diff --git a/.devcontainer/__lv_conf.h__ b/.devcontainer/__lv_conf.h__ index dd7300c83d75..e50a67fbd689 100644 --- a/.devcontainer/__lv_conf.h__ +++ b/.devcontainer/__lv_conf.h__ @@ -19,26 +19,33 @@ #include -#define LV_USE_DEV_VERSION +#define LV_USE_DEV_VERSION 1 /*==================== COLOR SETTINGS *====================*/ -/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 24 (RGB888), 32 (ARGB8888)*/ +/*Color depth: 8 (A8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/ #define LV_COLOR_DEPTH 16 -#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) - /*========================= STDLIB WRAPPER SETTINGS *=========================*/ -/*Enable and configure the built-in memory manager*/ -#define LV_USE_BUILTIN_MALLOC 1 -#if LV_USE_BUILTIN_MALLOC +/* Possible values + * - LV_STDLIB_BUILTIN: LVGL's built in implementation + * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc + * - LV_STDLIB_MICROPYTHON: MicroPython implementation + * - LV_STDLIB_CUSTOM: Implement the functions externally + */ +#define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN +#define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN +#define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN + + +#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN /*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/ - #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/ + #define LV_MEM_SIZE (256 * 1024U) /*[bytes]*/ /*Size of the memory expand for `lv_malloc()` in bytes*/ #define LV_MEM_POOL_EXPAND_SIZE 0 @@ -50,34 +57,7 @@ #undef LV_MEM_POOL_INCLUDE #undef LV_MEM_POOL_ALLOC #endif -#endif /*LV_USE_BUILTIN_MALLOC*/ - -/*Enable lv_memcpy_builtin, lv_memset_builtin, lv_strlen_builtin, lv_strncpy_builtin*/ -#define LV_USE_BUILTIN_MEMCPY 1 - -/*Enable and configure the built-in (v)snprintf */ -#define LV_USE_BUILTIN_SNPRINTF 1 -#if LV_USE_BUILTIN_SNPRINTF - #define LV_SPRINTF_USE_FLOAT 0 -#endif /*LV_USE_BUILTIN_SNPRINTF*/ - -#define LV_STDLIB_INCLUDE -#define LV_STDIO_INCLUDE -#define LV_STRING_INCLUDE -#define LV_MALLOC lv_malloc_builtin -#define LV_REALLOC lv_realloc_builtin -#define LV_FREE lv_free_builtin -#define LV_MEMSET lv_memset_builtin -#define LV_MEMCPY lv_memcpy_builtin -#define LV_SNPRINTF lv_snprintf_builtin -#define LV_VSNPRINTF lv_vsnprintf_builtin -#define LV_STRLEN lv_strlen_builtin -#define LV_STRNCPY lv_strncpy_builtin - -#define LV_COLOR_EXTERN_INCLUDE -#define LV_COLOR_MIX lv_color_mix -#define LV_COLOR_PREMULT lv_color_premult -#define LV_COLOR_MIX_PREMULT lv_color_mix_premult +#endif /*LV_USE_MALLOC == LV_STDLIB_BUILTIN*/ /*==================== HAL SETTINGS @@ -86,33 +66,29 @@ /*Default display refresh, input device read and animation step period.*/ #define LV_DEF_REFR_PERIOD 33 /*[ms]*/ -#define LV_TICK_CUSTOM 1 -#if LV_TICK_CUSTOM - #define LV_TICK_CUSTOM_INCLUDE - #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((uint32_t)emscripten_get_now()) - /*If using lvgl as ESP32 component*/ - // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h" - // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL)) -#endif /*LV_TICK_CUSTOM*/ - /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. *(Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI_DEF 130 /*[px/inch]*/ /*======================== - * DRAW CONFIGURATION + * RENDERING CONFIGURATION *========================*/ -/*Enable the built in mask engine. - *Required to draw shadow, rounded corners, circles, arc, skew lines, or any other masks*/ -#define LV_USE_DRAW_MASKS 1 +/*Align the stride of all layers and images to this bytes*/ +#define LV_DRAW_BUF_STRIDE_ALIGN 1 -#define LV_USE_DRAW_SW 1 -#if