Immersive Systems Design, Game Art, VR
- Berlin, Germany
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01:39
(UTC +01:00) - in/jan-ortgies
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GDCVaultPlayerExtended
GDCVaultPlayerExtended PublicExtends GDC Vault player functionality (keyboard controls, dark mode, stereo / mono toggle, ...) and makes it bigger
JavaScript
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UnrealDocsExtended
UnrealDocsExtended PublicVarious improvements and fixes for the Epic / Unreal Engine dev resources
JavaScript
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MipFlooding
MipFlooding PublicForked from secarri/MipFlooding
Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
Python
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