JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily
This is branch is v0.5
series branch, which is a Long term support (LTS) version, although no updates will be added, however, bugs will be fixed, feel free to commit PR and issue
QQ Group ID: 921271552
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教学视频:介绍+使用+更新+入门 | 点击跳转 |
教学视频:核心功能(上)自动绑定+基类+UI+资源解决方案 | 点击跳转 |
教学视频:核心功能(中)JAction队列解决方案全系列 | 点击跳转 |
教学视频:核心功能(下)数据持久化+对象池+助手类+面板 | 点击跳转 |
框架文档 | 点击跳转 |
知乎文章 | 点击跳转 |
项目地址 | GitHub地址 |
国内镜像 | Gitee跳转 |
QQ群聊 | 点击加入 |
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【Unity x JEngine 开发可热更爆款小游戏】第一集(系列介绍及游戏策划) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第二集(构建项目及界面设计) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第三集(场景界面设计) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第四集(界面设计及代码开发) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第五集(首页UI代码开发) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第六集(Bug修复+代码开发+音乐配置) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第七集(关卡设计+编辑器开发+数据生成) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第八集(关卡读取+界面生成) | 点击跳转 |
【Unity x JEngine 开发可热更爆款小游戏】第九集(关卡生成+按钮事件+游戏管理类) | 点击跳转 |
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- Resource update based on XAsset, which JEngine's author is a contributor of this repo
- C# code update based on ILRuntime, which JEngine's author is a contributor of this repo's Unity Demo
- Hot update code encryption, Hot update DLL will be encrypted wiithin AES-128-ECB toAssetbundle, and will be decrypted while loading the game
- Resource encryption, XAsset contains the feature of VFS, which can make some sort of encyption on resource, which AssetStudio is not able to hack resource
- Auto Class Bind, scripts from hot update project is able to bind onto a gameObject/prefab, and can set values
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- Less code, more powerful
- Codes are able to runs, delay, wait, loop in counts, loop in conditions, run async/non-blocking
- Can run in main thread
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Easy to manage life cycle of an UI, support chaining-style which makes codes prettier
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Supports Loop in frequency, can choose Loop in frames or milliseconds
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UI is bindable to data, when data updates, will call the bound method of an UI
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- Easy to manage lifecycle
- Can Loop in frame, or Loop in milliseconds
- Does not need MonoBehaviour
- Easy to use
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Resource solution based on XAsset
- Support Load resource sync/async
- Generic method, easy to get different format of resources
- Load scene async
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- Write namespance, and class name, than it will auto add hot update component to a gameObject/prefab
- Can set value on public/private/static fields and properties
- Support drag & drop on specific types
- Does not require class to inherit MonoBehaviour
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- Save string to local
- Save JSON
- Save Protobuf
- Auto encrypt
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- CSV document to visualize and set up the words
- Easy to switch language
- Can get strings for differen keys in specific language
- Text can bind to specific key
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- Support 90% of data stucts
- Offset encryption
- Same size while serialize to JSON & Protobuf
- Allow to catch hacker
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GameObject Pool Solution
- Compare to Instantiate, this saves memory and enhanced performance
- No need to create a GameObject repeatly
- Auto match gameObject
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Encryption Solution
- AES encrypt
- Support encrypt string
- Support encrypt binary
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Serialization Solution
- Convert to String
- Convert to JSON
- Convert to Protobuf binary
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Editor Windows
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ILRuntime Adapter auto generator
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Protobfuf file and CS type two-way converter
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More to explore!
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JEngine has its aim to support game developers with streamlined, pretty and high-performance features, and can help developers make games easier.
If JEngine helps you, please give JEngine a star!
- ILRuntime update to v1.6.6
- ILRuntime Adapter Generator Enhance
- ILRuntime Automatically Register Adapters
- More JEngine Demos
- Better Logs
- JBehaviour & JEvent & etc supports stacktrace on specefic line
- UIUtility with a cache dictionary to load UI components faster
- Support all MonoBehaviour events from now on
- Auto Generate MonoBehaviour Events for Adapters which inherits MonoBehaviour
- ClassBind supports binding different adapters
- Support Add & Get Component with different adapters which inherits MonoBehaviour
- Generate Editor for Adapters
- Support
Invoke
,InvokeRepeating
,IsInvoking
,CancelInvoke
in hot update scripts - JEvent supports Subscribe methods from base class
- Bug fix on saving data on prefabs
- JSaver supports get Default Value
- Better Editor Panel
- Support XAsset Pro (Main feature is patching, needs to subscribe)
Click here to see all version updates
Supports local hot-update resources development in Unity Editor (Done)Encrypt Hot-update DLL and decrypt in runtimeObject Pool which significantly improves performance rather than using Instantiate methodJPrefab, a better way to manage Prefab from ResourcesSocket- JUI with more extended APIs
- UI Special Effects
- Optiimize logics which can improve process speed (As always doing it)
- Unity Editor FTP Tool (Maybe)
- XAsset - A more streamlined, efficient and secure Unity Resource Management Solution for you.
- IFramework - Simple Unity Tools
- QFramework - Your first K.I.S.S Unity 3D Framework.