LV_USE_DRAW_SW +/*Align the start address of draw_buf addresses to this bytes*/ +#define LV_DRAW_BUF_ALIGN 4 - /*Enable complex draw engine. - *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ - #define LV_DRAW_SW_COMPLEX 1 +/* Max. memory to be used for layers */ +#define LV_LAYER_MAX_MEMORY_USAGE 150 /*[kB]*/ + +#define LV_USE_DRAW_SW 1 +#if LV_USE_DRAW_SW == 1 + /* Set the number of draw unit. + * > 1 requires an operating system enabled in `LV_USE_OS` + * > 1 means multiply threads will render the screen in parallel */ + #define LV_DRAW_SW_DRAW_UNIT_CNT 1 /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks. @@ -122,97 +98,49 @@ /*The target buffer size for simple layer chunks.*/ #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ - /*Used if `LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.*/ - #define LV_DRAW_SW_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024) /*[bytes]*/ - - /*Allow buffering some shadow calculation. - *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` - *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/ - #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 - - /* Set number of maximally cached circle data. - * The circumference of 1/4 circle are saved for anti-aliasing - * radius * 4 bytes are used per circle (the most often used radiuses are saved) - * 0: to disable caching */ - #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 - - /*Default gradient buffer size. - *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. - *LV_DRAW_SW_GRADIENT_CACHE_DEF_SIZE sets the size of this cache in bytes. - *If the cache is too small the map will be allocated only while it's required for the drawing. - *0 mean no caching.*/ - #define LV_DRAW_SW_GRADIENT_CACHE_DEF_SIZE 0 - - /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) - *LV_DRAW_SW_GRADIENT_DITHER implies allocating one or two more lines of the object's rendering surface - *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ - #define LV_DRAW_SW_GRADIENT_DITHER 0 - #if LV_DRAW_SW_GRADIENT_DITHER - /*Add support for error diffusion dithering. - *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. - *The increase in memory consumption is (24 bits * object's width)*/ - #define LV_DRAW_SW_GRADIENT_DITHER_ERROR_DIFFUSION 0 + /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only + * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */ + #define LV_DRAW_SW_COMPLEX 1 + + #if LV_DRAW_SW_COMPLEX == 1 + /*Allow buffering some shadow calculation. + *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` + *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/ + #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 + + /* Set number of maximally cached circle data. + * The circumference of 1/4 circle are saved for anti-aliasing + * radius * 4 bytes are used per circle (the most often used radiuses are saved) + * 0: to disable caching */ + #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 #endif - /*Enable subpixel rendering*/ - #define LV_DRAW_SW_FONT_SUBPX 0 - #if LV_DRAW_SW_FONT_SUBPX - /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ - #define LV_DRAW_SW_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ - #endif -#endif + #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE -/*Use SDL renderer API*/ -#define LV_USE_DRAW_SDL 0 -#if LV_USE_DRAW_SDL - #define LV_DRAW_SDL_INCLUDE_PATH - /*Texture cache size, 8MB by default*/ - #define LV_DRAW_SDL_LRU_SIZE (1024 * 1024 * 8) - /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ - #define LV_DRAW_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) -#endif - -/*===================== - * GPU CONFIGURATION - *=====================*/ - -/*Use Arm's 2D acceleration library Arm-2D */ -#define LV_USE_GPU_ARM2D 0 - -/*Use STM32's DMA2D (aka Chrom Art) GPU*/ -#define LV_USE_GPU_STM32_DMA2D 0 -#if LV_USE_GPU_STM32_DMA2D - /*Must be defined to include path of CMSIS header of target processor - e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ - #define LV_GPU_DMA2D_CMSIS_INCLUDE + #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM + #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE "" + #endif #endif -/*Use GD32 IPA GPU - * This adds support for Image Processing Accelerator on GD32F450 and GD32F470 series MCUs - * - * NOTE: IPA on GD32F450 has a bug where the fill operation overwrites data beyond the - * framebuffer. This driver works around it by saving and restoring affected memory, but - * this makes it not thread-safe. GD32F470 is not affected. */ -#define LV_USE_GPU_GD32_IPA 0 - -/*Use NXP's PXP GPU iMX RTxxx platforms*/ -#define LV_USE_GPU_NXP_PXP 0 -#if LV_USE_GPU_NXP_PXP - /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) - * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS - * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. - *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() - */ - #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 -#endif +/* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */ +#define LV_USE_DRAW_VGLITE 0 -/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ -#define LV_USE_GPU_NXP_VG_LITE 0 +/* Use NXP's PXP on iMX RTxxx platforms. */ +#define LV_USE_DRAW_PXP 0 -/*Use SWM341's DMA2D GPU*/ -#define LV_USE_GPU_SWM341_DMA2D 0 -#if LV_USE_GPU_SWM341_DMA2D - #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h" +/*================= + * OPERATING SYSTEM + *=================*/ +/*Select an operating system to use. Possible options: + * - LV_OS_NONE + * - LV_OS_PTHREAD + * - LV_OS_FREERTOS + * - LV_OS_CMSIS_RTOS2 + * - LV_OS_CUSTOM */ +#define LV_USE_OS LV_OS_NONE + +#if LV_USE_OS == LV_OS_CUSTOM + #define LV_OS_CUSTOM_INCLUDE #endif /*======================= @@ -224,7 +152,7 @@ *-----------*/ /*Enable the log module*/ -#define LV_USE_LOG 0 +#define LV_USE_LOG 1 #if LV_USE_LOG /*How important log should be added: @@ -238,12 +166,16 @@ /*1: Print the log with 'printf'; *0: User need to register a callback with `lv_log_register_print_cb()`*/ - #define LV_LOG_PRINTF 0 + #define LV_LOG_PRINTF 1 /*1: Enable print timestamp; *0: Disable print timestamp*/ #define LV_LOG_USE_TIMESTAMP 1 + /*1: Print file and line number of the log; + *0: Do not print file and line number of the log*/ + #define LV_LOG_USE_FILE_LINE 1 + /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ #define LV_LOG_TRACE_MEM 1 #define LV_LOG_TRACE_TIMER 1 @@ -253,7 +185,6 @@ #define LV_LOG_TRACE_OBJ_CREATE 1 #define LV_LOG_TRACE_LAYOUT 1 #define LV_LOG_TRACE_ANIM 1 - #define LV_LOG_TRACE_MSG 1 #define LV_LOG_TRACE_CACHE 1 #endif /*LV_USE_LOG*/ @@ -275,51 +206,81 @@ #define LV_ASSERT_HANDLER while(1); /*Halt by default*/ /*------------- - * Others + * Debug *-----------*/ -/*1: Show CPU usage and FPS count*/ +/*1: Draw random colored rectangles over the redrawn areas*/ +#define LV_USE_REFR_DEBUG 0 + +/*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/ +#define LV_USE_LAYER_DEBUG 0 + +/*1: Draw overlays with different colors for each draw_unit's tasks. + *Also add the index number of the draw unit on white background. + *For layers add the index number of the draw unit on black background.*/ +#define LV_USE_PARALLEL_DRAW_DEBUG 0 + +/*------------------ + * STATUS MONITORING + *------------------*/ + +/*1: Show CPU usage and FPS count + * Requires `LV_USE_SYSMON = 1`*/ #define LV_USE_PERF_MONITOR 0 #if LV_USE_PERF_MONITOR #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT + + /*0: Displays performance data on the screen, 1: Prints performance data using log.*/ + #define LV_USE_PERF_MONITOR_LOG_MODE 0 #endif /*1: Show the used memory and the memory fragmentation - * Requires `LV_USE_BUILTIN_MALLOC = 1`*/ + * Requires `LV_USE_BUILTIN_MALLOC = 1` + * Requires `LV_USE_SYSMON = 1`*/ #define LV_USE_MEM_MONITOR 0 #if LV_USE_MEM_MONITOR #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT #endif -/*1: Draw random colored rectangles over the redrawn areas*/ -#define LV_USE_REFR_DEBUG 0 +/*------------- + * Others + *-----------*/ /*Maximum buffer size to allocate for rotation. *Only used if software rotation is enabled in the display driver.*/ -#define LV_DISP_ROT_MAX_BUF (10*1024) - -/*Garbage Collector settings - *Used if lvgl is bound to higher level language and the memory is managed by that language*/ -#define LV_ENABLE_GC 0 -#if LV_ENABLE_GC != 0 - #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ -#endif /*LV_ENABLE_GC*/ +#define LV_DISPLAY_ROT_MAX_BUF (10*1024) -/*Default image cache size. Image caching keeps some images opened. - *If only the built-in image formats are used there is no real advantage of caching. - *With other image decoders (e.g. PNG or JPG) caching save the continuous open/decode of images. - *However the opened images consume additional RAM. - *0: to disable caching*/ -#define LV_IMG_CACHE_DEF_SIZE 0 +#define LV_ENABLE_GLOBAL_CUSTOM 0 +#if LV_ENABLE_GLOBAL_CUSTOM + /*Header to include for the custom 'lv_global' function"*/ + #define LV_GLOBAL_CUSTOM_INCLUDE +#endif +/*Default cache size in bytes. + *Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory. + *Data larger than the size of the cache also can be allocated but + *will be dropped immediately after usage.*/ +#define LV_CACHE_DEF_SIZE 0 /*Number of stops allowed per gradient. Increase this to allow more stops. *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ -#define LV_GRADIENT_MAX_STOPS 2 +#define LV_GRADIENT_MAX_STOPS 2 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ -#define LV_COLOR_MIX_ROUND_OFS 0 +#define LV_COLOR_MIX_ROUND_OFS 0 + +/* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */ +#define LV_OBJ_STYLE_CACHE 0 + +/* Add `id` field to `lv_obj_t` */ +#define LV_USE_OBJ_ID 0 + +/* Use lvgl builtin method for obj ID */ +#define LV_USE_OBJ_ID_BUILTIN 0 + +/*Use obj property set/get API*/ +#define LV_USE_OBJ_PROPERTY 0 /*===================== * COMPILER SETTINGS @@ -334,7 +295,7 @@ /*Define a custom attribute to `lv_timer_handler` function*/ #define LV_ATTRIBUTE_TIMER_HANDLER -/*Define a custom attribute to `lv_disp_flush_ready` function*/ +/*Define a custom attribute to `lv_display_flush_ready` function*/ #define LV_ATTRIBUTE_FLUSH_READY /*Required alignment size for buffers*/ @@ -353,13 +314,12 @@ /*Place performance critical functions into a faster memory (e.g RAM)*/ #define LV_ATTRIBUTE_FAST_MEM - /*Export integer constant to binding. This macro is used with constants in the form of LV_ that *should also appear on LVGL binding API such as Micropython.