-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathclient.lua
303 lines (251 loc) · 8.76 KB
/
client.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
-- ESX
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
-- Locals
local cuffed = false
local dict = "mp_arresting"
local anim = "idle"
local flags = 49
local ped = PlayerPedId()
local changed = false
local prevMaleVariation = 0
local prevFemaleVariation = 0
local femaleHash = GetHashKey("mp_f_freemode_01")
local maleHash = GetHashKey("mp_m_freemode_01")
local IsLockpicking = false
-- Sätt på handklovar
RegisterNetEvent('esx_handcuffandropeandrope:cuff')
AddEventHandler('esx_handcuffandropeandrope:cuff', function()
ped = GetPlayerPed(-1)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
if GetEntityModel(ped) == femaleHash then
prevFemaleVariation = GetPedDrawableVariation(ped, 7)
SetPedComponentVariation(ped, 7, 25, 0, 0)
elseif GetEntityModel(ped) == maleHash then
prevMaleVariation = GetPedDrawableVariation(ped, 7)
SetPedComponentVariation(ped, 7, 41, 0, 0)
end
SetEnablerope(ped, true)
TaskPlayAnim(ped, dict, anim, 8.0, -8, -1, flags, 0, 0, 0, 0)
cuffed = not cuffed
changed = true
end)
-- Ta av handklovar
RegisterNetEvent('esx_handcuffandropeandrope:uncuff')
AddEventHandler('esx_handcuffandropeandrope:uncuff', function()
ped = GetPlayerPed(-1)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
ClearPedTasks(ped)
SetEnablerope(ped, false)
UncuffPed(ped)
if GetEntityModel(ped) == femaleHash then -- mp female
SetPedComponentVariation(ped, 7, prevFemaleVariation, 0, 0)
elseif GetEntityModel(ped) == maleHash then -- mp male
SetPedComponentVariation(ped, 7, prevMaleVariation, 0, 0)
end
cuffed = not cuffed
changed = true
end)
RegisterNetEvent('esx_handcuffandropeandrope:cuffcheck')
AddEventHandler('esx_handcuffandropeandrope:cuffcheck', function()
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
TaskPlayAnim(ped,"amb@prop_human_bum_bin@idle_b","idle_d",100.0, 200.0, 0.3, 120, 0.2, 0, 0, 0, 130)
ESX.ShowNotification('~g~You have used your rope')
Wait(8000)
TriggerServerEvent('esx_policejob:rope', GetPlayerServerId(player))
ESX.ShowNotification('~r~Person dragged/UnDragged')
else
ESX.ShowNotification('No players nearby')
end
end)
RegisterNetEvent('esx_handcuffandropeandrope:ropecheck')
AddEventHandler('esx_handcuffandropeandrope:ropecheck', function()
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
TaskPlayAnim(ped,"amb@prop_human_bum_bin@idle_b","idle_d",100.0, 200.0, 0.3, 120, 0.2, 0, 0, 0, 130)
ESX.ShowNotification('~g~You have used your rope')
Wait(8000)
TriggerServerEvent('esx_policejob:drag', GetPlayerServerId(player))
ESX.ShowNotification('~r~Person Cuffed/UnCuffed')
else
ESX.ShowNotification('No players nearby')
end
end)
RegisterNetEvent('esx_handcuffandropeandrope:nyckelcheck')
AddEventHandler('esx_handcuffandropeandrope:nyckelcheck', function()
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
TriggerServerEvent('esx_handcuffandropeandrope:unlocking', GetPlayerServerId(player))
else
ESX.ShowNotification('No players nearby')
end
end)
RegisterNetEvent('esx_handcuffandropeandrope:unlockingcuffs')
AddEventHandler('esx_handcuffandropeandrope:unlockingcuffs', function()
local player, distance = ESX.Game.GetClosestPlayer()
local ped = GetPlayerPed(-1)
if IsLockpicking == false then
ESX.UI.Menu.CloseAll()
FreezeEntityPosition(player, true)
FreezeEntityPosition(ped, true)
TaskStartScenarioInPlace(ped, "WORLD_HUMAN_WELDING", 0, true)
IsLockpicking = true
Wait(30000)
IsLockpicking = false
FreezeEntityPosition(player, false)
FreezeEntityPosition(ped, false)
ClearPedTasksImmediately(ped)
TriggerServerEvent('esx_policejob:rope', GetPlayerServerId(player))
ESX.ShowNotification('rope unlocked')
else
ESX.ShowNotification('Your are already lockpicking rope')
end
end)
-- ??
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if not changed then
ped = PlayerPedId()
local IsCuffed = IsPedCuffed(ped)
if IsCuffed and not IsEntityPlayingAnim(PlayerPedId(), dict, anim, 3) then
Citizen.Wait(0)
TaskPlayAnim(ped, dict, anim, 8.0, -8, -1, flags, 0, 0, 0, 0)
end
else
changed = false
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
ped = PlayerPedId()
if cuffed then
end
end
end)
RegisterNetEvent('esx_handcuffandrope:cuff')
AddEventHandler('esx_handcuffandrope:cuff', function()
ped = GetPlayerPed(-1)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
if GetEntityModel(ped) == femaleHash then
prevFemaleVariation = GetPedDrawableVariation(ped, 7)
SetPedComponentVariation(ped, 7, 25, 0, 0)
elseif GetEntityModel(ped) == maleHash then
prevMaleVariation = GetPedDrawableVariation(ped, 7)
SetPedComponentVariation(ped, 7, 41, 0, 0)
end
SetEnableHandcuffs(ped, true)
TaskPlayAnim(ped, dict, anim, 8.0, -8, -1, flags, 0, 0, 0, 0)
cuffed = not cuffed
changed = true
end)
--- Uncufing
RegisterNetEvent('esx_handcuffandrope:uncuff')
AddEventHandler('esx_handcuffandrope:uncuff', function()
ped = GetPlayerPed(-1)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
ClearPedTasks(ped)
SetEnableHandcuffs(ped, false)
UncuffPed(ped)
if GetEntityModel(ped) == femaleHash then -- mp female
SetPedComponentVariation(ped, 7, prevFemaleVariation, 0, 0)
elseif GetEntityModel(ped) == maleHash then -- mp male
SetPedComponentVariation(ped, 7, prevMaleVariation, 0, 0)
end
cuffed = not cuffed
changed = true
end)
RegisterNetEvent('esx_handcuffandrope:cuffcheck')
AddEventHandler('esx_handcuffandrope:cuffcheck', function()
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
TaskPlayAnim(ped,"amb@prop_human_bum_bin@idle_b","idle_d",100.0, 200.0, 0.3, 120, 0.2, 0, 0, 0, 130)
ESX.ShowNotification('~g~You have used your handcuffs')
Wait(8000)
TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(player))
ESX.ShowNotification('~r~Person Cuffed/UnCuffed')
else
ESX.ShowNotification('No players nearby')
end
end)
RegisterNetEvent('esx_handcuffandrope:nyckelcheck')
AddEventHandler('esx_handcuffandrope:nyckelcheck', function()
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
TriggerServerEvent('esx_handcuffandrope:unlocking', GetPlayerServerId(player))
else
ESX.ShowNotification('No players nearby')
end
end)
RegisterNetEvent('esx_handcuffandrope:unlockingcuffs')
AddEventHandler('esx_handcuffandrope:unlockingcuffs', function()
local player, distance = ESX.Game.GetClosestPlayer()
local ped = GetPlayerPed(-1)
if IsLockpicking == false then
ESX.UI.Menu.CloseAll()
FreezeEntityPosition(player, true)
FreezeEntityPosition(ped, true)
TaskStartScenarioInPlace(ped, "WORLD_HUMAN_WELDING", 0, true)
IsLockpicking = true
Wait(30000)
IsLockpicking = false
FreezeEntityPosition(player, false)
FreezeEntityPosition(ped, false)
ClearPedTasksImmediately(ped)
TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(player))
ESX.ShowNotification('Handcuffs unlocked')
else
ESX.ShowNotification('Your are already lockpicking handcuffs')
end
end)
-- ??
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if not changed then
ped = PlayerPedId()
local IsCuffed = IsPedCuffed(ped)
if IsCuffed and not IsEntityPlayingAnim(PlayerPedId(), dict, anim, 3) then
Citizen.Wait(0)
TaskPlayAnim(ped, dict, anim, 8.0, -8, -1, flags, 0, 0, 0, 0)
end
else
changed = false
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
ped = PlayerPedId()
if cuffed then
end
end
end)