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After that, you need to add A-pose inverse rotations to rotations on your data, it will fix the change of the rest pose. (123 line)
rots=quat.inv_mul(A_pose_quat, rots)
I haven't tested it, but perhaps this will work!
Have you considered adding SMPL-X support to the existing script? Even just including hand gestures would be a great addition.
I added SMPL+H support on my another repo(https://github.com/KosukeFukazawa/CharacterAnimationTools), but I don't maintain for a long time.
SMPL-X uses face joints, which can be quite complex to define in a hierarchical structure like bvh.
If you face some problem, feel free to contact me again.
Hi, I have joint locations from SMPLX model of shape [N, 144, 3]. I understand that creating hierarchical structure for face is difficult, but is there a way to convert first 55 bones to BVH?
Hi! Your script has been immensely helpful for my work. I have two questions:
Thank you for your work!
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