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Creating a new Blueprint class.md

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2020-08-05_21:35:22

Creating a new Blueprint class

Building from scratch in the Blueprint Editor:

  • One of:
    • Right-click in Content Browser, select New Blueprint Class.
    • Click the green Add New button at the top-left of the Content Browser, select Blueprint Class.
  • Select a parent class.
  • Give the new Blueprint class a name.
  • Open it in the Blueprint Editor.

Starting off in the Level Viewport:

  • Drag in Component Actors from the Modes Panel.
  • Select all Component Actors that should be included in the Blueprint.
  • Main Tool Bar > Blueprints > Convert Selected Components to Blueprint Class…
  • Select where in the Content folder to create the new Blueprint class.
  • Give it a name in the Blueprint Name text field.
  • Click ok.

If we want to change the parent class of the Blueprint we can do that in Blueprint Editor > Toolbar > Class Settings > Details panel > Class Options category > Parent Class.

A Blueprint is just like a miniture scene. We can add Components to the Blueprint by clicking the green Add Component button in the Component Panel. Assets can be added to a Blueprint by dragging them from the Content Browser to the Blueprint Editor Viewport. The corresponding Component type will be created.

[[2020-03-12_19:29:24]] Blueprint Editor