From 20ab33221d7daa3113eb62d33fd5371e71ba683c Mon Sep 17 00:00:00 2001 From: Robert Konrad Date: Wed, 27 Sep 2023 19:35:21 +0200 Subject: [PATCH] Only run the workflows that have been ported to Kong --- .github/workflows/android-opengl.yml | 30 -------------- .github/workflows/android-vulkan.yml | 30 -------------- .github/workflows/emscripten-webgl.yml | 24 ------------ .github/workflows/emscripten-webgpu.yml | 30 -------------- .github/workflows/freebsd-opengl.yml | 40 ------------------- .github/workflows/ios-metal.yml | 30 -------------- .github/workflows/ios-opengl.yml | 27 ------------- .github/workflows/linux-arm-opengl.yml | 40 ------------------- .github/workflows/linux-opengl.yml | 33 ---------------- .github/workflows/linux-vulkan.yml | 30 -------------- .github/workflows/macos-metal.yml | 33 ---------------- .github/workflows/macos-opengl.yml | 30 -------------- .github/workflows/uwp.yml | 30 -------------- .github/workflows/windows-direct3d11.yml | 33 ---------------- .github/workflows/windows-direct3d12.yml | 30 -------------- .github/workflows/windows-direct3d9.yml | 24 ------------ .github/workflows/windows-opengl.yml | 30 -------------- .github/workflows/windows-vulkan.yml | 50 ------------------------ Kinc | 2 +- write_workflows.js | 8 ++-- 20 files changed, 5 insertions(+), 579 deletions(-) diff --git a/.github/workflows/android-opengl.yml b/.github/workflows/android-opengl.yml index fe069a7..0894809 100644 --- a/.github/workflows/android-opengl.yml +++ b/.github/workflows/android-opengl.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make android -g opengl --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make android -g opengl --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make android -g opengl --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make android -g opengl --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make android -g opengl --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make android -g opengl --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make android -g opengl --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make android -g opengl --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make android -g opengl --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make android -g opengl --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make android -g opengl --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make android -g opengl --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make android -g opengl --compile diff --git a/.github/workflows/android-vulkan.yml b/.github/workflows/android-vulkan.yml index 8554510..ed77868 100644 --- a/.github/workflows/android-vulkan.yml +++ b/.github/workflows/android-vulkan.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make android -g vulkan --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make android -g vulkan --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make android -g vulkan --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make android -g vulkan --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make android -g vulkan --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make android -g vulkan --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make android -g vulkan --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make android -g vulkan --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make android -g vulkan --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make android -g vulkan --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make android -g vulkan --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make android -g vulkan --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make android -g vulkan --compile diff --git a/.github/workflows/emscripten-webgl.yml b/.github/workflows/emscripten-webgl.yml index 0d729ae..0c8d84f 100644 --- a/.github/workflows/emscripten-webgl.yml +++ b/.github/workflows/emscripten-webgl.yml @@ -24,15 +24,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile Texture - working-directory: Texture - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - name: Compile 00_empty working-directory: 00_empty run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make @@ -66,18 +57,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g opengl --compile && cd build/Release && make diff --git a/.github/workflows/emscripten-webgpu.yml b/.github/workflows/emscripten-webgpu.yml index d6524cf..1680146 100644 --- a/.github/workflows/emscripten-webgpu.yml +++ b/.github/workflows/emscripten-webgpu.yml @@ -24,21 +24,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile Texture - working-directory: Texture - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile TextureArray - working-directory: TextureArray - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - name: Compile 00_empty working-directory: 00_empty run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make @@ -72,18 +57,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../emsdk/emsdk activate latest && source ../emsdk/emsdk_env.sh && ../Kinc/make emscripten -g webgpu --compile && cd build/Release && make diff --git a/.github/workflows/freebsd-opengl.yml b/.github/workflows/freebsd-opengl.yml index ea87a04..24c61a1 100644 --- a/.github/workflows/freebsd-opengl.yml +++ b/.github/workflows/freebsd-opengl.yml @@ -33,26 +33,6 @@ jobs: cd Shader ../Kinc/make freebsd -g opengl --compile cd .. - echo " * Compile Texture" - cd Texture - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile MultiWindow" - cd MultiWindow - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile ComputeShader" - cd ComputeShader - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile TextureArray" - cd TextureArray - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile ShaderG5" - cd ShaderG5 - ../Kinc/make freebsd -g opengl --compile - cd .. echo " * Compile 00_empty" cd 00_empty ../Kinc/make freebsd -g opengl --compile @@ -97,23 +77,3 @@ jobs: cd 10_cubemap ../Kinc/make freebsd -g opengl --compile cd .. - echo " * Compile 11_instanced_rendering" - cd 11_instanced_rendering - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile 12_set_render_target_depth" - cd 12_set_render_target_depth - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile 13_generate_mipmaps" - cd 13_generate_mipmaps - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile 14_set_mipmap" - cd 14_set_mipmap - ../Kinc/make freebsd -g opengl --compile - cd .. - echo " * Compile 15_deinterleaved_buffers" - cd 15_deinterleaved_buffers - ../Kinc/make freebsd -g opengl --compile - cd .. diff --git a/.github/workflows/ios-metal.yml b/.github/workflows/ios-metal.yml index 34b04c4..a059134 100644 --- a/.github/workflows/ios-metal.yml +++ b/.github/workflows/ios-metal.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make ios -g metal --nosigning --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make ios -g metal --nosigning --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make ios -g metal --nosigning --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make ios -g metal --nosigning --compile diff --git a/.github/workflows/ios-opengl.yml b/.github/workflows/ios-opengl.yml index 3b44830..07078f7 100644 --- a/.github/workflows/ios-opengl.yml +++ b/.github/workflows/ios-opengl.yml @@ -22,18 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make ios -g opengl --nosigning --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make ios -g opengl --nosigning --compile @@ -67,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make ios -g opengl --nosigning --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make ios -g opengl --nosigning --compile diff --git a/.github/workflows/linux-arm-opengl.yml b/.github/workflows/linux-arm-opengl.yml index 3840582..71ed95d 100644 --- a/.github/workflows/linux-arm-opengl.yml +++ b/.github/workflows/linux-arm-opengl.yml @@ -61,26 +61,6 @@ jobs: cd Shader ../Kinc/make -g opengl --compile cd .. - echo " * Compile Texture" - cd Texture - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile MultiWindow" - cd MultiWindow - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile ComputeShader" - cd ComputeShader - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile TextureArray" - cd TextureArray - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile ShaderG5" - cd ShaderG5 - ../Kinc/make -g opengl --compile - cd .. echo " * Compile 00_empty" cd 00_empty ../Kinc/make -g opengl --compile @@ -125,23 +105,3 @@ jobs: cd 10_cubemap ../Kinc/make -g opengl --compile cd .. - echo " * Compile 11_instanced_rendering" - cd 11_instanced_rendering - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile 12_set_render_target_depth" - cd 12_set_render_target_depth - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile 13_generate_mipmaps" - cd 13_generate_mipmaps - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile 14_set_mipmap" - cd 14_set_mipmap - ../Kinc/make -g opengl --compile - cd .. - echo " * Compile 15_deinterleaved_buffers" - cd 15_deinterleaved_buffers - ../Kinc/make -g opengl --compile - cd .. diff --git a/.github/workflows/linux-opengl.yml b/.github/workflows/linux-opengl.yml index 14a0306..42adfed 100644 --- a/.github/workflows/linux-opengl.yml +++ b/.github/workflows/linux-opengl.yml @@ -26,24 +26,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make linux -g opengl --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make linux -g opengl --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make linux -g opengl --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make linux -g opengl --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make linux -g opengl --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make linux -g opengl --compile - - name: Compile RuntimeShaderCompilation - working-directory: RuntimeShaderCompilation - run: ../Kinc/make linux -g opengl --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make linux -g opengl --compile @@ -77,18 +59,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make linux -g opengl --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make linux -g opengl --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make linux -g opengl --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make linux -g opengl --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make linux -g opengl --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make linux -g opengl --compile diff --git a/.github/workflows/linux-vulkan.yml b/.github/workflows/linux-vulkan.yml index acb616a..2c0bb1d 100644 --- a/.github/workflows/linux-vulkan.yml +++ b/.github/workflows/linux-vulkan.yml @@ -30,21 +30,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make linux -g vulkan --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make linux -g vulkan --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make linux -g vulkan --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make linux -g vulkan --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make linux -g vulkan --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make linux -g vulkan --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make linux -g vulkan --compile @@ -78,18 +63,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make linux -g vulkan --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make linux -g vulkan --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make linux -g vulkan --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make linux -g vulkan --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make linux -g vulkan --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make linux -g vulkan --compile diff --git a/.github/workflows/macos-metal.yml b/.github/workflows/macos-metal.yml index a06f140..1ce95b2 100644 --- a/.github/workflows/macos-metal.yml +++ b/.github/workflows/macos-metal.yml @@ -22,24 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make osx -g metal --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make osx -g metal --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make osx -g metal --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make osx -g metal --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make osx -g metal --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make osx -g metal --compile - - name: Compile RuntimeShaderCompilation - working-directory: RuntimeShaderCompilation - run: ../Kinc/make osx -g metal --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make osx -g metal --compile @@ -73,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make osx -g metal --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make osx -g metal --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make osx -g metal --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make osx -g metal --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make osx -g metal --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make osx -g metal --compile diff --git a/.github/workflows/macos-opengl.yml b/.github/workflows/macos-opengl.yml index a16a59a..e019c5a 100644 --- a/.github/workflows/macos-opengl.yml +++ b/.github/workflows/macos-opengl.