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MyRAGame.Asm
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;.386
.686
.MMX
.XMM
.model flat,stdcall
option casemap:none
; To get unicode support
;include \masm32\macros\macros.asm
;DEBUG32 EQU 1
;
;IFDEF DEBUG32
; PRESERVEXMMREGS equ 1
; includelib M:\Masm32\lib\Debug32.lib
; DBG32LIB equ 1
; DEBUGEXE textequ <'M:\Masm32\DbgWin.exe'>
; include M:\Masm32\include\debug32.inc
;ENDIF
include MyRAGame.inc
.data
sztest db 'test', 0
szSave db 'Save successfully!', 0
szSaveTitle db 'Save', 0
.code
start:
Invoke GetModuleHandle,NULL
mov hInstance, eax
Invoke GetCommandLine
mov CommandLine, eax
Invoke InitCommonControls
mov icc.dwSize, sizeof INITCOMMONCONTROLSEX
mov icc.dwICC, ICC_COOL_CLASSES or ICC_STANDARD_CLASSES or ICC_WIN95_CLASSES
Invoke InitCommonControlsEx, offset icc
invoke initDataBase
;TODO: can only createTable before.
;invoke createTable
;Invoke WinUserName, hInstance, NULL, CommandLine, SW_SHOWDEFAULT
Invoke WinMain, hInstance, NULL, CommandLine, SW_SHOWDEFAULT
Invoke ExitProcess, eax
;-------------------------------------------------------------------------------------
; WinUserName
;-------------------------------------------------------------------------------------
WinUserName proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
mov wc.cbSize, sizeof WNDCLASSEX
mov wc.style, 0 ; not including CS_HREDRAW or CS_VREDRAW which helps prevent flickering
mov wc.lpfnWndProc, offset WndProc
mov wc.cbClsExtra, NULL
mov wc.cbWndExtra, DLGWINDOWEXTRA
push hInst
pop wc.hInstance
mov wc.hbrBackground, COLOR_BTNFACE+1 ; COLOR_WINDOW+1
mov wc.lpszMenuName, IDM_MENU
mov wc.lpszClassName, offset ClassName
;Invoke LoadIcon, NULL, IDI_APPLICATION
Invoke LoadIcon, hInstance, ICO_LOGO_2048 ; resource icon for main application icon, in this case we use the example system icon
mov wc.hIcon, eax
mov wc.hIconSm, eax
mov hIconLogo2048, eax
Invoke LoadCursor, NULL, IDC_ARROW
mov wc.hCursor,eax
Invoke RegisterClassEx, addr wc
;TS
Invoke CreateDialogParam, hInstance, IDD_GET_USER_NAME, NULL, addr WndUserNameProc, NULL
Invoke ShowWindow, hWnd, SW_SHOWNORMAL
Invoke UpdateWindow, hWnd
.WHILE TRUE
invoke GetMessage, addr msg, NULL, 0, 0
.BREAK .if !eax
Invoke TranslateMessage, addr msg
Invoke DispatchMessage, addr msg
.ENDW
mov eax, msg.wParam
ret
WinUserName endp
;-------------------------------------------------------------------------------------
; WinUserName
;-------------------------------------------------------------------------------------
WinRank proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
mov wc.cbSize, sizeof WNDCLASSEX
mov wc.style, 0 ; not including CS_HREDRAW or CS_VREDRAW which helps prevent flickering
mov wc.lpfnWndProc, offset WndProc
mov wc.cbClsExtra, NULL
mov wc.cbWndExtra, DLGWINDOWEXTRA
push hInst
pop wc.hInstance
mov wc.hbrBackground, COLOR_BTNFACE+1 ; COLOR_WINDOW+1
mov wc.lpszMenuName, IDM_MENU
mov wc.lpszClassName, offset ClassName
;Invoke LoadIcon, NULL, IDI_APPLICATION
Invoke LoadIcon, hInstance, ICO_LOGO_2048 ; resource icon for main application icon, in this case we use the example system icon
mov wc.hIcon, eax
mov wc.hIconSm, eax
mov hIconLogo2048, eax
Invoke LoadCursor, NULL, IDC_ARROW
mov wc.hCursor,eax
Invoke RegisterClassEx, addr wc
;TS
Invoke CreateDialogParam, hInstance, IDD_RANK, NULL, addr WndRankProc, NULL
Invoke ShowWindow, hWnd, SW_SHOWNORMAL
Invoke UpdateWindow, hWnd
.WHILE TRUE
invoke GetMessage, addr msg, NULL, 0, 0
.BREAK .if !eax
Invoke TranslateMessage, addr msg
Invoke DispatchMessage, addr msg
.ENDW
mov eax, msg.wParam
ret
WinRank endp
;-------------------------------------------------------------------------------------
; WinMain
;-------------------------------------------------------------------------------------
WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
;LOCAL pare:HWND
mov wc.cbSize, sizeof WNDCLASSEX
mov wc.style, 0 ; not including CS_HREDRAW or CS_VREDRAW which helps prevent flickering
mov wc.lpfnWndProc, offset WndProc
mov wc.cbClsExtra, NULL
mov wc.cbWndExtra, DLGWINDOWEXTRA
push hInst
pop wc.hInstance
mov wc.hbrBackground, COLOR_BTNFACE+1 ; COLOR_WINDOW+1
mov wc.lpszMenuName, IDM_MENU
mov wc.lpszClassName, offset ClassName
;Invoke LoadIcon, NULL, IDI_APPLICATION
Invoke LoadIcon, hInstance, ICO_LOGO_2048 ; resource icon for main application icon, in this case we use the example system icon
mov wc.hIcon, eax
mov wc.hIconSm, eax
mov hIconLogo2048, eax
Invoke LoadCursor, NULL, IDC_ARROW
mov wc.hCursor,eax
Invoke RegisterClassEx, addr wc
;TS
;Invoke CreateDialogParam, hInstance, IDD_GET_USER_NAME, NULL, addr WndUserNameProc, NULL
Invoke CreateDialogParam, hInstance, IDD_DIALOG, NULL, addr WndProc, NULL
Invoke ShowWindow, hWnd, SW_SHOWNORMAL
Invoke UpdateWindow, hWnd
.WHILE TRUE
invoke GetMessage, addr msg, NULL, 0, 0
.BREAK .if !eax
Invoke TranslateMessage, addr msg
Invoke DispatchMessage, addr msg
.ENDW
mov eax, msg.wParam
ret
WinMain endp
;-------------------------------------------------------------------------------------
; OnBlockReset - Reset block data and display
;-------------------------------------------------------------------------------------
OnBlockReset proc uses edx ecx hdc:HDC
LOCAL x1,y1,x2,y2:dword
LOCAL @color:HBRUSH
LOCAL @hdc:HDC
local @rrt:RECT
LOCAL i:DWORD
mov i, 0
.while i < 16
push i
pop edx
mov BLOCK[edx*4], 0
inc i
.endw
mov num_score, 0
;mov num_highest_score, 0
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, ICO_BROWN_COLOR_BLOCK
mov hIconBrown, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconNumNull, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock1, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock2, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock3, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock4, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock5, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock6, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock7, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock8, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock9, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock10, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock11, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock12, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock13, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock14, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock15, eax
invoke GetModuleHandle, NULL
invoke LoadIcon, eax, NUM_BLOCK_BASIC
mov hIconBlock16, eax
;set the cover color
