleStep(16)
slider.setPageStep(15 * 16)
slider.setTickInterval(15 * 16)
slider.setTickPosition(QtGui.QSlider.TicksRight)
return slider
class GLWidget(QtOpenGL.QGLWidget):
xRotationChanged = QtCore.pyqtSignal(int)
yRotationChanged = QtCore.pyqtSignal(int)
zRotationChanged = QtCore.pyqtSignal(int)
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.lastPos = QtCore.QPoint()
self.trolltechGreen = QtGui.QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
def minimumSizeHint(self):
return QtCore.QSize(50, 50)
def sizeHint(self):
return QtCore.QSize(400, 400)
def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
self.xRotationChanged.emit(angle)
self.updateGL()
def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
self.yRotationChanged.emit(angle)
self.updateGL()
def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
self.zRotationChanged.emit(angle)
self.updateGL()
def initializeGL(self):
self.qglClearColor(self.trolltechPurple.dark())
self.object = self.makeObject()
GL.glShadeModel(GL.GL_FLAT)
GL.glEnable(GL.GL_DEPTH_TEST)
GL.glEnable(GL.GL_CULL_FACE)
def paintGL(self):
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
GL.glLoadIdentity()
GL.glTranslated(0.0, 0.0, -10.0)
GL.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
GL.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
GL.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
GL.glCallList(self.object)
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
GL.glViewport((width - side) / 2, (height - side) / 2, side, side)
GL.glMatrixMode(GL.GL_PROJECTION)
GL.glLoadIdentity()
GL.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
GL.glMatrixMode(GL.GL_MODELVIEW)
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & QtCore.Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & QtCore.Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
self.lastPos = event.pos()
def makeObject(self):
genList = GL.glGenLists(1)
GL.glNewList(genList, GL.GL_COMPILE)
GL.glBegin(GL.GL_QUADS)
x1 = +0.06
y1 = -0.14
x2 = +0.14
y2 = -0.06
x3 = +0.08
y3 = +0.00
x4 = +0.30
y4 = +0.22
self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
self.extrude(x1, y1, x2, y2)
self.extrude(x2, y2, y2, x2)
self.extrude(y2, x2, y1, x1)
self.extrude(y1, x1, x1, y1)
self.extrude(x3, y3, x4, y4)
self.extrude(x4, y4, y4, x4)
self.extrude(y4, x4, y3, x3)
NumSectors = 200
for i in range(NumSectors):
angle1 = (i * 2 * math.pi) / NumSectors
x5 = 0.30 * math.sin(angle1)
y5 = 0.30 * math.cos(angle1)
x6 = 0.20 * math.sin(angle1)
y6 = 0.20 * math.cos(angle1)
angle2 = ((i + 1) * 2 * math.pi) / NumSectors
x7 = 0.20 * math.sin(angle2)
y7 = 0.20 * math.cos(angle2)
x8 = 0.30 * math.sin(angle2)
y8 = 0.30 * math.cos(angle2)
self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
self.extrude(x6, y6, x7, y7)
self.extrude(x8, y8, x5, y5)
GL.glEnd()
GL.glEndList()
return genList
def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
self.qglColor(self.trolltechGreen)
GL.glVertex3d(x1, y1, -0.05)
GL.glVertex3d(x2, y2, -0.05)
GL.glVertex3d(x3, y3, -0.05)
GL.glVertex3d(x4, y4, -0.05)
GL.glVertex3d(x4, y4, +0.05)
GL.glVertex3d(x3, y3, +0.05)
GL.glVertex3d(x2, y2, +0.05)
GL.glVertex3d(x1, y1, +0.05)
def extrude(self, x1, y1, x2, y2):
self.qglColor(self.trolltechGreen.dark(250 + int(100 * x1)))
GL.glVertex3d(x1, y1, +0.05)
GL.glVertex3d(x2, y2, +0.05)
GL.glVertex3d(x2, y2, -0.05)
GL.glVertex3d(x1, y1, -0.05)
def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())