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When player tries to start object interaction, the engine searches all neighbours for objects and sends UseObject message to the first found one. This couses a problem when player is standing among multiple objects.
Expected behaviour:
Only an object located in front of player should receive UseObject message.
The text was updated successfully, but these errors were encountered:
Current state:
When player tries to start object interaction, the engine searches all neighbours for objects and sends UseObject message to the first found one. This couses a problem when player is standing among multiple objects.
Expected behaviour:
Only an object located in front of player should receive UseObject message.
The text was updated successfully, but these errors were encountered: