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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Libre TrainSim Resource Importer"
[autoload]
jEssentials="*res://addons/jean28518.jTools/jEssentials/jEssentials.gd"
jSaveManager="*res://addons/jean28518.jTools/jSaveManager/jSaveManager.gd"
jConfig="*res://addons/jean28518.jTools/jConfig.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/jean28518.jTools/plugin.cfg", "res://addons/resource_importer/plugin.cfg" )
[input]
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false