2020-08-05_21:35:22
Building from scratch in the Blueprint Editor:
- One of:
- Right-click in Content Browser, select New Blueprint Class.
- Click the green Add New button at the top-left of the Content Browser, select Blueprint Class.
- Select a parent class.
- Give the new Blueprint class a name.
- Open it in the Blueprint Editor.
Starting off in the Level Viewport:
- Drag in Component Actors from the Modes Panel.
- Select all Component Actors that should be included in the Blueprint.
- Main Tool Bar > Blueprints > Convert Selected Components to Blueprint Class…
- Select where in the Content folder to create the new Blueprint class.
- Give it a name in the Blueprint Name text field.
- Click ok.
If we want to change the parent class of the Blueprint we can do that in Blueprint Editor > Toolbar > Class Settings > Details panel > Class Options category > Parent Class.
A Blueprint is just like a miniture scene. We can add Components to the Blueprint by clicking the green Add Component button in the Component Panel. Assets can be added to a Blueprint by dragging them from the Content Browser to the Blueprint Editor Viewport. The corresponding Component type will be created.
[[2020-03-12_19:29:24]] Blueprint Editor