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6 ‐ Sockets and attachers

Kaden edited this page Nov 27, 2024 · 1 revision

Sockets

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  • Can have one Attacher attached to them at a time
  • Must have a Collider attached with Is Trigger set to true
  • Only allow Attachers with Tags that have at least one match in the Tags whitelist
  • Plays an animation of the Attacher attaching to the Socket
    • Attach Point is the transform of the Attacher when attached to the Socket
    • Detach Point is the transform of the Attacher when first detached from the Socket
    • Insert Time is the length of the animation in seconds
  • A random Audio Clip from Attach Sounds is played when an Attacher is attached to the Socket
  • A random Audio Clip from Detach Sounds is played when an Attacher is detached from the Socket
  • Triggers Attach Event when an Attacher is attached
  • Triggers Detach Event when an Attacher is detached

Attachers

  • Can be attached to Sockets
  • Must have a Collider attached
  • Only attach to Sockets with Tags that have at least one match in the Tags whitelist
  • Enable/disable grabs when attached using Enable Grabs and Disable Grabs

You can make a GameObject into an Attacher by selecting Add ComponentBIMOSAttacher.

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