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Fixed namespace
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66 files changed

+357
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Assets/Common/StandardAssets/Cameras/Scripts/AbstractTargetFollower.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public abstract class AbstractTargetFollower : MonoBehaviour
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{

Assets/Common/StandardAssets/Cameras/Scripts/AutoCam.cs

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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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#endif
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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[ExecuteInEditMode]
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public class AutoCam : PivotBasedCameraRig

Assets/Common/StandardAssets/Cameras/Scripts/FreeLookCam.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public class FreeLookCam : PivotBasedCameraRig
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{

Assets/Common/StandardAssets/Cameras/Scripts/HandHeldCam.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public class HandHeldCam : LookatTarget
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{

Assets/Common/StandardAssets/Cameras/Scripts/LookatTarget.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public class LookatTarget : AbstractTargetFollower
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{

Assets/Common/StandardAssets/Cameras/Scripts/PivotBasedCameraRig.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public abstract class PivotBasedCameraRig : AbstractTargetFollower
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{

Assets/Common/StandardAssets/Cameras/Scripts/ProtectCameraFromWallClip.cs

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using System.Collections;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public class ProtectCameraFromWallClip : MonoBehaviour
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{

Assets/Common/StandardAssets/Cameras/Scripts/TargetFieldOfView.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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namespace Assets.Common.StandardAssets.Cameras.Scripts
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{
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public class TargetFieldOfView : AbstractTargetFollower
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{

Assets/Common/StandardAssets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts;
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using Assets.Common.StandardAssets.Utility;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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using UnityStandardAssets.Utility;
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using Random = UnityEngine.Random;
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namespace UnityStandardAssets.Characters.FirstPerson
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namespace Assets.Common.StandardAssets.Characters.FirstPersonCharacter.Scripts
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{
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[RequireComponent(typeof (CharacterController))]
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[RequireComponent(typeof (AudioSource))]

Assets/Common/StandardAssets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs

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using System;
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using Assets.Common.StandardAssets.Utility;
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using UnityEngine;
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using UnityStandardAssets.Utility;
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namespace UnityStandardAssets.Characters.FirstPerson
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namespace Assets.Common.StandardAssets.Characters.FirstPersonCharacter.Scripts
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{
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public class HeadBob : MonoBehaviour
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{

Assets/Common/StandardAssets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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namespace UnityStandardAssets.Characters.FirstPerson
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namespace Assets.Common.StandardAssets.Characters.FirstPersonCharacter.Scripts
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{
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[Serializable]
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public class MouseLook

Assets/Common/StandardAssets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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namespace UnityStandardAssets.Characters.FirstPerson
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namespace Assets.Common.StandardAssets.Characters.FirstPersonCharacter.Scripts
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{
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[RequireComponent(typeof (Rigidbody))]
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[RequireComponent(typeof (CapsuleCollider))]

Assets/Common/StandardAssets/Characters/RollerBall/Scripts/Ball.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Vehicles.Ball
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namespace Assets.Common.StandardAssets.Characters.RollerBall.Scripts
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{
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public class Ball : MonoBehaviour
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{

Assets/Common/StandardAssets/Characters/RollerBall/Scripts/BallUserControl.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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namespace UnityStandardAssets.Vehicles.Ball
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namespace Assets.Common.StandardAssets.Characters.RollerBall.Scripts
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{
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public class BallUserControl : MonoBehaviour
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{

Assets/Common/StandardAssets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Characters.ThirdPerson
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namespace Assets.Common.StandardAssets.Characters.ThirdPersonCharacter.Scripts
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{
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[RequireComponent(typeof (UnityEngine.AI.NavMeshAgent))]
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[RequireComponent(typeof (ThirdPersonCharacter))]

Assets/Common/StandardAssets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs

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using UnityEngine;
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namespace UnityStandardAssets.Characters.ThirdPerson
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namespace Assets.Common.StandardAssets.Characters.ThirdPersonCharacter.Scripts
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{
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[RequireComponent(typeof(Rigidbody))]
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[RequireComponent(typeof(CapsuleCollider))]

Assets/Common/StandardAssets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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namespace UnityStandardAssets.Characters.ThirdPerson
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namespace Assets.Common.StandardAssets.Characters.ThirdPersonCharacter.Scripts
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{
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[RequireComponent(typeof (ThirdPersonCharacter))]
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public class ThirdPersonUserControl : MonoBehaviour

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/AxisTouchButton.cs

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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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public class AxisTouchButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/ButtonHandler.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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public class ButtonHandler : MonoBehaviour
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs

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using System;
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using Assets.Common.StandardAssets.CrossPlatformInput.Scripts.PlatformSpecific;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput.PlatformSpecific;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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public static class CrossPlatformInputManager
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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public class InputAxisScrollbar : MonoBehaviour
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/Joystick.cs

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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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public class Joystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/MobileControlRig.cs

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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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#if UNITY_EDITOR
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#endif
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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[ExecuteInEditMode]
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public class MobileControlRig : MonoBehaviour

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts.PlatformSpecific
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{
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public class MobileInput : VirtualInput
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs

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using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts.PlatformSpecific
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{
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public class StandaloneInput : VirtualInput
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{

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/TiltInput.cs

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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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// helps with managing tilt input on mobile devices
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// helps with managing tilt input on mobile devices
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public class TiltInput : MonoBehaviour
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{
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// options for the various orientations
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m_SteerAxis.Remove();
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}
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}
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}
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namespace UnityStandardAssets.CrossPlatformInput.Inspector
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{
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof (TiltInput.AxisMapping))]
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public class TiltInputAxisStylePropertyDrawer : PropertyDrawer
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}
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}
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#endif
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}
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}

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/TouchPad.cs

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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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[RequireComponent(typeof(Image))]
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public class TouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler

Assets/Common/StandardAssets/CrossPlatformInput/Scripts/VirtualInput.cs

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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput
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namespace Assets.Common.StandardAssets.CrossPlatformInput.Scripts
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{
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public abstract class VirtualInput
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{

Assets/Common/StandardAssets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs

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using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityStandardAssets.CrossPlatformInput.Inspector
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namespace Assets.Common.StandardAssets.Editor.CrossPlatformInput
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{
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[InitializeOnLoad]
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public class CrossPlatformInitialize

Assets/Common/StandardAssets/Utility/ActivateTrigger.cs

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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace UnityStandardAssets.Utility
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namespace Assets.Common.StandardAssets.Utility
65
{
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public class ActivateTrigger : MonoBehaviour
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{

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