invoke CreateSolidBrush, 0FBFBFAH
mov @color, eax
invoke GetWindowDC, hWnd
mov @hdc, eax
invoke GetClientRect, hWnd, addr @rrt
push x_num_score
pop x1
sub x1,30
push y_num_score
pop y1
add y1, 50
push x1
pop x2
add x2, 280
push y1
pop y2
add y2, 16
invoke SetRect, addr @rrt, x1, y1, x2, y2
invoke FillRect, @hdc, addr @rrt, @color
ret
OnBlockReset endp
;-------------------------------------------------------------------------------------
; OnDraw - painting background
;-------------------------------------------------------------------------------------
OnDraw proc uses edx ecx hWin:HWND, hdc:HDC
LOCAL i:dword
LOCAL x1,y1,x2,y2:dword
LOCAL @color:HBRUSH
local @rrt:RECT
;set the line's color
invoke CreateSolidBrush, 00A9B3B8h
mov @color, eax
;set the text's color
invoke SetTextColor, hdc, 0F5F5F5h
invoke SetBkMode, hdc, TRANSPARENT
;horizontal line
invoke GetClientRect, hWin, addr @rrt
;set x1
push @rrt.left
pop x1
add x1, 50
;set x2
mov eax, @rrt.bottom
sub eax, 220
.if @rrt.right <= eax
push @rrt.right
pop x2
sub x2, 70
.else
push @rrt.bottom
pop x2
sub x2, 220
.endif
xor edx, edx
mov eax, x2
sub eax, x1
mov ebx, 4
div ebx
mov block_width, eax
sub x2, edx
push x2
;right_border
;set y1
push @rrt.top
pop y1
add y1, 220
;set y2
push y1
pop y2
add y2,10
;paint
mov i, 0
.while i <= 4
invoke SetRect, addr @rrt, x1, y1, x2, y2
invoke FillRect, hdc, addr @rrt, @color
mov eax, block_width
add y1, eax
add y2, eax
inc i
.endw
;straight line
invoke GetClientRect, hWnd, addr @rrt
;x1 dont have change
;set y1
push @rrt.top
pop y1
add y1, 220
;set y2
push x2
pop y2
mov eax, x1
sub y2,eax
mov eax, y1
add y2, eax
add y2, 10
;set x2
push x1
pop x2
add x2, 10
;paint
mov i, 0
.while i <= 4
invoke SetRect, addr @rrt, x1, y1, x2, y2
invoke FillRect, hdc, addr @rrt, @color
mov eax, block_width
add x1, eax
add x2, eax
inc i
.endw
;Highest score box
invoke GetClientRect, hWin, addr @rrt
;set x2
pop x2
add x2, 10
;set x1
push x2
pop x1
sub x1, 100
;set y1
push @rrt.top
pop y1
add y1, 100
;set y2
push y1
pop y2
add y2,50
;paint
invoke SetRect, addr @rrt, x1, y1, x2, y2
invoke FillRect, hdc, addr @rrt, @color
;word of 'Highest'
;Move to the output coordinates of the text
add x1, 10
add y1, 5
invoke TextOut, hdc, x1, y1, addr sz_Text_Highest, 7
;record output coordinates for fractional numbers
push x1
pop x_num_highest
add x_num_highest, 5
push y1
pop y_num_highest
add y_num_highest, 20
;Revert to the output coordinates of the block
sub x1, 10
sub y1, 5
;Current score box
invoke GetClientRect, hWin, addr @rrt
;set x2
push x1
pop x2
sub x2, 15
;set x1
push x2
pop x1
sub x1, 100
;set y1
push @rrt.top
pop y1
add y1, 100
;set y2
push y1
pop y2
add y2,50
;paint
invoke SetRect, addr @rrt, x1, y1, x2, y2
invoke FillRect, hdc, addr @rrt, @color
;word of 'Score'
;Move to the output coordinates of the text
add x1, 10
add y1, 5
invoke TextOut, hdc, x1, y1, addr sz_Text_Score, 5
;record output coordinates for fractional numbers
push x1
pop x_num_score
add x_num_score, 5
push y1
pop y_num_score
add y_num_score, 20
invoke GetClientRect, hWin, addr @rrt
push x1
pop x2
;set x1
push @rrt.left
pop x1
add x1, 70
;set y1
push @rrt.top
pop y1
add y1, 90
mov eax, x1
sub x2, eax
mov ebx, block_width
.if x2 > ebx
;draw the icon of 2048
;invoke DrawIconEx,hdc,x1,y1,hIconLogo2048 ,block_width ,block_width ,0, NULL, DI_NORMAL
.endif
;invoke DeleteObject, @color
;set the place of blocks
invoke GetClientRect, hWin, addr @rrt
;set x1
push @rrt.left
pop x1
add x1, 50
;set y1
push @rrt.top
pop y1
add y1, 220
;;------The number of the game block------
; 1 2 3 4
; 5 6 7 8
; 9 10 11 12
; 13 14 15 16
;----------------------------------------
; The following are the corresponding coordinates
add x1, 5
push x1
add y1, 5
invoke DrawIconEx,hdc,x1,y1,hIconBlock1,block_width ,block_width ,0, NULL, DI_NORMAL ;1
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock2,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock3,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock4,block_width ,block_width ,0, NULL, DI_NORMAL
pop x1
push x1
mov eax, block_width
add y1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock5,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock6,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock7,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock8,block_width ,block_width ,0, NULL, DI_NORMAL
pop x1
push x1
mov eax, block_width
add y1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock9,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock10,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock11,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock12,block_width ,block_width ,0, NULL, DI_NORMAL
pop x1
mov eax, block_width
add y1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock13,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock14,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock15,block_width ,block_width ,0, NULL, DI_NORMAL
mov eax, block_width
add x1, eax
invoke DrawIconEx,hdc,x1,y1,hIconBlock16,block_width ,block_width ,0, NULL, DI_NORMAL
ret
OnDraw endp
;-------------------------------------------------------------------------------------
; GetOneRandBlock - Randomly generate 2 or 4 blocks at undefined locations
;-------------------------------------------------------------------------------------
GetOneRandBlock proc uses edx ecx
LOCAL @stTime:SYSTEMTIME
invoke GetLocalTime, addr @stTime
movzx eax, @stTime.wMilliseconds
invoke crt_srand,eax
invoke crt_rand ; rand() % 2
xor edx,edx
mov ebx,2
div ebx
mov block_value,edx
invoke GetLocalTime, addr @stTime
movzx eax, @stTime.wMilliseconds
invoke crt_srand,eax
invoke crt_rand ; rand() % 16
xor edx,edx
mov ebx,16
div ebx
mov temp_block_num, edx
ret
GetOneRandBlock endp
;-------------------------------------------------------------------------------------
; OnBlockInit - Initialization after clicking on new game
;TS: fix the bug->you should use BLOCK[edx*4] instead of BLOCK[edx], because the type of BLOCK is dword.
;-------------------------------------------------------------------------------------
OnBlockInit proc uses edx ecx
local @hdc:HDC
invoke GetModuleHandle, NULL
mov @hdc, eax
invoke OnBlockReset, @hdc
; invoke GetOneRandBlock
; mov edx,temp_block_num
; .if block_value == 0
; mov BLOCK[edx*4],2
; invoke LoadIcon, @hdc, NUM_BLOCK_2
; mov hIconTemp, eax
; .elseif block_value == 1
; mov BLOCK[edx*4],4
; invoke LoadIcon, @hdc, NUM_BLOCK_4
; mov hIconTemp, eax
; .endif
; invoke DetermineBlockHandle
invoke PlaceOneRandBlock
invoke Sleep, 10
invoke PlaceOneRandBlock
; invoke GetOneRandBlock
; mov edx, temp_block_num
; .while BLOCK[edx*4] != 0
; invoke GetOneRandBlock
; mov edx, temp_block_num
; .endw
; .if block_value == 0
; mov BLOCK[edx*4],2
; invoke LoadIcon, @hdc, NUM_BLOCK_2
; mov hIconTemp, eax
; .elseif block_value == 1
; mov BLOCK[edx*4],4
; invoke LoadIcon, @hdc, NUM_BLOCK_4
; mov hIconTemp, eax
; .endif
; invoke DetermineBlockHandle
ret
OnBlockInit endp
;-------------------------------------------------------------------------------------
; OnBlockUpdate - Display update after moving blocks
;-------------------------------------------------------------------------------------
OnBlockUpdate proc uses edx ecx
LOCAL i:DWORD
;mov BLOCK[4], 2048
mov i, 0
.while i<16
mov edx, i
mov temp_block_num, edx
invoke ChangeBlockResource, BLOCK[edx*4]
;invoke crt_printf, offset sz_Test, BLOCK[edx]
invoke DetermineBlockHandle
inc i
.endw
ret
OnBlockUpdate endp
;-------------------------------------------------------------------------------------
; ChangeBlockResource - Change the icon of a block
;-------------------------------------------------------------------------------------
ChangeBlockResource proc value:DWORD
local @hdc:HDC
invoke GetModuleHandle, NULL
mov @hdc, eax
;mov edx,block_num
.if value == 0
invoke LoadIcon, @hdc, NUM_BLOCK_BASIC
mov hIconTemp, eax
.elseif value == 2
invoke LoadIcon, @hdc, NUM_BLOCK_2
mov hIconTemp, eax
.elseif value == 4
invoke LoadIcon, @hdc, NUM_BLOCK_4
mov hIconTemp, eax
.elseif value == 8
invoke LoadIcon, @hdc, NUM_BLOCK_8
mov hIconTemp, eax
.elseif value == 16
invoke LoadIcon, @hdc, NUM_BLOCK_16
mov hIconTemp, eax
.elseif value == 32
invoke LoadIcon, @hdc, NUM_BLOCK_32
mov hIconTemp, eax
.elseif value == 64
invoke LoadIcon, @hdc, NUM_BLOCK_64
mov hIconTemp, eax
.elseif value == 128
invoke LoadIcon, @hdc, NUM_BLOCK_128
mov hIconTemp, eax
.elseif value == 256
invoke LoadIcon, @hdc, NUM_BLOCK_256
mov hIconTemp, eax
.elseif value == 512
invoke LoadIcon, @hdc, NUM_BLOCK_512
mov hIconTemp, eax
.elseif value == 1024
invoke LoadIcon, @hdc, NUM_BLOCK_1024
mov hIconTemp, eax
.elseif value == 2048
invoke LoadIcon, @hdc, NUM_BLOCK_2048
mov hIconTemp, eax
.else
invoke LoadIcon, @hdc, NUM_BLOCK_BASIC
mov hIconTemp, eax
.endif
;pop ebx
;push eax
;push ebx
ret
ChangeBlockResource endp
;-------------------------------------------------------------------------------------
; DetermineBlockHandle - Determine the handle of the block to be changed
;-------------------------------------------------------------------------------------
DetermineBlockHandle proc
;local @hdc:HDC
;invoke GetModuleHandle, NULL
;mov @hdc, eax
;mov edx,block_num
;pop ecx
;mov ecx, hIconTemp
.if temp_block_num == 0
mov ecx, hIconTemp
mov hIconBlock1, ecx
.elseif temp_block_num == 1
mov ecx, hIconTemp
mov hIconBlock2, ecx
.elseif temp_block_num == 2
mov ecx, hIconTemp
mov hIconBlock3, ecx
.elseif temp_block_num == 3
mov ecx, hIconTemp
mov hIconBlock4, ecx
.elseif temp_block_num == 4
mov ecx, hIconTemp
mov hIconBlock5, ecx
.elseif temp_block_num == 5
mov ecx, hIconTemp
mov hIconBlock6, ecx
.elseif temp_block_num == 6
mov ecx, hIconTemp
mov hIconBlock7, ecx
.elseif temp_block_num == 7
mov ecx, hIconTemp
mov hIconBlock8, ecx
.elseif temp_block_num == 8
mov ecx, hIconTemp
mov hIconBlock9, ecx
.elseif temp_block_num == 9
mov ecx, hIconTemp
mov hIconBlock10, ecx
.elseif temp_block_num == 10
mov ecx, hIconTemp
mov hIconBlock11, ecx
.elseif temp_block_num == 11
mov ecx, hIconTemp
mov hIconBlock12, ecx
.elseif temp_block_num == 12
mov ecx, hIconTemp
mov hIconBlock13, ecx
.elseif temp_block_num == 13
mov ecx, hIconTemp
mov hIconBlock14, ecx
.elseif temp_block_num == 14
mov ecx, hIconTemp
mov hIconBlock15, ecx
.elseif temp_block_num == 15
mov ecx, hIconTemp
mov hIconBlock16, ecx
.endif
ret
DetermineBlockHandle endp
;-------------------------------------------------------------------------------------
; OnScoreUpdate - Update the displayed current score and highest
;-------------------------------------------------------------------------------------
OnScoreUpdate proc hWin:HWND
LOCAL @hdc:HDC
local @rrt:RECT
;invoke GetClientRect, hWin, addr @rrt
;mov @rrt.top, 50
;set the text's color
invoke SetTextColor, @hdc, 0F5F5F5h
invoke SetBkMode, @hdc, 00A9B3B8h
invoke crt_sprintf, addr text_score, addr sz_Num_to_text, num_score
invoke crt_strlen, addr text_score
mov text_score_len, eax
invoke crt_sprintf, addr text_highest_score, addr sz_Num_to_text, num_highest_score
invoke crt_strlen, addr text_highest_score
mov text_highest_len, eax
ret
OnScoreUpdate endp
;-------------------------------------------------------------------------------------
; PlaceOneRandBlock - Handling keystroke messages
;-------------------------------------------------------------------------------------
PlaceOneRandBlock proc
local @hdc:HDC
invoke GetModuleHandle, NULL
mov @hdc, eax
invoke GetOneRandBlock
mov edx, temp_block_num
.while BLOCK[edx*4] != 0
invoke GetOneRandBlock
mov edx, temp_block_num
.endw
mov edx,temp_block_num
.if block_value == 0
mov BLOCK[edx*4],2
invoke LoadIcon, @hdc, NUM_BLOCK_2
mov hIconTemp, eax
.elseif block_value == 1
mov BLOCK[edx*4],4
invoke LoadIcon, @hdc, NUM_BLOCK_4
mov hIconTemp, eax
.endif
invoke DetermineBlockHandle
ret
PlaceOneRandBlock endp
;-------------------------------------------------------------------------------------
; OnKeydown - Handling keystroke messages
;-------------------------------------------------------------------------------------
OnKeydown proc hWin:HWND, message:UINT, wParam:WPARAM, lParam:LPARAM
local @hdc:HDC
LOCAL @i:DWORD
mov @i, 0
.while @i < 16
mov eax, @i
push BLOCK[eax*4]
pop OldBlock[eax*4]
inc @i
.endw
mov eax, wParam
.if eax == VK_LEFT
;invoke Left
invoke MergerLeft
invoke OnBlockUpdate
; Invoke SendMessage,hWin,WM_PAINT,0,0
; .while @i<16
; mov ebx, @i
; invoke MessageBox,NULL,BLOCK[ebx],offset sz_Text_Highest,MB_OK
; inc @i
; .endw
.elseif eax== VK_RIGHT
;invoke Right
invoke MergerRight
invoke OnBlockUpdate
;invoke MessageBox,NULL,offset sz_Text_Win,offset sz_Text_Highest,MB_OK
.elseif eax== VK_DOWN
;invoke Down
invoke MergerDown
invoke OnBlockUpdate
;invoke MessageBox,NULL,offset sz_Text_Win,offset sz_Text_Highest,MB_OK
.elseif eax== VK_UP
;invoke Up
invoke MergerUp
invoke OnBlockUpdate
;invoke MessageBox,NULL,offset sz_Text_Win,offset sz_Text_Highest,MB_OK
.elseif eax == VK_SPACE
;invoke RestartGame
.endif
mov @i, 0
mov flag, 0
.while @i < 16
mov eax, @i
mov ebx, BLOCK[eax*4]
.if ebx != OldBlock[eax*4]
mov flag, 1
.endif
inc @i
.endw
mov win_flag, 0
mov lose_flag, 0
.if flag == 1
invoke getscore