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basic_collision.py
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import pygame
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill('black')
pygame.draw.circle(screen, 'white', player_pos, 40)
if ((player_pos.x < 40) or (player_pos.y > (screen.get_width() - 40)) or (player_pos.y < 40) or (player_pos.y > (screen.get_height() - 40))):
player_pos.x = min(max(player_pos.x, 40), screen.get_width() - 40)
player_pos.y = min(max(player_pos.y, 40), screen.get_height() - 40)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos.y -= 200 * dt
if keys[pygame.K_s]:
player_pos.y += 200 * dt
if keys[pygame.K_a]:
player_pos.x -= 200 * dt
if keys[pygame.K_d]:
player_pos.x += 200 * dt
pygame.display.flip()
dt = clock.tick(60) / 1000.0
pygame.quit()