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Copy pathTheVision_SolanumVisionResponse.cs
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TheVision_SolanumVisionResponse.cs
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using UnityEngine;
using NewHorizons.Utility;
namespace TheVision.CustomProps
{
public class TheVision_SolanumVisionResponse : MonoBehaviour
{
public NomaiConversationManager _nomaiConversationManager;
public SolanumAnimController _solanumAnimController;
public NomaiWallText solanumVisionResponse;
public OWAudioSource PlayerHeadsetAudioSource;
private static readonly int MAX_WAIT_FRAMES = 20;
// Main
public void WriteMessage()
{
// one-time code that runs after waitFrames are up
_solanumAnimController.OnWriteResponse += (int unused) =>
{
_nomaiConversationManager._activeResponseText = solanumVisionResponse;
_nomaiConversationManager._pendingResponseText = null;
solanumVisionResponse.Show();
};
_solanumAnimController.StartWritingMessage();
TheVision.Instance.ModHelper.Events.Unity.RunWhen(() => !_solanumAnimController.isStartingWrite && !solanumVisionResponse.IsAnimationPlaying(), () =>
{
_solanumAnimController.StopWritingMessage(gestureToText: false);
_nomaiConversationManager._state = NomaiConversationManager.State.WatchingSky;
_solanumAnimController.StopWatchingPlayer();
// Spawning SolanumCopies and Signals on vision response
TheVision.Instance.ModHelper.Events.Unity.FireInNUpdates(TheVision.Instance.SpawnOnVisionEnd, 10);
});
}
public void OnVisionStart()
{
if (_nomaiConversationManager._activeResponseText != null) _nomaiConversationManager._activeResponseText.Hide();
_nomaiConversationManager._activeResponseText = null;
_nomaiConversationManager._pendingResponseText = solanumVisionResponse;
// Disabling music on QM once the vision is showed
Locator.GetAstroObject(AstroObject.Name.QuantumMoon).transform.Find("Volumes/AudioVolume_QM_Music").gameObject.SetActive(false);
}
public void OnVisionEnd()
{
// flicker
var effect = Locator.GetActiveCamera().transform.Find("ScreenEffects/LightFlickerEffectBubble").GetComponent<LightFlickerController>();
effect.FlickerOffAndOn(offDuration: 6.8f, onDuration: 1f);
TheVision.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
{
// sfx
PlayWindSound();
PlayStartSound();
Invoke("PlayImpactSound", 0.5f);
Invoke("PlayShockSound", 0.5f);
PlayFadeInSound();
});
TheVision.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
{
// wh parameters
var whiteHoleOptions = Locator.GetAstroObject(AstroObject.Name.QuantumMoon).transform.Find("Sector_QuantumMoon/WhiteHole/AmbientLight").GetComponent<Light>();
whiteHoleOptions.color = new Color(1, 1, 2, 1);
whiteHoleOptions.range = 30;
whiteHoleOptions.intensity = 3;
whiteHoleOptions.enabled = true;
// QM White Hole parameters
var qmWhiteHole = Locator.GetAstroObject(AstroObject.Name.QuantumMoon).transform.Find("Sector_QuantumMoon/WhiteHole").gameObject;
var qmWhiteHoleLock = qmWhiteHole.AddComponent<MemoryUplinkTrigger>()._lockOnTransform;
qmWhiteHole.SetActive(true);
Invoke("ApplyForce", 0.5f);
Invoke("CameraShaking", 0.5f);
Invoke("SolanumAnim", 10f);
Invoke("SolanumAnim2", 25f);
// Camera lock on target
var cameraFixedPosition = Locator.GetPlayerTransform().gameObject.GetComponent<PlayerLockOnTargeting>();
cameraFixedPosition.LockOn(qmWhiteHole.transform, 20f, true, 3f);
TheVision.Instance.ModHelper.Console.WriteLine("PROJECTION COMPLETE");
Locator.GetShipLogManager().RevealFact("SOLANUM_PROJECTION_COMPLETE");
_nomaiConversationManager.enabled = false;
TheVision.Instance.ModHelper.Events.Unity.FireInNUpdates(WriteMessage, MAX_WAIT_FRAMES);
});
}
// Utility
public void ApplyForce()
{
SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<PlayerCameraEffectController>().ApplyExposureDamage();
// Pushing out force for flat version and VR version
var applyForce = Locator.GetPlayerTransform().gameObject.GetComponent<OWRigidbody>();
Vector3 pushBack = new Vector3(0f, 0.0062f, -0.008f);
applyForce.AddLocalImpulse(pushBack);
}
public void CameraShaking()
{
// Camera shaking
var cameraShaking = Locator.GetActiveCamera().gameObject.AddComponent<CameraShake>();
StartCoroutine(cameraShaking.Shake(5f, 0.025f));
}
public void SolanumAnim()
{
var SolanumAnim = SearchUtilities.Find("QuantumMoon_Body/Sector_QuantumMoon/State_EYE/Interactables_EYEState/ConversationPivot/Character_NOM_Solanum/Nomai_ANIM_SkyWatching_Idle").GetComponent<SolanumAnimController>();
SolanumAnim.StartWatchingPlayer();
SolanumAnim.StartConversation();
}
public void SolanumAnim2()
{
var SolanumAnim = SearchUtilities.Find("QuantumMoon_Body/Sector_QuantumMoon/State_EYE/Interactables_EYEState/ConversationPivot/Character_NOM_Solanum/Nomai_ANIM_SkyWatching_Idle").GetComponent<SolanumAnimController>();
SolanumAnim.EndConversation();
SolanumAnim.StopWatchingPlayer();
}
// Sounds and music
public void PlayWindSound()
{
// SFX on QM after Solanumptojection
PlayerHeadsetAudioSource = Locator.GetAstroObject(AstroObject.Name.QuantumMoon).transform.Find("Sector_QuantumMoon/State_EYE/Interactables_EYEState/ConversationPivot/Character_NOM_Solanum").gameObject.AddComponent<OWAudioSource>();
PlayerHeadsetAudioSource.enabled = true;
PlayerHeadsetAudioSource.AssignAudioLibraryClip(AudioType.EyeVortex_LP); // shattering sound 2428 //2697 - station flicker // 2252 - EyeVortex_LP wind // 2005 - electric core
PlayerHeadsetAudioSource.SetMaxVolume(maxVolume: 0.5f);
PlayerHeadsetAudioSource.GetComponent<AudioSource>().playOnAwake = false;
PlayerHeadsetAudioSource.Play();
}
public void PlayFadeInSound()
{
PlayerHeadsetAudioSource = Locator.GetAstroObject(AstroObject.Name.QuantumMoon).transform.Find("Sector_QuantumMoon/State_EYE/Interactables_EYEState/ConversationPivot/NomaiConversation").gameObject.AddComponent<OWAudioSource>();
PlayerHeadsetAudioSource.enabled = true;
PlayerHeadsetAudioSource.AssignAudioLibraryClip(AudioType.MemoryUplink_Start); // shattering sound 2428 //2697 - station flicker // 2252 -wind // 2005 - electric core // 2460 MemoryUplink_Start
PlayerHeadsetAudioSource.SetMaxVolume(maxVolume: 10f);
PlayerHeadsetAudioSource.GetComponent<AudioSource>().playOnAwake = false;
PlayerHeadsetAudioSource.PlayDelayed(4.5f);
}
public void PlayImpactSound()
{
PlayerHeadsetAudioSource = SearchUtilities.Find("Player_Body").gameObject.AddComponent<OWAudioSource>();
PlayerHeadsetAudioSource.enabled = true;
PlayerHeadsetAudioSource.AssignAudioLibraryClip(AudioType.ImpactHighSpeed); // StationFlicker_RW = 2696// 2005 - electric core //502 -ToolFlashlightFlicker
PlayerHeadsetAudioSource.SetMaxVolume(maxVolume: 10f);
PlayerHeadsetAudioSource.GetComponent<AudioSource>().playOnAwake = false;
PlayerHeadsetAudioSource.PlayOneShot();
}
public void PlayShockSound()
{
PlayerHeadsetAudioSource = SearchUtilities.Find("Player_Body").gameObject.AddComponent<OWAudioSource>();
PlayerHeadsetAudioSource.enabled = true;
PlayerHeadsetAudioSource.AssignAudioLibraryClip(AudioType.ElectricShock); // StationFlicker_RW = 2696// 2005 - electric core //502 -ToolFlashlightFlicker
PlayerHeadsetAudioSource.SetMaxVolume(maxVolume: 10f);
PlayerHeadsetAudioSource.GetComponent<AudioSource>().playOnAwake = false;
PlayerHeadsetAudioSource.PlayOneShot();
}
public void PlayStartSound()
{
PlayerHeadsetAudioSource = Locator.GetAstroObject(AstroObject.Name.QuantumMoon).transform.Find("Sector_QuantumMoon/State_EYE").gameObject.AddComponent<OWAudioSource>();
PlayerHeadsetAudioSource.enabled = true;
PlayerHeadsetAudioSource.AssignAudioLibraryClip(AudioType.GD_IslandLiftedByTornado); // shattering sound 2428 //2697 - station flicker // 2252 -wind // 2005 - electric core // 2011 - GD_IslandLiftedByTornado
PlayerHeadsetAudioSource.SetMaxVolume(maxVolume: 5f);
PlayerHeadsetAudioSource.GetComponent<AudioSource>().playOnAwake = false;
PlayerHeadsetAudioSource.PlayOneShot();
}
}
}