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6 ‐ Sockets and attachers
Kaden edited this page Nov 27, 2024
·
1 revision
- Can have one
Attacher
attached to them at a time - Must have a
Collider
attached withIs Trigger
set to true - Only allow
Attacher
s withTags
that have at least one match in theTags
whitelist - Plays an animation of the
Attacher
attaching to theSocket
-
Attach Point
is the transform of theAttacher
when attached to theSocket
-
Detach Point
is the transform of theAttacher
when first detached from theSocket
-
Insert Time
is the length of the animation in seconds
-
- A random
Audio Clip
fromAttach Sounds
is played when anAttacher
is attached to theSocket
- A random
Audio Clip
fromDetach Sounds
is played when anAttacher
is detached from theSocket
- Triggers
Attach Event
when anAttacher
is attached - Triggers
Detach Event
when anAttacher
is detached
- Can be attached to
Socket
s - Must have a
Collider
attached - Only attach to
Socket
s withTags
that have at least one match in theTags
whitelist - Enable/disable grabs when attached using
Enable Grabs
andDisable Grabs
You can make a GameObject into an Attacher
by selecting Add Component
→ BIMOS
→ Attacher
.
KadenZombie8 2024