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The evaluate function doesn't redistribute randomly halite between plays. I suspect it may concern other games too. I also suspect it comes from the fact that in core.py self.done is never set but its value is used everywhere to determine wether to reset a game or not. Games are still reset though (but with same initial distribution) - maybe some internal mechanisms of each environment.
The text was updated successfully, but these errors were encountered:
The evaluate function doesn't redistribute randomly halite between plays. I suspect it may concern other games too. I also suspect it comes from the fact that in core.py self.done is never set but its value is used everywhere to determine wether to reset a game or not. Games are still reset though (but with same initial distribution) - maybe some internal mechanisms of each environment.
The text was updated successfully, but these errors were encountered: