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which should not be necessary (unless I'm missing something?).
The text was updated successfully, but these errors were encountered:
krisgry
changed the title
Consumes in Maneuvers/Maneuver that stil check isActive
Unnecessary check of isActive in Maneuvers/Maneuver consumes
Mar 18, 2019
Hi,
Did some digging in the Maneuvers/Maneuver, and found that bind is defined such that the consume function is only called if the task is active:
dune/src/DUNE/Maneuvers/Maneuver.hpp
Lines 146 to 158 in c0737b2
Then I discovered that the consume functions of PathControlState and StopManeuver still check if the task is active:
dune/src/DUNE/Maneuvers/Maneuver.cpp
Lines 156 to 160 in c0737b2
and
dune/src/DUNE/Maneuvers/Maneuver.cpp
Lines 139 to 152 in c0737b2
which should not be necessary (unless I'm missing something?).
The text was updated successfully, but these errors were encountered: