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Swift Sail Causes KoRL Jump to Fail #328

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RecursiveVision opened this issue Feb 18, 2023 · 1 comment
Open

Swift Sail Causes KoRL Jump to Fail #328

RecursiveVision opened this issue Feb 18, 2023 · 1 comment
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@RecursiveVision
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RecursiveVision commented Feb 18, 2023

When sailing with the Swift Sail, oftentimes KoRL won't be able to jump. Pressing the jump button results in him not moving from the water, or barely moving. Jumping a second time after a failed jump tends to work. Unknown how to reproduce, but a frequent occurrence.

This is very frustrating when playing the Boating Course minigame, which is already very difficult to play with the Swift Sail's speed.

@LagoLunatic
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This is probably because you're trying to jump into waves, I assume that swift sail having more horizontal velocity but the same amount of vertical jump velocity causes the chances of you hitting a wave to be higher.
Only thing I can think of would be increasing jump velocity but I feel like that could create issues where you can jump onto places the level designers didn't intend you to be able to.

How does WWHD handle jumping into waves when swift sail is enabled?

@LagoLunatic LagoLunatic added the bug Something isn't working label Feb 23, 2023
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