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hashalphabet.asm
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;--------------------------------------------------------------------------------
; PrepHashAlphabet:
;--------------------------------------------------------------------------------
PrepHashAlphabet:
LDA $11 : CMP.b #$03 : BNE +
LDA.b #$06 : STA $14 ; thing we wrote over
RTL
+
LDA $00 : PHA
LDA $01 : PHA
LDA $02 : PHA
LDA $03 : PHA
LDA $04 : PHA
LDA $05 : PHA
LDA $06 : PHA
LDA $07 : PHA
JSL.l NameHash
JSL.l LoadAlphabetTiles
JSL.l LoadAlphabetTilemap
PLA : STA $07
PLA : STA $06
PLA : STA $05
PLA : STA $04
PLA : STA $03
PLA : STA $02
PLA : STA $01
PLA : STA $00
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; GetAlphabetPalette:
; In: X = Alphabet Index
; Out: A = Palette
;--------------------------------------------------------------------------------
GetAlphabetPalette:
LDA.l .table, X
RTL
;--------------------------------------------------------------------------------
.table
db $00, $0C, $04, $0C, $04, $00, $0C, $18
db $08, $08, $08, $04, $00, $00, $0C, $08
db $18, $0C, $18, $04, $04, $0C, $14, $00
db $0C, $04, $08, $18, $04, $08, $04, $08
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; GetAlphabetTileAddr:
; Notes:
; Assumes 16-bit accumulator
;--------------------------------------------------------------------------------
GetAlphabetTileAddr:
ASL #6
!ADD.w #$B800 ; $31:B800
RTL
;--------------------------------------------------------------------------------
!ALPHA_TILE_WIDTH = "#$40"
!ALPHA_VRAM_DEST_BASE = "#$FA00"
;--------------------------------------------------------------------------------
; LoadAlphabetTiles
; In:
; $00 - Tile 0
; $01 - Tile 1
; $02 - Tile 2
; $03 - Tile 3
; $04 - Tile 4
;--------------------------------------------------------------------------------
LoadAlphabetTiles:
PHA : PHX
LDA $4300 : PHA ; preserve DMA parameters
LDA $4301 : PHA ; preserve DMA parameters
LDA $4302 : PHA ; preserve DMA parameters
LDA $4303 : PHA ; preserve DMA parameters
LDA $4304 : PHA ; preserve DMA parameters
LDA $4305 : PHA ; preserve DMA parameters
LDA $4306 : PHA ; preserve DMA parameters
;--------------------------------------------------------------------------------
LDA.b #$80 : STA $2115 ; write read increment on $2119
LDA.b #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
LDA.b #$18 : STA $4301 ; set bus B destination to VRAM register
LDA.b !ALPHA_VRAM_DEST_BASE>>1 : STA $2116 ; write VRAM destination address
LDA.b !ALPHA_VRAM_DEST_BASE>>9 : STA $2117 ; write VRAM destination address
LDA.b #GFX_Hash_Alphabet>>16 : STA $4304 ; set bus A source bank
LDA $2100 : PHA : LDA.b #$80 : STA $2100 ; save screen state & turn screen off
LDX.b #$00 : -
LDA $00, X
REP #$20 ; set 16-bit accumulator
AND.w #$001F ; mask to alphabet of 32
JSL.l GetAlphabetTileAddr : STA $4302 ; set bus A source address to SRAM
SEP #$20 ; set 8-bit accumulator
LDA.b !ALPHA_TILE_WIDTH : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$01 : STA $420B ; begin DMA transfer
INX
CPX.b #$05 : !BLT -
PLA : STA $2100 ; put screen back however it was before
;--------------------------------------------------------------------------------
PLA : STA $4306 ; restore DMA parameters
PLA : STA $4305 ; restore DMA parameters
PLA : STA $4304 ; restore DMA parameters
PLA : STA $4303 ; restore DMA parameters
PLA : STA $4302 ; restore DMA parameters
PLA : STA $4301 ; restore DMA parameters
PLA : STA $4300 ; restore DMA parameters
PLX : PLA
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
;Hash Alphabet
!ALPHA_BOW = "#$0000"
!ALPHA_BOOM = "#$0001"
!ALPHA_HOOK = "#$0002"
!ALPHA_BOMB = "#$0003"
!ALPHA_SHROOM = "#$0004"
!ALPHA_POWDER = "#$0005"
!ALPHA_ROD = "#$0006"
!ALPHA_PENDANT = "#$0007"
!ALPHA_BOMBOS = "#$0008"
!ALPHA_ETHER = "#$0009"
!ALPHA_QUAKE = "#$000A"
!ALPHA_LAMP = "#$000B"
!ALPHA_HAMMER = "#$000C"
!ALPHA_SHOVEL = "#$000D"
!ALPHA_FLUTE = "#$000E"
!ALPHA_NET = "#$000F"
!ALPHA_BOOK = "#$0010"
!ALPHA_BOTTLE = "#$0011"
!ALPHA_POTION = "#$0012"
!ALPHA_CANE = "#$0013"
!ALPHA_CAPE = "#$0014"
!ALPHA_MIRROR = "#$0015"
!ALPHA_BOOTS = "#$0016"
!ALPHA_GLOVES = "#$0017"
!ALPHA_FLIPPERS = "#$0018"
!ALPHA_PEARL = "#$0019"
!ALPHA_SHIELD = "#$001A"
!ALPHA_TUNIC = "#$001B"
!ALPHA_HEART = "#$001C"
!ALPHA_MAP = "#$001D"
!ALPHA_COMPASS = "#$001E"
!ALPHA_KEY = "#$001F"
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
!BIGRAM = "$7EC900";
;--------------------------------------------------------------------------------
LoadAlphabetTilemap:
PHA : PHX : PHY : PHP
SEP #$10 ; 8-bit index registers
REP #$20 ; 16-bit accumulator
LDX.b #$00 : -
LDA FileSelect_PlayerSelectText_Top, X
STA !BIGRAM, X
INX #2
CPX #128 : !BLT -
SEP #$20 ; 8-bit accumulator
LDY.b #00
LDX.b #$00 : -
PHX : TYX : LDA $00, X : PLX
AND.b #$1F ; mask to alphabet of 32
PHX : TAX : JSL.l GetAlphabetPalette : PLX
ORA.b #$01
STA !BIGRAM+28+1, X
STA !BIGRAM+28+1+2, X
STA !BIGRAM+28+64+1, X
STA !BIGRAM+28+64+1+2, X
INX #6 : INY
CPX #25 : !BLT -
JSR DMAAlphabetTilemap:
PLP : PLY : PLX : PLA
RTL
;--------------------------------------------------------------------------------
; DMAAlphabetTilemap:
;--------------------------------------------------------------------------------
DMAAlphabetTilemap:
PHA : PHX
LDA $4300 : PHA ; preserve DMA parameters
LDA $4301 : PHA ; preserve DMA parameters
LDA $4302 : PHA ; preserve DMA parameters
LDA $4303 : PHA ; preserve DMA parameters
LDA $4304 : PHA ; preserve DMA parameters
LDA $4305 : PHA ; preserve DMA parameters
LDA $4306 : PHA ; preserve DMA parameters
;--------------------------------------------------------------------------------
LDA.b #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
LDA.b #$80 : STA $2115 ; write read increment on $2119
LDA.b #$18 : STA $4301 ; set bus B destination to VRAM register
LDA.b #$60 : STA $2116 ; write VRAM destination address
