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Connect4final.py
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"""
Author: Kunal Bhaskar
UPI: kbha962
This is is a 2D game of connect four where the aim is to obtain more 4 in a row
sequences than the opponent. The game ends when all slots in the gameboard have been filled.
"""
import pygame
import math
class GameBoard:
def __init__(self, size):
self.size = size
self.num_entries = [0] * size
self.items = [[0] * size for i in range(size)]
self.points = [0] * 2
def num_free_positions_in_column(self, column):
return self.items[column].count(0)
def game_over(self):
for col in range(self.size):
if self.num_free_positions_in_column(col) != 0:
return False
return True
def display(self):
window.fill(BLUE)
x = token_size / 2
for col in range(self.size):
y = token_size / 2 + (self.size - 1) * token_size
for row in range(self.size):
item = self.items[col][row]
if item == 1:
pygame.draw.circle(window, RED, (x, y), token_radius)
elif item == 2:
pygame.draw.circle(window, YELLOW, (x, y), token_radius)
elif item == 3:
pygame.draw.circle(window, LIGHT_RED, (x, y), token_radius)
else:
pygame.draw.circle(window, BLACK, (x, y), token_radius)
y -= token_size
x += token_size
self.display_text()
def display_text(self):
stats_font = pygame.font.SysFont("euphemiacas", 25, True)
ctrl_font = pygame.font.SysFont("euphemiacas", 12)
user_stats = f"User's score: {self.points[0]}"
comp_stats = f"Computer's score: {self.points[1]}"
ctrl1 = "Press the 'r' key to reset the board."
ctrl2 = "Move the mouse to see the available slots."
ctrl3 = "Click the mouse to drop the disc into the column."
user_label = stats_font.render(user_stats, 1, RED)
comp_label = stats_font.render(comp_stats, 1, YELLOW)
ctrl1_label = ctrl_font.render(ctrl1, 1, BLACK)
ctrl2_label = ctrl_font.render(ctrl2, 1, BLACK)
ctrl3_label = ctrl_font.render(ctrl3, 1, BLACK)
window.blit(user_label, (700, 125))
window.blit(comp_label, (700, 175))
window.blit(ctrl1_label, (700, 225))
window.blit(ctrl2_label, (700, 275))
window.blit(ctrl3_label, (700, 325))
pygame.display.update()
def num_new_points(self, column, row, player):
points = 0
count = 0
for pos in range(-3, 4):
if 0 <= row + pos < self.size:
if self.items[column][row + pos] == player:
count += 1
else:
count = 0
if count >= 4:
points += 1
count = 0
row_list = [self.items[index][row] for index in range(self.size)]
for pos in range(-3, 4):
if 0 <= column + pos < self.size:
if row_list[column + pos] == player:
count += 1
else:
count = 0
if count >= 4:
points += 1
count = 0
for pos in range(-3, 4):
if 0 <= (column + pos) < self.size and 0 <= (row + pos) < self.size:
if self.items[column + pos][row + pos] == player:
count += 1
else:
count = 0
if count >= 4:
points += 1
count = 0
for pos in range(-3, 4):
if 0 <= (column + pos) < self.size and 0 <= (row - pos) < self.size:
if self.items[column + pos][row - pos] == player:
count += 1
else:
count = 0
if count >= 4:
points += 1
return points
def add(self, column, player):
if column < 0 or column >= self.size:
return False
elif self.num_entries[column] >= self.size:
return False
else:
self.items[column][self.num_entries[column]] = player
self.points[player - 1] += self.num_new_points(column, self.num_entries[column], player)
self.num_entries[column] += 1
return True
def free_slots_as_close_to_middle_as_possible(self):
ordered_list = []
if self.size % 2 != 0:
mid = self.size // 2
if self.num_free_positions_in_column(mid) > 0:
ordered_list.append(mid)
left = mid - 1
right = mid + 1
else:
left = int((self.size - 1) / 2 - 0.5)
right = int((self.size - 1) / 2 + 0.5)
while left >= 0 and right < self.size:
left_free = self.num_free_positions_in_column(left)
right_free = self.num_free_positions_in_column(right)
if left_free != 0 and right_free != 0:
if left_free >= right_free:
ordered_list.append(left)
ordered_list.append(right)
else:
ordered_list.append(right)
ordered_list.append(left)
else:
if left_free != 0:
ordered_list.append(left)
elif right_free != 0:
ordered_list.append(right)
left -= 1
right += 1
return ordered_list
def column_resulting_in_max_points(self, player):
ordered_list = self.free_slots_as_close_to_middle_as_possible()
most_points = -1
for pos in ordered_list:
self.items[pos][self.num_entries[pos]] = player
points = self.num_new_points(pos, self.num_entries[pos], player)
if points > most_points:
most_points = points
most_points_pos = pos
self.items[pos][self.num_entries[pos]] = 0
return (most_points_pos, most_points)
class FourInARow:
def __init__(self, size):
self.board=GameBoard(size)
def play(self):
self.board.display()
fps = 60
clock = pygame.time.Clock()
player_number=0
run = True
while not self.board.game_over() and run:
clock.tick(fps)
if player_number == 0:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
self.board=GameBoard(size)
if event.type == pygame.MOUSEMOTION:
x = event.pos[0]
column = int(math.floor(x / token_size))
if 0 <= column < self.board.size:
if self.board.num_free_positions_in_column(column) > 0:
self.board.items[column][self.board.num_entries[column]] = 3
self.board.display()
self.board.items[column][self.board.num_entries[column]] = 0
if event.type == pygame.MOUSEBUTTONDOWN:
x = event.pos[0]
column = int(math.floor(x / token_size))
if self.board.add(column, player_number+1):
player_number = 1
self.board.display()
else:
(best_column, max_points)=self.board.column_resulting_in_max_points(2)
if max_points>0:
column=best_column
else:
(best_column, max_points)=self.board.column_resulting_in_max_points(1)
if max_points>0:
column=best_column
else:
column = self.board.free_slots_as_close_to_middle_as_possible()[0]
self.board.add(column, player_number+1)
player_number = 0
self.board.display()
if self.board.game_over():
if (self.board.points[0]>self.board.points[1]):
label_font = pygame.font.SysFont("euphemiacas", 105, True)
label = label_font.render("User wins!", 1, BLACK)
window.blit(label, (40 , 250))
elif (self.board.points[0]<self.board.points[1]):
label_font = pygame.font.SysFont("euphemiacas", 75, True)
label = label_font.render("Computer wins!", 1, BLACK)
window.blit(label, (20 , 250))
else:
label_font = pygame.font.SysFont("euphemiacas", 105, True)
label = label_font.render("It's a draw!", 1, BLACK)
window.blit(label, (18 , 250))
pygame.display.update()
pygame.time.wait(6000)
pygame.quit()
pygame.init()
BLUE = (0, 0, 240)
RED = (255, 0, 0)
LIGHT_RED = (150, 0, 0)
YELLOW = (255, 255, 0)
BLACK = (0, 0, 0)
HEIGHT = 700
WIDTH = 1000
valid_input = False
while not valid_input:
user_input = input("Please enter an integer board size between 1 and 10 inclusive: ")
try:
size = int(user_input)
if 1 <= size <= 10:
game = FourInARow(size)
valid_input = True
elif size.isdigit():
raise ValueError
else:
raise Exception
except ValueError:
print("Value given is not an integer")
except Exception:
print("Integer out of range")
token_size = 700 / size
token_radius = token_size /2 - 10
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Connect Four")
game.play()