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Make mesh shaders usable
macOS #158: Commit 13e4ad0 pushed by RobDangerous
August 27, 2024 16:34 3m 19s main
August 27, 2024 16:34 3m 19s
Compile an amplification shader
macOS #157: Commit f190f2b pushed by RobDangerous
August 27, 2024 15:11 3m 14s main
August 27, 2024 15:11 3m 14s
Compile a mesh shader
macOS #156: Commit 332513b pushed by RobDangerous
August 27, 2024 14:39 4m 26s main
August 27, 2024 14:39 4m 26s
Fix a warning
macOS #155: Commit 5bb471c pushed by RobDangerous
August 27, 2024 14:16 3m 48s main
August 27, 2024 14:16 3m 48s
Remove duplicate function
macOS #154: Commit e46e452 pushed by RobDangerous
August 27, 2024 14:15 1m 13s main
August 27, 2024 14:15 1m 13s
Support UAV textures
macOS #153: Commit f030ecf pushed by RobDangerous
August 27, 2024 14:07 2m 20s main
August 27, 2024 14:07 2m 20s
Find more globals
macOS #152: Commit bf0c62e pushed by RobDangerous
August 27, 2024 13:48 2m 43s main
August 27, 2024 13:48 2m 43s
Finish unifying find_referenced_globals
macOS #151: Commit a39481a pushed by RobDangerous
August 27, 2024 13:45 2m 33s main
August 27, 2024 13:45 2m 33s
Emit proper code for dynamic member access
macOS #150: Commit 86cf632 pushed by RobDangerous
August 27, 2024 13:39 3m 23s main
August 27, 2024 13:39 3m 23s
Parse and type dynamic members
macOS #149: Commit e541900 pushed by RobDangerous
August 27, 2024 12:56 3m 27s main
August 27, 2024 12:56 3m 27s
Pimp the test code
macOS #148: Commit 501eaf9 pushed by RobDangerous
August 25, 2024 22:43 2m 37s main
August 25, 2024 22:43 2m 37s
Fix vectors a little bit
macOS #147: Commit 512487d pushed by RobDangerous
August 25, 2024 15:46 2m 27s main
August 25, 2024 15:46 2m 27s
Trace rays
macOS #146: Commit 86c79c0 pushed by RobDangerous
August 25, 2024 12:01 2m 36s main
August 25, 2024 12:01 2m 36s
Support ray types
macOS #145: Commit 7efcd7f pushed by RobDangerous
August 25, 2024 11:33 2m 40s main
August 25, 2024 11:33 2m 40s
Fix global base type member access in HLSL
macOS #144: Commit fda8973 pushed by RobDangerous
August 24, 2024 22:31 2m 42s main
August 24, 2024 22:31 2m 42s
Support uints
macOS #143: Commit 294f4cd pushed by RobDangerous
August 24, 2024 22:20 3m 13s main
August 24, 2024 22:20 3m 13s
Output a proper miss shader
macOS #142: Commit 0dc2a7e pushed by RobDangerous
August 24, 2024 20:49 2m 40s main
August 24, 2024 20:49 2m 40s
Support const floats
macOS #141: Commit 5f2220d pushed by RobDangerous
August 24, 2024 20:31 2m 55s main
August 24, 2024 20:31 2m 55s
Parse negative numbers as tokens
macOS #140: Commit 4556842 pushed by RobDangerous
August 24, 2024 19:33 2m 37s main
August 24, 2024 19:33 2m 37s
Compile the first ray shaders with dxc
macOS #139: Commit fc95cef pushed by RobDangerous
August 24, 2024 15:30 2m 51s main
August 24, 2024 15:30 2m 51s
Support ints
macOS #138: Commit 592b41a pushed by RobDangerous
August 24, 2024 12:25 2m 38s main
August 24, 2024 12:25 2m 38s
Support compute for glsl
macOS #137: Commit 47d841b pushed by RobDangerous
August 23, 2024 23:10 2m 30s main
August 23, 2024 23:10 2m 30s
Pimp attributes
macOS #136: Commit f83edff pushed by RobDangerous
August 23, 2024 16:48 2m 57s main
August 23, 2024 16:48 2m 57s
Add compute support
macOS #135: Commit 7a623e2 pushed by RobDangerous
August 22, 2024 17:48 4m 9s main
August 22, 2024 17:48 4m 9s
Support more function parameters
macOS #134: Commit 85401b9 pushed by RobDangerous
August 22, 2024 00:18 3m 19s main
August 22, 2024 00:18 3m 19s