STA $2117 ; write VRAM destination address
LDA.b #!BIGRAM : STA $4302 ; set bus A source address to WRAM
LDA.b #!BIGRAM>>8 : STA $4303 ; set bus A source address to WRAM
LDA.b #!BIGRAM>>16 : STA $4304 ; set bus A source bank
LDA.b #$80 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA $2100 : PHA : LDA.b #$80 : STA $2100 ; save screen state & turn screen off
LDA #$01 : STA $420B ; begin DMA transfer
PLA : STA $2100 ; put screen back however it was before
;--------------------------------------------------------------------------------
LDA.b #$00 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, single-byte mode
LDA.b #$22 : STA $4301 ; set bus B destination to CGRAM register
STZ $2121 ; write CGRAM destination address
LDA.b #GFX_HUD_Palette : STA $4302 ; set bus A source address to WRAM
LDA.b #GFX_HUD_Palette>>8 : STA $4303 ; set bus A source address to WRAM
LDA.b #GFX_HUD_Palette>>16 : STA $4304 ; set bus A source bank
LDA.b #$80 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA $2100 : PHA : LDA.b #$80 : STA $2100 ; save screen state & turn screen off
LDA #$01 : STA $420B ; begin DMA transfer
PLA : STA $2100 ; put screen back however it was before
;--------------------------------------------------------------------------------
PLA : STA $4306 ; restore DMA parameters
PLA : STA $4305 ; restore DMA parameters
PLA : STA $4304 ; restore DMA parameters
PLA : STA $4303 ; restore DMA parameters
PLA : STA $4302 ; restore DMA parameters
PLA : STA $4301 ; restore DMA parameters
PLA : STA $4300 ; restore DMA parameters
PLX : PLA
RTS
;--------------------------------------------------------------------------------
!FSTILE_SPACE = "$0188"
!FSTILE_BRACKET_OPEN_TOP = "$1D8A"
!FSTILE_BRACKET_OPEN_BOTTOM = "$1D9A"
!FSTILE_BRACKET_CLOSE_TOP = "$1D8B"
!FSTILE_BRACKET_CLOSE_BOTTOM = "$1D9B"
!FSTILE_A_TOP = "$1D4A"
!FSTILE_A_BOTTOM = "$1D5A"
!FSTILE_H_TOP = "$1D61"
!FSTILE_H_BOTTOM = "$1D71"
!FSTILE_S_TOP = "$1D6C"
!FSTILE_S_BOTTOM = "$1D7C"
;--------------------------------------------------------------------------------
FileSelect_PlayerSelectText_Top:
;db $60, $62, $00, $37
dw !FSTILE_SPACE, !FSTILE_SPACE
dw !FSTILE_BRACKET_OPEN_TOP
dw !FSTILE_SPACE, !FSTILE_H_TOP
dw !FSTILE_SPACE, !FSTILE_A_TOP
dw !FSTILE_SPACE, !FSTILE_S_TOP
dw !FSTILE_SPACE, !FSTILE_H_TOP
dw !FSTILE_SPACE, !FSTILE_SPACE
dw !FSTILE_SPACE, $05A0, $05A1
dw !FSTILE_SPACE, $05A4, $05A5
dw !FSTILE_SPACE, $05A8, $05A9
dw !FSTILE_SPACE, $05AC, $05AD
dw !FSTILE_SPACE, $05B0, $05B1
dw !FSTILE_SPACE
dw !FSTILE_BRACKET_CLOSE_TOP
dw !FSTILE_SPACE, !FSTILE_SPACE
;--------------------------------------------------------------------------------
FileSelect_PlayerSelectText_Bottom:
;db $60, $82, $00, $37
dw !FSTILE_SPACE, !FSTILE_SPACE
dw !FSTILE_BRACKET_OPEN_BOTTOM
dw !FSTILE_SPACE, !FSTILE_H_BOTTOM
dw !FSTILE_SPACE, !FSTILE_A_BOTTOM
dw !FSTILE_SPACE, !FSTILE_S_BOTTOM
dw !FSTILE_SPACE, !FSTILE_H_BOTTOM