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make osx -g opengl --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make osx -g opengl --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make osx -g opengl --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make osx -g opengl --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make osx -g opengl --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make osx -g opengl --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make osx -g opengl --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make osx -g opengl --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make osx -g opengl --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make osx -g opengl --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make osx -g opengl --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make osx -g opengl --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make osx -g opengl --compile diff --git a/.github/workflows/uwp.yml b/.github/workflows/uwp.yml index b024713..9c89922 100644 --- a/.github/workflows/uwp.yml +++ b/.github/workflows/uwp.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make windowsapp -v vs2022 --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make windowsapp -v vs2022 --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make windowsapp -v vs2022 --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make windowsapp -v vs2022 --compile diff --git a/.github/workflows/windows-direct3d11.yml b/.github/workflows/windows-direct3d11.yml index da0f558..7d71740 100644 --- a/.github/workflows/windows-direct3d11.yml +++ b/.github/workflows/windows-direct3d11.yml @@ -22,24 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile RuntimeShaderCompilation - working-directory: RuntimeShaderCompilation - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile @@ -73,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile diff --git a/.github/workflows/windows-direct3d12.yml b/.github/workflows/windows-direct3d12.yml index 0ef3a3d..8dc0d12 100644 --- a/.github/workflows/windows-direct3d12.yml +++ b/.github/workflows/windows-direct3d12.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make windows -v vs2022 -g direct3d12 --compile diff --git a/.github/workflows/windows-direct3d9.yml b/.github/workflows/windows-direct3d9.yml index 5db5ff5..482bdd0 100644 --- a/.github/workflows/windows-direct3d9.yml +++ b/.github/workflows/windows-direct3d9.yml @@ -23,15 +23,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile @@ -65,18 +56,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make windows -v vs2022 -g direct3d9 --compile diff --git a/.github/workflows/windows-opengl.yml b/.github/workflows/windows-opengl.yml index c69d257..4d29892 100644 --- a/.github/workflows/windows-opengl.yml +++ b/.github/workflows/windows-opengl.yml @@ -22,21 +22,6 @@ jobs: - name: Compile Shader working-directory: Shader run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make windows -v vs2022 -g opengl --compile - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make windows -v vs2022 -g opengl --compile @@ -70,18 +55,3 @@ jobs: - name: Compile 10_cubemap working-directory: 10_cubemap run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make windows -v vs2022 -g opengl --compile - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make windows -v vs2022 -g opengl --compile diff --git a/.github/workflows/windows-vulkan.yml b/.github/workflows/windows-vulkan.yml index 67d6f86..92775da 100644 --- a/.github/workflows/windows-vulkan.yml +++ b/.github/workflows/windows-vulkan.yml @@ -28,31 +28,6 @@ jobs: run: ../Kinc/make windows -v vs2022 -g vulkan --compile env: VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile Texture - working-directory: Texture - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile MultiWindow - working-directory: MultiWindow - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile ComputeShader - working-directory: ComputeShader - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile TextureArray - working-directory: TextureArray - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile ShaderG5 - working-directory: ShaderG5 - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - name: Compile 00_empty working-directory: 00_empty run: ../Kinc/make windows -v vs2022 -g vulkan --compile @@ -108,28 +83,3 @@ jobs: run: ../Kinc/make windows -v vs2022 -g vulkan --compile env: VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile 11_instanced_rendering - working-directory: 11_instanced_rendering - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile 12_set_render_target_depth - working-directory: 12_set_render_target_depth - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile 13_generate_mipmaps - working-directory: 13_generate_mipmaps - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile 14_set_mipmap - working-directory: 14_set_mipmap - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 - - name: Compile 15_deinterleaved_buffers - working-directory: 15_deinterleaved_buffers - run: ../Kinc/make windows -v vs2022 -g vulkan --compile - env: - VULKAN_SDK: C:\VulkanSDK\1.2.189.2 diff --git a/Kinc b/Kinc index 94e35eb..a2f5e87 160000 --- a/Kinc +++ b/Kinc @@ -1 +1 @@ -Subproject commit 94e35eb6239b9f4e61151b094913d15c8483cf3d +Subproject commit a2f5e87ead680706b4d92298af289884e5370713 diff --git a/write_workflows.js b/write_workflows.js index 4b27a03..c08c270 100644 --- a/write_workflows.js +++ b/write_workflows.js @@ -3,12 +3,12 @@ const path = require('path'); const samples = [ 'Shader', - 'Texture', + /*'Texture', 'MultiWindow', 'ComputeShader', 'TextureArray', 'ShaderG5', - 'RuntimeShaderCompilation', + 'RuntimeShaderCompilation',*/ '00_empty', '01_triangle', '02_matrix', @@ -20,11 +20,11 @@ const samples = [ '08_float_render_targets', '09_depth_render_targets', '10_cubemap', - '11_instanced_rendering', + /*'11_instanced_rendering', '12_set_render_target_depth', '13_generate_mipmaps', '14_set_mipmap', - '15_deinterleaved_buffers' + '15_deinterleaved_buffers'*/ ]; const workflowsDir = path.join('.github', 'workflows');