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customentity.h
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
// Custom Entities
// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12)
#define BEAMENT_ENTITY(x) ((x)&0xFFF)
#define BEAMENT_ATTACHMENT(x) (((x) >> 12) & 0xF)
// Beam types, encoded as a byte
enum
{
BEAM_POINTS = 0,
BEAM_ENTPOINT,
BEAM_ENTS,
BEAM_HOSE,
};
#define BEAM_FSINE 0x10
#define BEAM_FSOLID 0x20
#define BEAM_FSHADEIN 0x40
#define BEAM_FSHADEOUT 0x80