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What certain drivers are doing is hoisting the descriptor access to before the isValid check which causes them to potentially access invalid memory (if the descriptor memory isn't backed yet for example).
The text was updated successfully, but these errors were encountered:
Hi,
We're in the wild seeing drivers that don't correctly deal with the following pattern in shaders:
What certain drivers are doing is hoisting the descriptor access to before the
isValid
check which causes them to potentially access invalid memory (if the descriptor memory isn't backed yet for example).The text was updated successfully, but these errors were encountered: