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funcs.java
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funcs.java
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import java.util.Random;
public class funcs{
//bool to check if the board has been set
public static boolean p1BoardSet = false;
public static boolean p2BoardSet = false;
public static boolean destroyerPlaced = false;
public static boolean submarinePlaced = false;
public static boolean cruiserPlaced = false;
public static boolean battleshipPlaced = false;
public static boolean carrierPlaced = false;
//Other game variables
public static int shipsPlaced = 0;
public static int p1Score = 0;
public static int p2Score = 0;
public static String attack = "";
public static String[][] tempBoard = new String[10][10];
public static int p1Salvo = 0;
public static int p2Salvo = 0;
public static int p1Recon = 0;
//Method to print summaries
//Uncomment below and in Main class to see the code
public static void summaries(){
System.out.println("Here are the main attributes of the funcs(player) class:");
System.out.println("p1/p2BoardSet and x-shipPlaced: checks what ships have been placed and if the player's board has been set");
System.out.println("score: stores the players' scores");
System.out.println("attack: stores the attack type");
System.out.println("tempBoard: stores a temporary board for recon");
System.out.println("salvo: stores the amount of salvo used by either player");
System.out.println("Here are the main methods of this class:");
System.out.println("rounds: controls the two-player gameplay by receiving input from the players.");
System.out.println("generateBoard: allows the players to generate a board based on selected x and y-coordinates, ship type, and direction");
System.out.println("checkShips: checks how many ships have been sunk.");
System.out.println("printBoard: prints out the board based on the turn");
System.out.println("recon: randomly selects 5 coordinates and displays it on the temp board");
System.out.println("salvo: attacks a 3x3 grid around the selected coordinates");
}
//Master game method, switches between player boards until the game is won
public static void rounds(){
while(p1Score<5 && p2Score<5){
String Xcoord;
String Ycoord;
//Player 1 Turn
printBoard("p1Board");
System.out.println("\nPlayer 1's Turn");
System.out.println("Select an attack type:");
attack = Main.in.nextLine();
//Determines the attack type
if(attack.toLowerCase().equals("salvo")){
System.out.println("Please enter the x-coordinate (0-9)");
Xcoord = Main.in.nextLine();
System.out.println("Please enter the y-coordinate (0-9)");
Ycoord = Main.in.nextLine();
salvo("p1", Xcoord, Ycoord);
} else if (attack.toLowerCase().equals("recon")){
recon("p1");
} else{
System.out.println("Please enter the x-coordinate (0-9)");
Xcoord = Main.in.nextLine();
System.out.println("Please enter the y-coordinate (0-9)");
Ycoord = Main.in.nextLine();
playerTurn("p1", Xcoord, Ycoord);
}
extraLines();
//Player 2 Turn
printBoard("p2Board");
System.out.println("Player 2's Turn");
System.out.println("Select an attack type:");
attack = Main.in.nextLine();
if(attack.toLowerCase().equals("salvo")){
System.out.println("Please enter the x-coordinate (0-9)");
Xcoord = Main.in.nextLine();
System.out.println("Please enter the y-coordinate (0-9)");
Ycoord = Main.in.nextLine();
salvo("p2", Xcoord, Ycoord);
} else if (attack.toLowerCase().equals("recon")){
recon("p2");
} else{
System.out.println("Please enter the x-coordinate (0-9)");
Xcoord = Main.in.nextLine();
System.out.println("Please enter the y-coordinate (0-9)");
Ycoord = Main.in.nextLine();
playerTurn("p2", Xcoord, Ycoord);
}
extraLines();
System.out.println("Ships player 1 has sunk: " + p1Score + "\nShips player 2 has sunk: " + p2Score);
}
if(p1Score == 5){
extraLines();
System.out.println("Player 1 Wins!!!");
} else {
extraLines();
System.out.println("Player 2 Wins!!!");
}
}