*/ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ -/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ -#define LV_USE_LARGE_COORD 0 +/* Use `float` as `lv_value_precise_t` */ +#define LV_USE_FLOAT 0 /*================== * FONT USAGE @@ -367,30 +327,29 @@ /*Montserrat fonts with ASCII range and some symbols using bpp = 4 *https://fonts.google.com/specimen/Montserrat*/ -#define LV_FONT_MONTSERRAT_8 0 -#define LV_FONT_MONTSERRAT_10 0 -#define LV_FONT_MONTSERRAT_12 0 +#define LV_FONT_MONTSERRAT_8 1 +#define LV_FONT_MONTSERRAT_10 1 +#define LV_FONT_MONTSERRAT_12 1 #define LV_FONT_MONTSERRAT_14 1 -#define LV_FONT_MONTSERRAT_16 0 -#define LV_FONT_MONTSERRAT_18 0 -#define LV_FONT_MONTSERRAT_20 0 -#define LV_FONT_MONTSERRAT_22 0 -#define LV_FONT_MONTSERRAT_24 0 -#define LV_FONT_MONTSERRAT_26 0 -#define LV_FONT_MONTSERRAT_28 0 -#define LV_FONT_MONTSERRAT_30 0 -#define LV_FONT_MONTSERRAT_32 0 -#define LV_FONT_MONTSERRAT_34 0 -#define LV_FONT_MONTSERRAT_36 0 -#define LV_FONT_MONTSERRAT_38 0 -#define LV_FONT_MONTSERRAT_40 0 -#define LV_FONT_MONTSERRAT_42 0 -#define LV_FONT_MONTSERRAT_44 0 -#define LV_FONT_MONTSERRAT_46 0 -#define LV_FONT_MONTSERRAT_48 0 +#define LV_FONT_MONTSERRAT_16 1 +#define LV_FONT_MONTSERRAT_18 1 +#define LV_FONT_MONTSERRAT_20 1 +#define LV_FONT_MONTSERRAT_22 1 +#define LV_FONT_MONTSERRAT_24 1 +#define LV_FONT_MONTSERRAT_26 1 +#define LV_FONT_MONTSERRAT_28 1 +#define LV_FONT_MONTSERRAT_30 1 +#define LV_FONT_MONTSERRAT_32 1 +#define LV_FONT_MONTSERRAT_34 1 +#define LV_FONT_MONTSERRAT_36 1 +#define LV_FONT_MONTSERRAT_38 1 +#define LV_FONT_MONTSERRAT_40 1 +#define LV_FONT_MONTSERRAT_42 1 +#define LV_FONT_MONTSERRAT_44 1 +#define LV_FONT_MONTSERRAT_46 1 +#define LV_FONT_MONTSERRAT_48 1 /*Demonstrate special features*/ -#define LV_FONT_MONTSERRAT_12_SUBPX 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ @@ -445,9 +404,6 @@ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 -/*The control character to use for signalling text recoloring.*/ -#define LV_TXT_COLOR_CMD "#" - /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. *The direction will be processed according to the Unicode Bidirectional Algorithm: *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ @@ -470,6 +426,8 @@ /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ +#define LV_WIDGETS_HAS_DEFAULT_VALUE 1 + #define LV_USE_ANIMIMG 1 #define LV_USE_ARC 1 @@ -528,6 +486,8 @@ #define LV_USE_ROLLER 1 /*Requires: lv_label*/ +#define LV_USE_SCALE 1 + #define LV_USE_SLIDER 1 /*Requires: lv_bar*/ #define LV_USE_SPAN 1 @@ -626,19 +586,35 @@ #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif +/*API for memory-mapped file access. */ +#define LV_USE_FS_MEMFS 0 +#if LV_USE_FS_MEMFS + #define LV_FS_MEMFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ +#endif + /*LODEPNG decoder library*/ #define LV_USE_LODEPNG 0 +/*PNG decoder(libpng) library*/ +#define LV_USE_LIBPNG 0 + /*BMP decoder library*/ #define LV_USE_BMP 0 /* JPG + split JPG decoder library. * Split JPG is a custom format optimized for embedded systems. */ -#define LV_USE_SJPG 0 +#define LV_USE_TJPGD 0 + +/* libjpeg-turbo decoder library. + * Supports complete JPEG specifications and high-performance JPEG decoding. */ +#define LV_USE_LIBJPEG_TURBO 0 /*GIF decoder library*/ #define LV_USE_GIF 0 +/*Decode bin images to RAM*/ +#define LV_BIN_DECODER_RAM_LOAD 0 + /*QR code library*/ #define LV_USE_QRCODE 0 @@ -690,6 +666,35 @@ /*1: Enable API to take snapshot for object*/ #define LV_USE_SNAPSHOT 0 +/*1: Enable system monitor component*/ +#define LV_USE_SYSMON 0 + +/*1: Enable the runtime performance profiler*/ +#define LV_USE_PROFILER 0 +#if LV_USE_PROFILER + /*1: Enable the built-in profiler*/ + #define LV_USE_PROFILER_BUILTIN 1 + #if LV_USE_PROFILER_BUILTIN + /*Default profiler trace buffer size*/ + #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /*[bytes]*/ + #endif + + /*Header to include for the profiler*/ + #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h" + + /*Profiler start point function*/ + #define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN + + /*Profiler end point function*/ + #define LV_PROFILER_END LV_PROFILER_BUILTIN_END + + /*Profiler start point function with custom tag*/ + #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG + + /*Profiler end point function with custom tag*/ + #define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG +#endif + /*1: Enable Monkey test*/ #define LV_USE_MONKEY 0 @@ -700,15 +705,18 @@ #define LV_USE_FRAGMENT 0 /*1: Support using images as font in label or span widgets */ -#define LV_USE_IMGFONT 0 +#define LV_USE_IMGFONT 1 #if LV_USE_IMGFONT /*Imgfont image file path maximum length*/ #define LV_IMGFONT_PATH_MAX_LEN 64 /*1: Use img cache to buffer header information*/ - #define LV_IMGFONT_USE_IMG_CACHE_HEADER 0 + #define LV_IMGFONT_USE_IMAGE_CACHE_HEADER 0 #endif +/*1: Enable an observer pattern implementation*/ +#define LV_USE_OBSERVER 0 + /*1: Enable Pinyin input method*/ /*Requires: lv_keyboard*/ #define LV_USE_IME_PINYIN 0 @@ -743,17 +751,43 @@ *==================*/ /*Use SDL to open window on PC and handle mouse and keyboard*/ -#define LV_USE_SDL 1 +#define LV_USE_SDL 1 #if LV_USE_SDL #define LV_SDL_INCLUDE_PATH - #define LV_SDL_PARTIAL_MODE 0 /*Recommended only to emulate a setup with a display controller*/ - #define LV_SDL_FULLSCREEN 0 + #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/ + #define LV_SDL_BUF_COUNT 1 /*1 or 2*/ + #define LV_SDL_FULLSCREEN 0 /*1: Make the window full screen by default*/ + #define LV_SDL_DIRECT_EXIT 1 /*1: Exit the application when all SDL windows are closed*/ #endif /*Driver for /dev/fb*/ #define LV_USE_LINUX_FBDEV 0 #if LV_USE_LINUX_FBDEV - #define LV_LINUX_FBDEV_BSD 0 + #define LV_LINUX_FBDEV_BSD 0 + #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL + #define LV_LINUX_FBDEV_BUFFER_COUNT 0 + #define LV_LINUX_FBDEV_BUFFER_SIZE 60 +#endif + +/*Use Nuttx to open window and handle touchscreen*/ +#define LV_USE_NUTTX 0 + +#if LV_USE_NUTTX + #define LV_USE_NUTTX_LIBUV 0 + + /*Use Nuttx custom init API to open window and handle touchscreen*/ + #define LV_USE_NUTTX_CUSTOM_INIT 0 + + /*Driver for /dev/lcd*/ + #define LV_USE_NUTTX_LCD 0 + #if LV_USE_NUTTX_LCD + #define LV_NUTTX_LCD_BUFFER_COUNT 0 + #define LV_NUTTX_LCD_BUFFER_SIZE 60 + #endif + + /*Driver for /dev/input*/ + #define LV_USE_NUTTX_TOUCHSCREEN 0 + #endif /*Driver for /dev/dri/card*/ @@ -762,6 +796,9 @@ /*Interface for TFT_eSPI*/ #define LV_USE_TFT_ESPI 0 +/*Driver for evdev input devices*/ +#define LV_USE_EVDEV 0 + /*================== * EXAMPLES *==================*/ @@ -780,20 +817,19 @@ #endif /*Demonstrate the usage of encoder and keyboard*/ -#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 +#define LV_USE_DEMO_KEYPAD_AND_ENCODER 1 /*Benchmark your system*/ -#define LV_USE_DEMO_BENCHMARK 0 -#if LV_USE_DEMO_BENCHMARK - /*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/ - #define LV_DEMO_BENCHMARK_RGB565A8 0 -#endif +#define LV_USE_DEMO_BENCHMARK 1 + +/*Render test for each primitives. Requires at least 480x272 display*/ +#define LV_USE_DEMO_RENDER 1 /*Stress test for LVGL*/ -#define LV_USE_DEMO_STRESS 0 +#define LV_USE_DEMO_STRESS 1 /*Music player demo*/ -#define LV_USE_DEMO_MUSIC 0 +#define LV_USE_DEMO_MUSIC 1 #if LV_USE_DEMO_MUSIC #define LV_DEMO_MUSIC_SQUARE 0 #define LV_DEMO_MUSIC_LANDSCAPE 0 @@ -803,7 +839,16 @@ #endif /*Flex layout demo*/ -#define LV_USE_DEMO_FLEX_LAYOUT 0 +#define LV_USE_DEMO_FLEX_LAYOUT 1 + +/*Smart-phone like multi-language demo*/ +#define LV_USE_DEMO_MULTILANG 1 + +/*Widget transformation demo*/ +#define LV_USE_DEMO_TRANSFORM 1 + +/*Demonstrate scroll settings*/ +#define LV_USE_DEMO_SCROLL 1 /*--END OF LV_CONF_H--*/