-
Notifications
You must be signed in to change notification settings - Fork 3
5 ‐ Grabbables
Kaden edited this page Dec 1, 2024
·
2 revisions
- Sets the hand to use the
Hand Pose
hand pose when grabbed - Set what hand(s) can grab using
Is Left Handed
andIs Right Handed
- Enable/disable other grabs when grabbed using
Enable Grabs
andDisable Grabs
You can make a GameObject
with a Collider
into a Basic Grab
or Auto Grab
by selecting Add Component
→ BIMOS
→ Grabs
and selecting a grab type.
You can create a Snap Grab
, Offhand Grab
or Line Grab
in the Hierarchy
by selecting Create
→ BIMOS
→ Grabs
and selecting a grab type.
- The hand doesn't move
- Best used for only prototyping
- Must be attached to a
GameObject
with aCollider
- Places hand onto nearest point of collider surface
- Must be attached to a
GameObject
with aCollider
- Snaps hand to specified pose
- Snaps hand to specified pose
- Gives full influence to other controller
- Useful for handguns
- Snaps hand to the nearest point on a line in specified direction
- Line is defined by a
Start
andEnd
transform
- Allow the player to trigger events using controller inputs
- Trigger
- Primary button
- Secondary button
- Events:
- TriggerDownEvent
- TriggerUpEvent
- PrimaryDownEvent
- PrimaryUpEvent
- SecondaryDownEvent
- SecondaryUpEvent
- GrabEvent
- ReleaseEvent
- OnTick
- Called every update while the attached
Grab
is held
- Called every update while the attached
KadenZombie8 2024