//Method to receive player 'attack' coordinates and update board correspondingly
public static void playerTurn(String turn, String x, String y){
int xC = Integer.parseInt(x);
int yC = Integer.parseInt(y);
String ship = " [ ] ";
if (xC >=10 || yC >=10){
return;
}
//Check player turn
if(turn.equals("p1")){
//Determines if the coords are a miss or hit
if(!Main.p2Board[yC][xC].equals(" [ ] ") && !Main.p2Board[yC][xC].equals(" [XX] ")){
ship = Main.p2Board[yC][xC];
Main.p2Board[yC][xC] = " [XX] ";
System.out.println("Hit");
} else {
System.out.println("Miss");
}
} else if (!(p1Score == 5)){
if(!Main.p1Board[yC][xC].equals(" [ ] ") && !Main.p1Board[yC][xC].equals(" [XX] ")){
ship = Main.p1Board[yC][xC];
Main.p1Board[yC][xC] = " [XX] ";
System.out.println("Hit");
} else {
System.out.println("Miss");
}
}
checkShips(turn, ship);
}
//Method to fill in the board with the requested ships
public static void generateBoard(String pBoard, String x, String y, String shipType, String direction){
int xC = Integer.parseInt(x);
int yC = Integer.parseInt(y);
String boardMarker = " ";
int length = 0;
//series of if statements to determine the ship type and assign the correct length to it
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
boardMarker = " [D ] ";
length = 2;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
boardMarker = " [S ] ";
length = 3;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
boardMarker = " [Cr] ";
length = 3;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
boardMarker = " [B ] ";
length = 4;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
boardMarker = " [Ca] ";
length = 5;
} else{
System.out.println("Invalid ship type or this ship has already been placed. Please try again.");
return;
}
//Checks which player's board needs to be filled
if(pBoard.equals("p1Board")){
//Checks if the selected square is empty
if (Main.p1Board[yC][xC].equals(" [ ] ")){
//Checks which direction and if the ship fits
if (direction.toLowerCase().equals("down")) {
if(yC+(length-1) <= 10){
for (int k = 0; k<length; k++){
Main.p1Board[yC + k][xC] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else if (direction.toLowerCase().equals("up")) {
if(yC-(length-1) >= 0){
for (int k = 0; k<length; k++){
Main.p1Board[yC - k][xC] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else if (direction.toLowerCase().equals("left")) {
if(xC-(length-1) >= 0){
for (int k = 0; k<length; k++){
Main.p1Board[yC][xC - k] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else if (direction.toLowerCase().equals("right")) {
if(xC + (length-1) <= 10){
for (int k = 0; k<length; k++){
Main.p1Board[yC][xC + k] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else {
System.out.println("Invalid direction. Please try again.");
}
} else{
System.out.println("This coordinate is already filled");
}
if (shipsPlaced == 5){
p1BoardSet = true;
//Resets the variables for the next player to set the board
shipsPlaced = 0;
destroyerPlaced = false;
submarinePlaced = false;
cruiserPlaced = false;
battleshipPlaced = false;
carrierPlaced = false;
}
}else {
if (Main.p2Board[yC][xC].equals(" [ ] ")){
//Checks which direction and if the ship fits
if (direction.toLowerCase().equals("down")) {
if(yC+(length-1) <= 10){
for (int k = 0; k<length; k++){
Main.p2Board[yC + k][xC] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else if (direction.toLowerCase().equals("up")) {
if(yC-(length-1) >= 0){
for (int k = 0; k<length; k++){
Main.p2Board[yC - k][xC] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else if (direction.toLowerCase().equals("left")) {
if(xC-(length-1) >= 0){
for (int k = 0; k<length; k++){
Main.p2Board[yC][xC - k] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else if (direction.toLowerCase().equals("right")) {
if(xC + (length-1) <= 10){
for (int k = 0; k<length; k++){
Main.p2Board[yC][xC + k] = boardMarker;
}
if (shipType.toLowerCase().equals("destroyer") && !destroyerPlaced){
destroyerPlaced = true;
