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Very Minor Feature Request: Make Ilari Not Clip Into Loot #336

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RecursiveVision opened this issue Feb 24, 2023 · 2 comments
Open

Very Minor Feature Request: Make Ilari Not Clip Into Loot #336

RecursiveVision opened this issue Feb 24, 2023 · 2 comments

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@RecursiveVision
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RecursiveVision commented Feb 24, 2023

After delivering Maggie's Letter and witnessing the cutscene at the Hall of Wealth (note: it's not the House of Wealth as the randomizer logs say- https://zelda.fandom.com/wiki/Auction_House#cite_note-2), Ilari will go to the Cafe Bar.

The only problem is, at night, he clips into Loot, which looks a little silly. 😂

This is extreme nitpicking, but maybe he could be moved a little bit to the left so he's not invading Loot's personal space?

It technically is a bug because it makes it marginally harder to talk to the right character depending on your angle of approach, since they're overlaying each other.

Screenshot (1648)

@LagoLunatic
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How is this a bug? The developers must have placed them there intentionally, and there's no way they missed this during playtesting. It happens in a random vanilla longplay: https://youtu.be/ViRlaNN4jvI?t=13623
And the guy on the right doesn't give any items so it being temporarily slightly difficult to talk to him doesn't seem that bad.

Hall of Wealth (note: it's not the House of Wealth as the randomizer logs say- https://zelda.fandom.com/wiki/Auction_House#cite_note-2)

I didn't realize a fishman called it that. Though the Tingle Tuner calls it the House of Wealth.

In the Japanese version, it's called 金持ちの館 - 'rich person's (house/mansion/large building)'.

Guess it could be either one really...

@RecursiveVision
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I did say "sorta" and "extreme nitpicking". I guess it arguably qualifies as more of a (very minor) feature request/enhancement. If you think it's not worth doing, I won't take offense!

@RecursiveVision RecursiveVision changed the title Vanilla Bug (Sorta): Ilari Clipping Into Loot Very Minor Feature Request: Make Ilari Not Clip Into Loot Feb 25, 2023
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