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GameSound.java
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GameSound.java
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//import libraries
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import java.io.*;
import javax.sound.midi.*;
//GameSound deals with the short- and long-duration music within the game. It loads the different sound files
//required in the constructor, and also starts the background music (long-duration) when constructor is call.
//It will also play the different specified sound files when the corresponding function is called.
public class GameSound {
//object for the background music
private static Sequencer midiPlayer;
//setup the different short-term sound objects and their pathways
File deathFile = new File("graphic/death.wav");
File jumpFile = new File("graphic/jump2.wav");
AudioClip deathSound;
AudioClip jumpSound;
//load the music
public GameSound() {
try{
deathSound = Applet.newAudioClip(deathFile.toURL());
jumpSound = Applet.newAudioClip(jumpFile.toURL());
}
catch(Exception e){
e.printStackTrace();
}
startMidi("graphic/Lullaby.mid"); //load the file and start the midi player
}
//load, activate and play the music
public static void startMidi(String midFilename) {
try {
File midiFile = new File(midFilename);
Sequence song = MidiSystem.getSequence(midiFile); //get the music data from midiFile
midiPlayer = MidiSystem.getSequencer();
midiPlayer.open();
midiPlayer.setSequence(song);
midiPlayer.setLoopCount(-1); //repeat the music infinitely
midiPlayer.start();
} catch (MidiUnavailableException e) {
e.printStackTrace();
} catch (InvalidMidiDataException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
//sound for when the frog is jumping/moving
public void playJump(){
jumpSound.play();
}
//sound for when the frog dies
public void playDeath(){
deathSound.play();
}
}