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crypto.asm
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; $7F50D0 - $7F50FF - Block Cypher Parameters
; $7F5100 - $7F51FF - Block Cypher Buffer
!v = "$7F5100"
!n = "$04"
!MXResult = "$06"
!dpScratch = "$08"
!keyBase = "$7F50D0"
!y = "$7F50E0"
!z = "$7F50E4"
!sum = "$7F50E8"
!p = "$7F50EC"
!rounds = "$05"
!e = "$7F50F0"
!upperScratch = "$7F50F2"
CryptoDelta:
dl #$9e3779b9
macro LSR32(value,k)
LDX.w <k>
?loop:
LDA <value>+2
LSR : STA <value>+2 ; do top part
PHP ; push carry
LDA <value>
LSR ; do bottom part
PLP ; pull carry
BCC ?nc
ORA #$80 ; pull in carry
?nc:
STA <value>
DEX
CPX.w #$0000 : BNE ?loop
endmacro
macro ASL32(value,k)
LDX.w <k>
?loop:
LDA <value>
LSR : STA <value> ; do bottom part
PHP ; push carry
LDA <value>+2
LSR
PLP ; pull carry
ADC.w #$0000
STA <value>+2 ; do top part
DEX
CPX.w #$0000 : BNE ?loop
endmacro
CryptoMX:
PHX
LDA !z : STA !dpScratch
LDA !z+2 : STA !dpScratch+2
%LSR32(!dpScratch,#$05)
LDA !y : STA !dpScratch+4
LDA !y+2 : STA !dpScratch+6
%ASL32(!dpScratch+4,#$02)
LDA !dpScratch : EOR !dpScratch+4 : STA !upperScratch
LDA !dpScratch+2 : EOR !dpScratch+6 : STA !upperScratch+2
;================================
LDA !z : STA !dpScratch
LDA !z+2 : STA !dpScratch+2
%ASL32(!dpScratch,#$04)
LDA !y : STA !dpScratch+4
LDA !y+2 : STA !dpScratch+6
%LSR32(!dpScratch,#$03)
LDA !dpScratch : EOR !dpScratch+4 : STA !upperScratch+4
LDA !dpScratch+2 : EOR !dpScratch+6 : STA !upperScratch+6
;================================
LDA !upperScratch : !ADD !upperScratch+4 : STA !upperScratch
LDA !upperScratch+2 : ADC !upperScratch+6 : STA !upperScratch+2
;================================
LDA !sum : EOR !y : STA !dpScratch
LDA !sum+2 : EOR !y+2 : STA !dpScratch+2
;================================
LDA !p : AND.w #$0003 : EOR !e : ASL #2 : TAX ; put (p&3)^e into X
LDA !keyBase, X : EOR !z : STA !upperScratch+4
LDA !keyBase+2, X : EOR !z+2 : STA !upperScratch+6
;================================
LDA !upperScratch : EOR !upperScratch+4 : STA !MXResult
LDA !upperScratch+2 : EOR !upperScratch+6 : STA !MXResult+2
PLX
RTS
!DIVIDEND_LOW = $4204
!DIVIDEND_HIGH = $4205
!DIVISOR = $4206
!QUOTIENT_LOW = $4214
!QUOTIENT_HIGH = $4215
XXTEA_Decode:
PHP
SEP #$20 ; set 8-bit accumulator
; rounds = 6 + 52/n;
LDA.b #52 : STA !DIVIDEND_LOW ; decimal 52
STZ !DIVIDEND_HIGH
LDA !n : STA !DIVISOR
; NOP #8 ; do something useful here?
LDA.b #$06
NOP #6
!ADD !QUOTIENT_LOW
STA !rounds
; sum = rounds*DELTA;
LDA CryptoDelta : STA !dpScratch
LDA CryptoDelta+1 : STA !dpScratch+1
LDA CryptoDelta+2 : STA !dpScratch+2
LDA CryptoDelta+3 : STA !dpScratch+3
JSR .multiply
LDA !dpScratch
STA !sum
; y = v[0];
REP #$20 ; set 16-bit accumulator
LDA !v : STA !y
LDA !v+2 : STA !y+2
---
LDA !sum : LSR #2 : AND #$03 : STA !e ; e = (sum >> 2) & 3;
LDA !n : !SUB #$01 : STA !p ; for (p=n-1; p>0; p--) {
--
; z = v[p-1];
DEC : ASL #2 : TAX
LDA !v, X : STA !z
LDA !v+2, X : STA !z+2
; y = v[p] -= MX;
JSR CryptoMX
LDA !p : ASL #2 : TAX
LDA !v, X : !SUB !MXResult : STA !v, X : STA !y
LDA !v+2, X : SBC !MXResult+2 : STA !v+2, X : STA !y+2
LDA !p : DEC : STA !p : BNE -- ; }
; z = v[n-1];
LDA !n : DEC : ASL #2 : TAX
LDA !v, X : STA !z
LDA !v+2, X : STA !z+2
; y = v[0] -= MX;
JSR CryptoMX
LDA !v : !SUB !MXResult : STA !v : STA !y
LDA !v+2 : SBC !MXResult+2 : STA !v+2 : STA !y+2
; sum -= DELTA;
LDA !sum : !SUB CryptoDelta : STA !sum
LDA !sum+2 : !SUB CryptoDelta+2 : STA !sum+2
LDA !rounds : BEQ + : BRL --- : + ; } while (--rounds);
PLP
RTL
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
; uint32_t y, z, sum;
; unsigned p, rounds, e;
; } else if (n < -1) { /* Decoding Part */
; n = -n;
; rounds = 6 + 52/n;
; sum = rounds*DELTA;
; y = v[0];
; do {
; e = (sum >> 2) & 3;
; for (p=n-1; p>0; p--) {
; z = v[p-1];
; y = v[p] -= MX;
; }
; z = v[n-1];
; y = v[0] -= MX;
; sum -= DELTA;
; } while (--rounds);
; }
.multiply
LDA #$00
STA !upperScratch+4 ;Clear upper half of
STA !upperScratch+5 ;!upperScratchuct
STA !upperScratch+6
STA !upperScratch+7
LDX #$20 ;Set binary count to 32
.shift_r
LSR !dpScratch+3 ;Shift multiplyer right
ROR !dpScratch+2
ROR !dpScratch+1
ROR !dpScratch
BCC .rotate_r ;Go rotate right if c = 0
LDA !upperScratch+4 ;Get upper half of !upperScratchuct
!ADD !rounds ; and add multiplicand to it
STA !upperScratch+4
LDA !upperScratch+5
ADC.w #$00
STA !upperScratch+5
LDA !upperScratch+6
ADC.w #$00
STA !upperScratch+6
LDA !upperScratch+7
ADC.w #$00
.rotate_r
ROR a ;Rotate partial !upperScratchuct
STA !upperScratch+7 ; right
ROR !upperScratch+6
ROR !upperScratch+5
ROR !upperScratch+4
ROR !upperScratch+3
ROR !upperScratch+2
ROR !upperScratch+1
ROR !upperScratch
DEX ;Decrement bit count and
BNE .shift_r ; loop until 32 bits are done
;LDA MULXP1 ;Add dps and put sum in MULXP2
;!ADD MULXP2
;STA MULXP2
RTS
;BTEA will encode or decode n words as a single block where n > 1
;
;v is the n word data vector
;k is the 4 word key
;n is negative for decoding
;if n is zero result is 1 and no coding or decoding takes place, otherwise the result is zero
;assumes 32 bit 'long' and same endian coding and decoding
;#include <stdint.h>
;#define DELTA 0x9e3779b9
;#define MX (((z>>5^y<<2) + (y>>3^z<<4)) ^ ((sum^y) + (key[(p&3)^e] ^ z)))
;#define MX ((((z>>5)^(y<<2)) + ((y>>3)^(z<<4))) ^ ((sum^y) + (key[(p&3)^e] ^ z)))
;
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
; uint32_t y, z, sum;
; unsigned p, rounds, e;
; if (n > 1) { /* Coding Part */
; rounds = 6 + 52/n;
; sum = 0;
; z = v[n-1];
; do {
; sum += DELTA;
; e = (sum >> 2) & 3;
; for (p=0; p<n-1; p++) {
; y = v[p+1];
; z = v[p] += MX;
; }
; y = v[0];
; z = v[n-1] += MX;
; } while (--rounds);
; } else if (n < -1) { /* Decoding Part */
; n = -n;
; rounds = 6 + 52/n;
; sum = rounds*DELTA;
; y = v[0];
; do {
; e = (sum >> 2) & 3;
; for (p=n-1; p>0; p--) {
; z = v[p-1];
; y = v[p] -= MX;
; }
; z = v[n-1];
; y = v[0] -= MX;
; sum -= DELTA;
; } while (--rounds);
; }
;}