}else if (shipType.toLowerCase().equals("submarine") && !submarinePlaced){
submarinePlaced =true;
} else if (shipType.toLowerCase().equals("cruiser") && !cruiserPlaced){
length = 3;
cruiserPlaced = true;
} else if (shipType.toLowerCase().equals("battleship") && !battleshipPlaced){
battleshipPlaced = true;
} else if (shipType.toLowerCase().equals("carrier") && !carrierPlaced){
carrierPlaced = true;
}
shipsPlaced++;
} else {
System.out.println("The ship does not fit. Please try again.");
}
} else {
System.out.println("Invalid direction. Please try again.");
}
} else{
System.out.println("This coordinate is already filled");
}
if (shipsPlaced == 5){
p2BoardSet = true;
}
}
}
//Checks if either player's ships have been sunk
public static void checkShips(String turn, String ship){
int squaresFound = 0;
for (int i = 0; i<10; i++){
for (int j = 0; j<10; j++){
if (turn.equals("p1")){
if(Main.p2Board[i][j].equals(ship)){
squaresFound++;
}
} else{
if(Main.p1Board[i][j].equals(ship)){
squaresFound++;
}
}
}
}
if(squaresFound == 0 && turn.equals("p1")){
p1Score++;
System.out.println("Player 1 has sunk a ship.");
} else if(squaresFound == 0 && turn.equals("p2")){
p2Score++;
System.out.println("Player 2 has sunk a ship.");
}
}
//Method to print the board
public static void printBoard(String pBoard){
if (pBoard.equals("p1Board")){
for (int i=0; i<10; i++){
for (int k=0; k<10; k++){
System.out.print(Main.p1Board[i][k] + " ");
}
System.out.println("");
}
} else if(pBoard.equals("tempBoard")){
for (int i=0; i<10; i++){
for (int k=0; k<10; k++){
System.out.print(tempBoard[i][k] + " ");
}
System.out.println("");
}
} else{
for (int i=0; i<10; i++){
for (int k=0; k<10; k++){
System.out.print(Main.p2Board[i][k] + " ");
}
System.out.println(" ");
}
}
}
//Method to add extra lines between player turns
public static void extraLines(){
for (int i = 0; i < 10; i++){
System.out.println("");
}
}
//Method to create a blank board for both players
public static void freshStart(){
for (int i = 0; i<10; i++){
for (int j = 0; j<10; j++){
Main.p1Board[i][j] = " [ ] ";
Main.p2Board[i][j] = " [ ] ";
tempBoard[i][j] = " [ ] ";
}
}
}
public static void recon(String turn){
int x;
int y;
for(int i = 0; i < 5; i++){
Random rand = new Random();
x = rand.nextInt(9);
Random rand2 = new Random();
y = rand2.nextInt(9);
System.out.println("Coordinates checked: " + x + ", " + y);
if (turn.equals("p1")){
tempBoard[y][x] = Main.p2Board[y][x];
} else {
tempBoard[y][x] = Main.p1Board[y][x];
}
}
printBoard("tempBoard");
p1Recon++;
}
public static void salvo(String turn, String x, String y){
int numX = Integer.parseInt(x);
int numY = Integer.parseInt(y);
Integer i = Integer.valueOf(numY-1);
Integer j = Integer.valueOf(numX-1);
if(Integer.parseInt(Main.players) == 2){
if (turn.equals("p1") && p1Salvo < 3){
while(i < numY+2){
while(j < numX+2){
if(i >= 0 && i < 10 && j >= 0 && j < 10){
System.out.println("Torpedo successfully fired to (" + j + ", " + i + ")");
playerTurn("p1", i.toString(), j.toString());
} else {
System.out.println("Computing Error. Obstacle detected. Missile not Fired.");
}
j++;
}
j=Integer.valueOf(numX-1);
i++;
}
} else if (turn.equals("p2") && p2Salvo < 3){
while(i < numY+2 ){
while(j < numX+2){
if(i >= 0 && i < 10 && j >= 0 && j < 10){
System.out.println("Torpedo successfully fired to (" + j + ", " + i + ")");
playerTurn("p2", i.toString(), j.toString());
} else {
System.out.println("Computing Error. Obstacle detected. Missile not Fired.");
}
j++;
}
j=Integer.valueOf(numX-1);
i++;
}
} else {
System.out.println("You have used all your salvo attacks.");
}
} else {
while(i < numY+2){
while(j < numX+2){
if(i >= 0 && i < 10 && j >= 0 && j < 10){
System.out.println("Torpedo successfully fired to (" + j + ", " + i + ")");
aiGame.compTurn("p1", j.toString(), i.toString());
} else {
System.out.println("Computing Error. Obstacle detected. Missile not Fired.");
}
j++;
}
j=Integer.valueOf(numX-1);
i++;
}
}
}
}