dw !FSTILE_SPACE, !FSTILE_SPACE
dw !FSTILE_SPACE, $05A2, $05A3
dw !FSTILE_SPACE, $05A6, $05A7
dw !FSTILE_SPACE, $05AA, $05AB
dw !FSTILE_SPACE, $05AE, $05AF
dw !FSTILE_SPACE, $05B2, $05B3
dw !FSTILE_SPACE
dw !FSTILE_BRACKET_CLOSE_BOTTOM
dw !FSTILE_SPACE, !FSTILE_SPACE
;--------------------------------------------------------------------------------
org $0CDE60 ; <- 65E60
FileSelect_CopyFile_Top:
db $62, $A5, $00, $15
dw $1D4C, !FSTILE_SPACE, $1D68, !FSTILE_SPACE, $1D69, !FSTILE_SPACE, $1D82, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
;dw $1CAC, !FSTILE_SPACE, $1D23, !FSTILE_SPACE, $1D89, !FSTILE_SPACE, $1D04, !FSTILE_SPACE, $1D89, !FSTILE_SPACE, $1D07
;--------------------------------------------------------------------------------
org $0CDE7A ; <- 65E7A
FileSelect_CopyFile_Bottom:
db $62, $C5, $00, $15
dw $1D5C, !FSTILE_SPACE, $1D78, !FSTILE_SPACE, $1D79, !FSTILE_SPACE, $1D92, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
;dw $1CBC, !FSTILE_SPACE, $1D33, !FSTILE_SPACE, $1D99, !FSTILE_SPACE, $1D14, !FSTILE_SPACE, $1D99, !FSTILE_SPACE, $1D17
;--------------------------------------------------------------------------------
org $0CDE94 ; <- 65E94
FileSelect_KillFile_Top:
db $63, $25, $00, $19
dw $1D64, !FSTILE_SPACE, $1D62, !FSTILE_SPACE, $1D65, !FSTILE_SPACE, $1D65, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
;dw $1D64, !FSTILE_SPACE, $1D62, !FSTILE_SPACE, $1D65, !FSTILE_SPACE, $1D65, !FSTILE_SPACE, $1D04, !FSTILE_SPACE, $1D89, !FSTILE_SPACE, $1D07
;--------------------------------------------------------------------------------
;org $0CDEB2 ; <- 65EB2
;FileSelect_KillFile_Bottom:
db $63, $45, $00, $19
dw $1D74, !FSTILE_SPACE, $1D72, !FSTILE_SPACE, $1D75, !FSTILE_SPACE, $1D75, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
;dw $1D74, !FSTILE_SPACE, $1D72, !FSTILE_SPACE, $1D75, !FSTILE_SPACE, $1D75, !FSTILE_SPACE, $1D14, !FSTILE_SPACE, $1D99, !FSTILE_SPACE, $1D17
;--------------------------------------------------------------------------------
;org $0CDDE8 ; <- 65DE8
;FileSelect_PlayerSelectText_Top:
;db $60, $62, $00, $37
;db $8A, $1D, $88, $01, $69, $1D, $88, $01, $65, $1D, $88, $01, $4A, $1D, $88, $01
;db $82, $1D, $88, $01, $4E, $1D, $88, $01, $6B, $1D, $88, $01, $88, $01, $6C, $1D
;db $88, $01, $4E, $1D, $88, $01, $65, $1D, $88, $01, $4E, $1D, $88, $01, $4C, $1D
;db $88, $01, $6D, $1D, $88, $01, $8B, $1D
;--------------------------------------------------------------------------------
;org $0CDE24 ; <- 65E24
;FileSelect_PlayerSelectText_Bottom:
;db $60, $82, $00, $37
;db $9A, $1D, $88, $01, $79, $1D, $88, $01, $75, $1D, $88, $01, $5A, $1D, $88, $01
;db $92, $1D, $88, $01, $5E, $1D, $88, $01, $7B, $1D, $88, $01, $88, $01, $7C, $1D
;db $88, $01, $5E, $1D, $88, $01, $75, $1D, $88, $01, $5E, $1D, $88, $01, $5C, $1D
;db $88, $01, $7D, $1D, $88, $01, $9B, $1D
;--------------------------------------------------------------------------------