From 0f8c95af9865ba825a34852276f67d839e38762b Mon Sep 17 00:00:00 2001
From: Rodrigo Locatti <rlocatti@nvidia.com>
Date: Thu, 7 Nov 2024 19:30:14 -0300
Subject: [PATCH] Remove plural bindings in GL_ARB_shader_texture_image_samples

It is not possible to have more than one texture per binding.

Fixes GitLab GLSL issue 80.
---
 extensions/ARB/ARB_shader_texture_image_samples.txt | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/extensions/ARB/ARB_shader_texture_image_samples.txt b/extensions/ARB/ARB_shader_texture_image_samples.txt
index 5e5100e9..d0428206 100644
--- a/extensions/ARB/ARB_shader_texture_image_samples.txt
+++ b/extensions/ARB/ARB_shader_texture_image_samples.txt
@@ -109,8 +109,7 @@ Modifications to The OpenGL Shading Language Specification, Version 4.40.08
   
     Description:
 
-        Returns the number of samples of the texture or textures bound to
-        <sampler>. 
+        Returns the number of samples of the texture bound to <sampler>.
     
 Add to table in section 8.12 "Image Functions"
 
@@ -121,7 +120,7 @@ Add to table in section 8.12 "Image Functions"
  
     Description:
 
-        Returns the number of samples of the image or images bound to <image>. 
+        Returns the number of samples of the image bound to <image>.
      
 Dependencies on ARB_shader_image_load_store and GLSL 4.20.