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For unvisitedVertices I'd suggest using PriorityQueue<TElement, TPriority> instead of looking for nearest vertex manually. PriorityQueue<indexT, edgeWeightT(minCostToVertex)> unvisitedVertices = new PriorityQueue<indexT, edgeWeightT(minCostToVertex)>();
For unvisitedVertices I'd suggest using PriorityQueue<TElement, TPriority> instead of looking for nearest vertex manually.
unvisitedVertices
PriorityQueue<indexT, edgeWeightT(minCostToVertex)> unvisitedVertices = new PriorityQueue<indexT, edgeWeightT(minCostToVertex)>();
Originally posted by @Kri5t0fK in #21 (comment)
The text was updated successfully, but these errors were encountered:
Map.cs
Graph.cs
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Originally posted by @Kri5t0fK in #21 (comment)
The text was updated successfully, but these errors were encountered: