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A suggested addition: an animation with two channels, where one channel omits node. Per spec:
node
When node isn't defined, channel should be ignored. Valid path names are "translation", "rotation", "scale", and "weights".
... an implementation should ignore one channel and be able to play the other.
/cc KhronosGroup/glTF#1301 (comment)
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
A suggested addition: an animation with two channels, where one channel omits
node
. Per spec:... an implementation should ignore one channel and be able to play the other.
/cc KhronosGroup/glTF#1301 (comment)
The text was updated successfully, but these errors were encountered: